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red chamber dream
Quote from LifeMega:
I've read that one possibility will be that the d-pad switches visors, and holding down a button on the Analog stick controller makes the d-pad switch beams.

That might work, but wouldn't the other way around work much better? Since you'd be changing Beams a lot more often than Visors, I think that pressing a button on the analog stick to make the D-Pad switch Visors would be more effective.
But then if we have a button for morphing, and a button for making the Control Pad switch visors, then how do we shoot missiles?
Morphing may be accomplished by jerking the contoller down quickly, and unmorphing by jerking it up (I don't know if this is final or official, I just read it in an article somewhere). That leaves a button for Missiles.
(user is banned)
That would make the game very bad, I think.
Bashing the controller down means that you go in Morph Ball?
This is an FPS, there is very fast motion!

Anyway, how about a first person maru mari? :D

I'd like to see the control scheme. Where is that post life mega?
I would end up going into morph ball by accident in so many battles if it was like that. Maybe they'll add a Z3 button.
Z3? What for? And what is Z2?
Quote from Dark_SA-X:
Z3? What for? And what is Z2?


Its similar to the playstation R1/R2, L1/L2. (and we all thought sony was copying nintendo Rolling Eyes ) Its right below the "Z1" button on the analog add-on of the Revolution Controller.
in the name of justice!
Which console had the first trigger buttons?  I'm pretty sure that was the *HOLY COW GUYS* Super Nintendo.

The beam combining idea is kind of cool but I don't think an first-person game where you never switch guns and (consequently) can only shoot two weapons is not going to win over the mainstream.  Not that it has to, but they'll try.  At any rate, that WOULD loosen up the buttons which would mean we wouldn't need 17862 trigger buttons like RT's fully loaded controller.
Quote from Spine Shark:
Which console had the first trigger buttons?  I'm pretty sure that was the *HOLY COW GUYS* Super Nintendo.

Which console had the first analog thumbstick? I'm pretty sure that was the *HOLY COW GUYS* N64.

Nintendo own. I can't believe people lack faith in the Revolution.


Anyway, on topic. Why would it make an action game unplayable if enemies had specific weaknesses? EVERY game SHOULD have enemies with specific weaknesses, no matter the genre! Look at... say... Halo. Halo's enemies are all kinda generic, but they're still weaker to various things. Charged plasma does nothing against a Grunt, seriously weakens a Jackal and means DOOM to an Elite. Rifle shots slaughter grunts, might damage Jackals with a bit of luck, and bounce right off Elites. Uncharged plasma works decently on all, but best on Elites, etc. etc.

Or how about Ninja Gaiden? Different weapons seriously work differently on different enemies. The ever-so-decapitating Flying Swallow attack with the Dragon Sword, for example, will almost always fail against dragon fiends. Ninjas pwn you if you try to use the warhammer on them. Yet, the warhammer cuts right through dragon fiends, and ninjas have a hard time dodging repeated Flying Swallows.

Want more?

Soldier of Fortune. The first game. Old classic game, that. Let's say you face off against one of those "tank" guys, with armor and rocket launcher. Let's say you spray him with the SMG. Oops. Big mistake. NOTHING FREAKING HAPPENS. The SMGs are perfect for mowing down crowds with, though. On the opposite end - Desert Eagle, or any other high-cal weapon. Two, three, four headshots with that and a "tank" goes down, as well as any other armored foe that might've taken two, three or four MAGAZINES with a low-caliber weapon.

That enough? I've got more. Okay, I'll stop.

Things like that could make Metroid an even better game than it is right now. Considering the weight is on exploration and combat, why not combine them? Having to explore and find the weaknesses of enemies would only add to it if you ask me. Of course, just like in any of my previous examples, you wouldn't have to find it to kill enemies. It's just good for when you raise the difficulty, or try that low-item run. I see no fault at all in letting oversized underground insects be practically immune to plasma, but Sheegoths just flopping over and dying. Wave beam could short circuit Pirates' strongest weapons, but the later ones might be immune to the Ice Beam because of specialized suits (they should've had those in Phendrana.)
everybody knows it's true
You forgot the rock-paper-scissors scheme of Fire Emblem.  Evil or Very Mad
Armor Guardian
Quote from Rox:
Which console had the first analog thumbstick? I'm pretty sure that was the *HOLY COW GUYS* N64.

*Beep* Wrong. The Vectrex is the correct answer.

You lose! Good day sir!
I agree with Rox...  Having the Burrowers be about the only thing plasma didn't pwn in Prime was kinda...  And then having everything else flop up and die got old.  Although I will say that the Plasma Beam made speed runs and low % runs quite easy... 

That's personally why I think they did a good job with Echoes.  You had a beam that was effective against everything, but not very strong.  But could be powered up through the use of a combo, however you had to sacrifice ammo and even a second or two for the combo.  The two beams worked on their opposites.  I.E.- Aether enemies got pwn'ed by Dark Beam and Dark Aether enemies got pwn'ed by the Light Beam.  And not only that, but some enemies Phased out of the way when you tried to shoot them with the beam they were weak against, like Hunter Ing.  And then close to very end, you got the ultimate beam.

Except...  In Echoes, the "ultimate beam" wasn't so ultimate...  Unless you gave up an arm & leg and your first born son to use the combo... Shocked
Quote from Wikipedia:
It is widely believed that the Nintendo 64 was the first home console to include an analog controller. However the Vectrex (and Atari 5200) preceded the N64 by over a decade.
OWNED

Also, wtf are you talking about? In MP1, there are several enemies weak to only one beam. Troopers, Fission Metroids, Metroid Prime, Bombus, Chozo Ghosts, Geemers. All are only vulnerable to a single beam weapon at a time.

And don't dis the Annihaltor Beam. It pwns swarms of weak enemies, and slaughters Mutated Emperor Ing.
Yeah, but it wasn't too useful against Dark Samus at the end.

And it used ammo like crazy.

And the homing in on things you didn't want it to home in on wasn't too useful.

And it really wasn't all too powerful.

If anything, the Light Beam was better. As was Power.
Quote from Wikipedia:
It is widely believed that the Nintendo 64 was the first home console to include an analog controller. However the Vectrex (and Atari 5200) preceded the N64 by over a decade.

Yeah yeah, okay. Let's play another game, then.

WHO INVENTED THE D-PAD AS WE KNOW IT?!

Nintendo did. Yay, I un-lose.
Quote from LifeMega:

Also, wtf are you talking about? In MP1, there are several enemies weak to only one beam. Troopers, Fission Metroids, Metroid Prime, Bombus, Chozo Ghosts, Geemers. All are only vulnerable to a single beam weapon at a time.

And don't dis the Annihaltor Beam. It pwns swarms of weak enemies, and slaughters Mutated Emperor Ing.


Any enemy that is vurnerable to Missiles only doesn't really count.  You can still kill it with a super, I.E.- Geemers...  And the Bombus and Chozo Ghosts, yeah...  But the rest of the enemies you mentioned come in variety.  Therefore, they're kind of...  Still vulnerable to everything.

And I was actually trying to get the point of resistance across, not weakness.  And again, any enemy that uses switchable shielding (Emperor Ing; Metroid Prime) doesn't really count, since eventually it will be vurnerable to said beam.

As for Annihilator Beam...  The single shots never homed in on the enemy you wanted it to, the Disruptor fired quickly but moved too slow to hit anything not to mention its animation made it so you could never really tell if your target was dead for at least two or three seconds, and the Sonic Boom cost a pint of virgin blood to use...

However, it was fun to use the Sonic Boom against swarms of Nightbarbs and watch all the ammo and health drop down around you... Twisted Evil
I wonder what would happen if you used the Darkburst on them. HA! Evil vortex of DOOOOOOOOOOOM!!!!  Twisted Evil

I wonder if ther'll be a dimension-warping weapon in Prime 3. If there is, that'd be cool just so long as it doesn't use up too much ammo.
Quote:
WHO INVENTED THE D-PAD AS WE KNOW IT?!


Didn't the Master System do that?
soaking through
I think the Famicom came before the Master System.

Quote from Wikipedia:
The game controller used for the both the NES and Famicom featured a brick-like design with a simple five-button layout: two round buttons labelled "B" and "A," a "Start" button, a "Select" button, <b>and a cross-shaped D-pad which had been designed by Nintendo employee Gunpei Yokoi to replace the bulkier joysticks that most earlier gaming consoles had utilized.</b>
Quote from Dark_SA-X:
I wonder what would happen if you used the Darkburst on them. HA! Evil vortex of DOOOOOOOOOOOM!!!!  Twisted Evil


Not much would be different.  You'd just earn twice as much Light Ammo.  And if you used the Sunburst on the Nightbarbs, you'd just get scores of Dark Ammo.  Using Sonic Boom just split the ammo dropping evenly.  And the Darkburst would kinda be hard to use, unless there was a wall right next to where the Nightbarbs are; the Darkburst doesn't actually open into the rift unless it hits something, and the actual shot that travels to its target isn't any bigger than a Super Missile.  Not only that, but the Darkburst doesn't home in on targets like the Super Missile does.

Thus, verifying that all beam combos in Echoes sucked.  Unless you were willing to give up your first born son to use the Sonic Boom.
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Ready and willing.
Quote from Izo:
I think the Famicom came before the Master System.

I'm pretty sure it did, because I remember Nintendo had to jump through hoops to get retailers to sell video games again after the Great Crash.
Nintendo Family Computer: July 1983 Japan
Nintendo Entertainment System: June 1985 US
Sega SG-1000 MK III: October 1985 Japan
Sega Master System: June 1986 US
nintendo made computers? anyway, here's my idea of prime 3:

samus finds the source of the two meteors that hit Talon IV and Aether, ans samus destroys it.
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Ready and willing.
Wow, it must have taken you all of three seconds to think that one up.
Well, I guess I lose now. And you forgot 'and in a new twist, Samus loses all of her powers, just to prove she can'.