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red chamber dream
Quote from njahnke:
three without sequence breaking? what's the one besides the ones to tallon canyon and artifact temple (not that you can enter the temple without missiles, of course).

Meh, I was talking about Sequence Breaking. SJF, obviously, to be more specific.
pkmn_2005, Wouldn't that Charge Combo just make Super Missiles completely pointless?

Unless we made Super Missiles rapid fire...!!!
Quote from Duo Maxwell:
Unless we made Super Missiles rapid fire...!!!

Even better: rapid fire ice spreader!!! Twisted Evil  8)
But why?  Metroids freeze from a single ice shot anyway. 

I do like the idea of having more beams, or combining beams.  It would be cool if you could select all beams singularly, which have their advantages and disadvantages (ie, unlike Plasma in Prime, no beam would pwn enemies TOO easily), but you could combine different beams by charging a shot and selecting another beam (the default beam controls would be moved to the D-pad, but still able to be on the  C-Stick) while it was charged.  The more beams you add, the more powerful it gets and by adding specific beams to each other, you get specific qualities.  The method of combining beams regulates the use because you must charge the beam for long enough in order to use it.  There's probably a better way to do this, but I can't think of one. 

Also, in the case of the murder beam, I think it should be the power of the Phazon beam, but it uses 1/2 tank per large, explosive shot.
red chamber dream
Quote from USBCD36:
Also, in the case of the murder beam, I think it should be the power of the Phazon beam, but it uses 1/2 tank per large, explosive shot.

Wait, you're saying that firing a Beam shot should take up your Energy? That makes a little less than no sense, for a Metroid game.
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Ready and willing.
I love how people are trying to make game elements out of Super's GLITCHES. Just goes to show how that game is worshipped...

What's the commandment against false idols?

Of course I'm not dissing the game. It's great. But it's just a game. Made by humans. It's not the gift from God himself.
Cook of the Sea
Quote from Yoshi348:
What's the commandment against false idols?


Oh yeah, I heard that one.  I think it has something to do with not worshipping false idols.

Also,  :D
Quote from Arkarian:
Quote from njahnke:
three without sequence breaking? what's the one besides the ones to tallon canyon and artifact temple (not that you can enter the temple without missiles, of course).

Meh, I was talking about Sequence Breaking. SJF, obviously, to be more specific.
Technically, with SB you can enter every door: Artifact Temple, Tallon Canyon, Frigate Crash Site, Gully, Space Jump (you can't get to all of these rooms, just passages leading to them).
Quote from Arkarian:
Quote from USBCD36:
Also, in the case of the murder beam, I think it should be the power of the Phazon beam, but it uses 1/2 tank per large, explosive shot.

Wait, you're saying that firing a Beam shot should take up your Energy? That makes a little less than no sense, for a Metroid game.


I agree. Metroid is not supposed to be about ammo at all. Forget ammo of any kind (except missile ammo) and stick to the usual stuff I say.
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Ready and willing.
WE MUST HAVE EVERYTHING LIKE BEFORE!
Was that sarcasm or were you being serious there? It's kinda hard to tell in text form.
red chamber dream
Quote from Dark_SA-X:
Was that sarcasm or were you being serious there? It's kinda hard to tell in text form.

Sarcasm. Although, Yoshi, I do agree that Beam Ammo is the stupidest thing ever in a Metroid game.

Quote from LifeMega:
Technically, with SB you can enter every door: Artifact Temple, Tallon Canyon, Frigate Crash Site, Gully, Space Jump (you can't get to all of these rooms, just passages leading to them).

Uh, well, no, you can't. Entering passages leading to rooms is not the same as entering a room itself. And plus, I'm talking about before you do any Sequence Breaks. There are only three doors that you can go through immediately after gaining control after landing. When you actually get the Space Jump Boots is when you have Sequence Broke. Any doors you enter after that don't count.
always move fast
you can get into gully immediately after gaining control...

edit: actually, you can get to the room that leads to fcs too iirc.
red chamber dream
Quote from bartendorsparky:
you can get into gully immediately after gaining control...

Four then. :P
What luck, there's french fry stuck in my beard.
If you ignore the word "Beam" on the seperate beams in MP2 and just treat them like secondary weapons like missiles, it almost makes the beam ammo tolerable.

I say combine the beams.  Seperate beams suck.
Yeah, combining the beams would be totally cool. Your weapon would just totally own every enemy you came across, not to mention it'd look stunning.
You CAN get into the Space Jump room without getting the Space Jump... so you can get into all 5 doors with 0% items.
What luck, there's french fry stuck in my beard.
I believe they were talking about without sequence breaking.
Yeah, and if you haven't gotten any items, you haven't broken sequence... ah forget it.
About the combined beams. They shouldn't own every enemy.
It should be similar to SM 'cause there are some enemies like the big hoppers before ridley (where you have to break through statue with pb).
They aren't killed that fast even with all the beams combined.
It should be something around that setting in the balance of power of the beams and the enemies.
But all in all im pro combined beams.
Quote from PAL-Player:
About the combined beams. They shouldn't own every enemy.
It should be similar to SM 'cause there are some enemies like the big hoppers before ridley (where you have to break through statue with pb).
They aren't killed that fast even with all the beams combined.
It should be something around that setting in the balance of power of the beams and the enemies.
But all in all im pro combined beams.
The Desgeegas can be 1 hit killed with the screw attack though. The only real "hard to kill" enemies in SM are the green Sidehoppers in Tourian. The ONLY thing that kills them is 5 Super Missiles.
I thought they were invincible! Well, apart from the Metroid killing them...thanks for the info LM. :P
Quote from Arkarian:
Quote from USBCD36:
Also, in the case of the murder beam, I think it should be the power of the Phazon beam, but it uses 1/2 tank per large, explosive shot.

Wait, you're saying that firing a Beam shot should take up your Energy? That makes a little less than no sense, for a Metroid game.


For a Metroid game yes, but Prime 1 was nothing like a Metroid game had been in the past and that turned out fine.  You've obviously never played Descent either, which is where I got the idea.  See, one of the weapons is a fusion cannon which fires pure energy directly from the ship's fusion reactor, and by charging it you simply open the path for direct flow to the guns.  What happens then is for every shield % you lose, each shot (it has dual guns) gains a few points of destructive power, enabling you to take out a foe with full health (200% normally) in a single hit.  If you start out with full health, you can fire about 4 of these blasts.  Ok, so I suppose it's not that great of an idea, but it's not like Retro's gonna do it anyway.

Also, with combined beams my ideas still hold: different combinations hold different qualities.  For example, if an enemy is resistant to the wave beam, firing a wave/ice shot will simply freeze it, not electrocute it.  When firing all beams together, the shot would have an EXTREMELY low rate of fire due to the combined charging times, and it therefore couldn't be used efficiently enough to do anything. 

Edit: subtract 3 post number (7-3=4, 4-3=1)
(user is banned)
No, I don't think this would make a game playable. This is Metroid, an action shooter and not a RPG. You would have to know the resistances of every enemy in the game if we had something like this.

I like my idea. You have a beam system, which is combinable. But since you can't have spazer and plasma at once in official terms you have to split it up.
But hey, look at the Rev Controller. No C-Stick anymore, just a digi pad. So why should they make a beam changing system? I could imagine the Digipad is used for changing visors.
I've read that one possibility will be that the d-pad switches visors, and holding down a button on the Analog stick controller makes the d-pad switch beams.