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No beam ammo. And more than 4 beams by using the phazon beam switch beam two times system.
red chamber dream
Yeah, definitely no Beam Ammo. And ah, thanks for reminding me about Shinesparking, Saber. I certainly would love to see that in a Prime game.
Oh yeah, and new suits, that actually DO something, like in Super and Prime. Not like in Echoes, where all they do is reduce damage and let you "travel along beams of light" (did anyone ever actually use that feature more than one time, just to see what it looked like?).
Ha ha, no.  Well, I did use it to get that energy tank.  I wonder how shinesparking would work though, I mean running to speed up would be easy, but what about retaining the charge?  Also, how do you direct the spark, would it go into 3rd person mode?  Still, it'd be cool, and they could do a more aerodynamic design rather than the tackle from the 2D games (Superman in his space suit seems like the right form).

Edit: I forgot a large portion of what I meant to say.  The thing that Echoes didn't do that Prime did was seriously scare you, make you a little bit frantic and paranoid in certain areas.  The Chozo ruins with ghosts were kind of freaky because you didn't know when going through the first time when some powerful invisible enemies were about to jump out and attack you, plus you couldn't just leave in most cases because the doors locked and the room got dark.  The Phendrana labs were similar with the space pirates, especially since they were dangerous before you got the Plasma beam.  Overall, the less sinister atmosphere of the game combined with the more sinister enemies made it more thrilling than anything in Echoes.  The last thing I have to say is about the peaceful portions of the game.  The main thing that comes to mind is the lack of dialogue, though most games don't have dialogue that the player can't control.  The least Samus could do is take off her helmet (never showing her face of course) and have a conversation with the ally, or talk trash (helmet on in this case) with the enemy (Maru Mari: THAT WAS THE ONLY THING ON THIS PLANET SMARTER THAN A RETARDED ARMADILLO!!!).  I know Ridley, Mother Brain, the Ing, Space Pirates and other species are sentient and can have a conversation, so why not?  Yeah, it detracts from the mystery of the game, but used sparingly…
They sould show cut scenes besides the ones that show samus and then move over to your target.
in the name of justice!
I can't say my hopes for Prime 3 are very high.  I want a game that's pretty much the opposite of Echoes, which sounds cliche and uncreative...

Super Metroid's Spring Ball is still one of my favorite upgrades from that game, because although it's virtually useless, way off on the side, and annoying to get...well, that's exactly why I like it.  I would love to see a few items that you really have to work to get (but not a boss fight) and only serve a purpose for 100% or perhaps part of a shortcut...which speaking of which, there weren't really any in Echoes either (all of the maps really have this squarish feeling to them, where from any place there are two equally long paths to another place).

I want a game based much more around exploring and less around collecting, boss fighting, and "events".  I never made my mind up about the events aspect of Fusion-on one hand it made backtracking ever so slightly less redundant, but at the same time "you're in the same room, find a new way out" sucks.  I want to blunder into a new room, that I've never seen, and find something COOL (not the Anni beam).  Then maybe on the way out, I have to find a new door, and BAM! There's Kraid!  I suppose the backwards element (boss gives you upgrade, instead of using the upgrade on the boss) is what makes it still pretty different from Zelda, but...

I don't know.  MP3 could be totally awesome, but I'm not holding my hopes too high.  The games I would want to make and play would probably be hugely unmarketable.
Why's that? Surely your idea of a good game is more or less the same as the next guy's?
in the name of justice!
I am very much in love with the ideas of old games.  On the least important level, I prefer sprite graphics to models.  Personally, I find A Link to the Past's graphics to be more appealing than those from screenshots and trailers from Twilight Princess.

More importantly, the game experience was much more seamless in older games.  When the game has a cutscene just to show you that you're locked in the room, or that you've used your incredible mental powers to line three platforms up diagonally...all I can say is, why?  Certainly Metroid Prime has an excellent system for weapon switching and such, and I give the designers props for that.  What was wrong, though, with just having the little jingle and a box that says "Plasma Beam" come up on the screen?

Last, there's just the whole factor of finding your way around stuff.  A gamer who has just played Metroid: Zero Mission is probably not going to like Metroid 1 very much.  You get lost.  You get beaten up.  Echoes and ZM are extremely forgiving.  They tell you where you can and can't go.  They give you recharges all over the place.

Hardly anybody is going to want to play a game, where you wander around, hoping to find the next room or boss or item.  The little tunnels in Prime and Echoes don't cut it for me, because they're always so obvious.  The best thing ever would be, if there was a REALLY secret tunnel somewhere, that you made it to the end and got the X-Ray scope, which you could then use to find all sorts of secret tunnels and stuff.  That would rule.
I'd like to see more original enemies but at the same time there are some old enemies I'd like to see in 3d.  The various metroid forms from Metroid 2 would be awesome in 3d.  Items like the speed booster and spring ball would be sweet too.  Definatly no beam ammo, but I would like to see more new beams.  Maybe the spazer can stay because it's sweet and hasn't been in the prime series. 

I like how the prime games have used the scan visor to get background about the Chozo and Luminoth.  One thing they could do which would prolly make or break the game is to create a whole new enemy.  I don't mean get rid of metroids, but the space pirates.  they can still be in the game but a new threat which isn't so seemingly mindless as the Ing were.  Maybe a weird plot twist where you actually have to aid the space pirates before you kick thier @$$.

No evil Samus.  It was cool in echoes and fusion but don't kill the concept.  New suits are always fun too.  I liked how they didn't have the same old Varia and Gravity suits in dark echoes.  Made a nice change.  Oh, and charge combos that are actually worth finding.
red chamber dream
Quote from Spine Shark:
Super Metroid's Spring Ball is still one of my favorite upgrades from that game, because although it's virtually useless, [...] I like it

It IS my favourite upgrade from that game. I wouldn't really call it useless, though, since, up until getting it, I always wished I could just hop up to higher ground as the Morph Ball, rather than having to plant a bomb and wait. The Spring Ball is so perfect for that and makes getting around as the Morph Ball a lot easier/more fun. I'd love to see something like it in Prime 3, though I doubt Retro would make it able to propel you as high as a normal Suit jump does (like in SM). Just the height of a Bomb Jump would be great.
How do you all feel about the idea of fusing the Space Jump Boots and a Spring Ball-esque item into one like in the GBA Metroids?
Quote from Random Zelda Person:
How do you all feel about the idea of fusing the Space Jump Boots and a Spring Ball-esque item into one like in the GBA Metroids?

I don't like it, makes for less stuff to find which will make the game shorter.  There's nothing worse than paying $50 for a game and beating it within a week.
First off, I want this

Following that, I want:

-No Beam Ammo

-Plasma, Ice, Wave, Power Beams

-A Metroid Queen falling into some Phazon, transforming into a Metroid Prime, only to be killed by Kraid whom we then have to fight.

More later.
in the name of justice!
Quote from Arkarian:
Quote from Spine Shark:
Super Metroid's Spring Ball is still one of my favorite upgrades from that game, because although it's virtually useless, [...] I like it

It IS my favourite upgrade from that game. I wouldn't really call it useless, though, since, up until getting it, I always wished I could just hop up to higher ground as the Morph Ball, rather than having to plant a bomb and wait. The Spring Ball is so perfect for that and makes getting around as the Morph Ball a lot easier/more fun.

Yeah, I just found myself never using it, because most ball jumps are long before then.  It would be much, much more useful if you got it say before Kraid.  You could be a bastard and say that about the Plasma Beam, but there's a difference there-one would break the game (too easy/buggy against early bosses), the other would enable more interesting and enjoyable exploration through nearly the entire game.  While I'd love to see the Spring Ball itself in Prime 3, I meant it as a larger symbol for items not required to complete the game, but have a side exploration and a puzzle element.

My favorite upgrade from Super is the X-Ray Scope...I found the room in Red Brinstar and couldn't make it to the end.  After a few tries that proved that I really couldn't get there, I started blundering around trying to figure out what to do next.  Eventually I found Crocomire, and got the Grappling Beam, then I went back.  For a moment I was disappointed ("That's what all that was about?") but after I started using it...

I will absolutely, positively, buy Metroid Prime 3 if you get an item that lets you see through walls.
Quote from Duo Maxwell:
First off, I want this

That's pretty sweet.  I could think of tons of ways to make that a hard ass boss to fight.  Decent sized circlurlar room (like the room with emperor Ing), give the Kraid loads of health, have every big green spikey thing that it shoots at you make a large groove in the ground and have the groove and the spike itself stay for the remainder of the game.  This would make the fight difficult towards the end because you'll have a hard time moving around because of all the spikey things and grooves.  They could make them shoot out rediculously fast and make sweet effects in the process.  Ok I'll stop dreamin up the boss fight now...
in the name of justice!
You could make a really kick-ass Kraid fight if you had to have him shoot spikes at the player, so Samus could use them as platforms (ala MZM) but you'd use them just to reach a door at the top of the room so you could get an upgrade that would actually allow you to hurt him, and come back later and finally beat him.

By the way, I've decided I am SICK of beam doors.  Find a more interesting way to block off areas if it's really worth holding us back  Evil or Very Mad At Phazon Mines.
If there ever was a Pie-rate-less game, then those doors wouldn't even exist.

Continuing stuff I want in this game:

-Charge Combos that are REALLY GOOD (Fat chance of that happening (Not that the Super Missile is bad though. It's pretty good) )

-Power ups that make sense in terms of what boss you beat to get them (Eg. Incinerator giving you Morph Ball Bombs in Prime didn't make sense)

-A Chozo which is actually alive, or possibly one that dies right after you meet him.

-A good Samus model at the end of the game (Prime had a good one, Echoes did not)

-An large enemy which you can do nothing but run from, as you can never defeat it. Plays an insignificant role in storyline, if at all. Kind of like the big stomping dinosaur in Banjo-Tooie. The one that was so big, all you saw was his foot.

-Really good Multiplayer. Echoes' Multiplayer kinda sucked.

-A good reason as to why we lose powerups near the beginning!!!!!!!!!!!

I'm sure there's more, I just can't think of it right now.
Ridley. He is in most of them for a reason, and I wan tto see him back.
Quote from Superion:
Ridley. He is in most of them for a reason, and I wan tto see him back.

I want to see him back to but it'd be retarded because we've killed him like 3 times already.
in the name of justice!
Quote from Duo Maxwell:
If there ever was a Pie-rate-less game, then those doors wouldn't even exist.

They'd just make up another reason.
Quote:
Continuing stuff I want in this game:

-Charge Combos that are REALLY GOOD (Fat chance of that happening (Not that the Super Missile is bad though. It's pretty good) )

I'd say the focus will never be on those as the main weapons are already more than powerful enough to finish the game.
Quote:
-Power ups that make sense in terms of what boss you beat to get them (Eg. Incinerator giving you Morph Ball Bombs in Prime didn't make sense)

I am fine with this...when it is not an excuse to make up lame bosses...who jump around the whole fight and send "omg teh uber shockwaves of doom."
Quote:
-A good reason as to why we lose powerups near the beginning!

Samus left the Varia suit at her cleaners.
Perhaps it could merely be a 3d remake of metroid 2.  Honestly now, not too much could have happened between 1 and 2.  Like I said before I'd love to see the things from 2 in 3d like the various metroid forms.
Bananas GOOD, Kremlings BAD
Just thinking, if they could find a way to practically implement Metroid 2's spider ball -- THAT would be cool, and it would also change the way the levels are structured.
Quote from tjp7154:
Just thinking, if they could find a way to practically implement Metroid 2's spider ball -- THAT would be cool, and it would also change the way the levels are structured.

That and like others were saying about the space jump being like in the 2d games.  They could make some seriously hard to find secrets if they implemented the spider ball in the way that it is in metroid 2.
PAGE BREAKER
Ready and willing.
The way this is going, I'm scared someone will suggest bringing back the freaking Reserve Tanks.
Bananas GOOD, Kremlings BAD
Speaking of Metroid 2,

I think it should be more vertically-oriented than previous Prime games.
That would go in conjunction with thoughts others have had concerning the way the Prime games played on the SURFACE of the planets, instead of down into the planet.

--Oh, and definitely making the rooms grander, where you can't see a whole room beyond the horizon.  Which leads me further...

Maybe they can get rid (partially) of the door system, like Jak and Daxter, etc.

--Also, make the enemies more dangerous and with more intelligent A.I.'s.  I want the Space Pirates and higher-order enemies to actually be intimidating and such.
Cook of the Sea
YES!  Fewer doors.  Doors seriously hurt the immersion factor of the first Prime.  Doors and small rooms.