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[BANNED]
Quote from Odylg:
just before getting springball, after killing the second wave pirate and ghetto jumping up second slope. it made me stand. i killed the two pirates above and then tried to do a mid-air morph, turned, and was able to jump out. tried it a few times and got it each time

EDIT: in the room before ridley my speed dash doesn't work right. i get the echoes for maybe a second then they dissapear and then i'm just running fast, not invincible or anything. that's the only room i have that problem in


How did you get the wave beam before getting springball??  And what's "ghetto jumping"??
Edit history:
Odylg: 2008-11-26 01:11:45 pm
I run this here hotel of an evening
the question is, how do you get use springball to get wave? i did crazy water grappling to get to the door to the wave beam room.

ghetto jumping is jumping along a slope to gain speed. used mostly in the metroid prime games. this is actually the first time i've seen it in any other metroid game, and i rather like it


EDIT: hehe, powerbombs before grapple
I run this here hotel of an evening
does no one talk about this game anymore? or is everyone playing other hacks? or... both?
[BANNED]
Quote from Odylg:
does no one talk about this game anymore? or is everyone playing other hacks? or... both?


Probably both....  grin new
Fear Me! (Or else...)
Well, it has to obviously be the first, or you wouldn't be complaining. The only real question in there is the second part laugh new, which I say is a definite yes lol grin new.
I...got bored.
1:36, 15%. (15% is SO damn hard!)That was actually pretty good. I think I was too harsh on myself about this hack.

maybe I'll go back to it some day soon and polish it up to what it should be :D
Edit history:
n155: 2008-12-17 09:34:04 pm
Hi everyone... i need some help

i'm stucked and don't know where go... trying crazy methods without gravity suit to continue but is frustrating...
Actually i'm in landing site and not found route to kraid and draygon

Inventory:

7 E-tank, 1 Reserve tank
Varia
Morphball
bombs
speedbooster
hi-jump
spring ball
Beams: Charge, Ice, Wave
Missile
3 Super missile pack
3 power bombs pack
Grappling
X-Ray

sorry for my english but isn't my mother language...

Regards
hm..
have you beaten phantoon/m yet?
he's at the top of the shaft that connects to the room that had ice beam.
yes.. beated phantoon and found some secrets morphball passages in the snow area like upper crateria... and a curious room in the down right door, in the end with solid blocks where x ray no helps me...
Edit history:
Cpadolf: 2008-12-18 12:47:53 pm
Almost happy
Heh, early Plasma (very lazily done smv attached).

EDIT: Also finished the hack, 1:19 with 41% collected.

EDIT2: Finished it again (more fun to play when you don't get stuck all the time). 00:48 - 23%.
attachment:
Quote from n155:
yes.. beated phantoon and found some secrets morphball passages in the snow area like upper crateria... and a curious room in the down right door, in the end with solid blocks where x ray no helps me...
ah. I think I know what your problem is. have you ever found a save point at a dead end?
try saving, the reloading at it.  winky
After taking the x-ray is an insect that I freeze for up to the next level, but I freeze up to continue an insect coming out of the thorns. The problem is that leaves only one and we need to get off one more, but he comes out of the thorns. I shoot in the place where he should leave but he is just there but not frozen out. aiwebs_016
Uhhmm.
what.
Well according to your avatar, you don't have the gravity suit. So that's what I'm going to base what I tell you off of...
drop to the bottom of that shaft, and go in the door to the right, and find a save station.
save in it, then reload your save.
you should find yourself in a slightly different terrain. Go on from that point, get your treasure, and return to the shaft that's giving you trouble.
Even if you return to that shaft however, it's still easier to climb to the top with space jump.
zazang zadang!
Not sure if anyone is even on this thread anymore, but im stuck and ive scoured the internet for help and i cant find anything.

Here are my items... 60 missles, 10 super missles, grapple beam, varia suit, charge wave and spazer beams, speed booster, bomb, spring ball, and morph ball.

What ive gotten from this thread is that now i need ice beam to get further but i have no idea where it is.  im currently at the room to the right of the silver torizo with the fake item in his hand.  To be more specific, it has a green gate (which i cant open cause its backwards) and it leads to Phantoon and has a bunch of ice pirates littered throughout.
Edit history:
Bloodsonic: 2009-03-29 10:38:09 pm
Bomb the floor on the ground by the super missile gate, and you should find a path leading to what you need...  aiwebs_008

also; you don't have wave beam? how did you... wtf?

EDIT: damn, you beat me before I could fix it :[ anyway, carry on.
zazang zadang!
Wow thanks a ton. and i have wave beam im pretty sure i mentioned it in my previous post.
zazang zadang!
I found out that you dont even need the grapple beam to get the power bomb power up. If you do a running jump right as you exit into the water, you can make it up with a wall jump once out of the water. It turns out i did this really soon in the game and i decided to reload a savestate because i thought that getting power bombs that early was a bit weird. just thought u should know...
I know about it, but getting early power bombs doesn't get you very far. just saves some time.
ϟ
okay for some reason im getting this black screen every time i select a file
Quote from SuperKeenenBell:
okay for some reason im getting this black screen every time i select a file


Is it possible you patched it to the wrong type of rom?  Headered or Unheadered?
ϟ
thats the thing. i dont know if it is unheadered or not. i thought it didn't matter to me when i got my first hack.
the file never said if it was unheadered or not
the metroid is a lie !
is this hack any good then? ive played a demo version (i think) but i kept getting stuck aiwebs_016
Yo.
Quote:
thats the thing. i dont know if it is unheadered or not. i thought it didn't matter to me when i got my first hack. the file never said if it was unheadered or not

Super Metroid doesn't tell you straight off of the bat. It's evil like that. aiwebs_008 Just kidding; you're supposed to be able to tell for yourself. An unheadered Super Metroid ROM is 3072KB large in the Explorer, and a headered ROM is 3073KB large (but only 512 bytes larger than the unheadered version.) Also, from the first post itself:
Quote from Bloodsonic:
btw unheadered.

Quote:
is this hack any good then? ive played a demo version (i think) but i kept getting stuck aiwebs_016

Gahahaha, of course it's good! Of course, it was very buggy until the people playtested it themselves, but it should be perfectly fine now! I certainly loved it; it's simple yet tricky, and it's the only Super Metroid hack with a central hub structure! aiwebs_016 Also, 15% is perfectly possible too.
Super Secret Area - Dead Ahead!
Quote from SuperKeenenBell:
thats the thing. i dont know if it is unheadered or not. i thought it didn't matter to me when i got my first hack.
the file never said if it was unheadered or not


The best thing to do is not hard patch the file, by applying it with LunarIPS or whatever.  Keep one headered ROM, and one unheadered ROM safe somewhere, and then just copy them into a folder with the relevant .ips when you get one.

I have mine set up like this:

Metroid Hacks>Hack Name Here>Super Metroid.smc, Super Metroid.ips
                  >Hack Name Here>Super Metroid.smc, Super Metroid.ips
                  >Hack Name Here>Super Metroid.smc, Super Metroid.ips
                  >Hack Name Here>Super Metroid.smc, Super Metroid.ips

That way, the emulator soft patches for you.  If the hack gets an update, you just replace the .ips without having to apply anything.

Works for me. aiwebs_011
Edit history:
Derakon: 2009-05-13 01:16:03 pm
I enjoyed this! Thanks for making it. Took me 2:21 (using savestates), collecting 60% of the items. I have a tendency to make savestates at juncture points and then explore both areas; upshot is that I found several items but decided to not bother with the backtracking time involved in actually picking them up "for real". For example, I went and found Plasma before Tourian, but it was so far out of the way that I didn't feel like taking the long walk back to the hub area.




I needed to refer to the thread twice: once for Grapple, and once for the teleporter. For the former, I would suggest not putting hidden tunnels in rooms where the player is being hounded by an enemy they can't destroy. Under such circumstances I'm rarely in the mood to go looking for secret passages since my first priority is to avoid taking damage. For the latter, you get mad props for lateral thinking and originality, but please, never put anything so meta into your hacks again. :( There's three big problems with this puzzle:

a) it's completely unclued, aside from the fact that you have a save room with no nearby dangers (but there might just be a secret passage to some evil little area nearby that you just haven't found yet...)
b) saving and loading is not supposed to change your character's state. It's supposed to put you back right where you were when you left off.
c) most SM hacks don't use save rooms at all, so I imagine most players get used to relying on savestates to serve a similar purpose. Thus they have no need to ever load a saved game unless they manage to get themselves stuck.

Incidentally, there's still several ways to get stuck in morphball mode. In particular, the room leading up to the underwater grapple climb/metroid room before the grapple beam has a few little crevices which will stick you if you roll into them.

Things I liked:
* The hub system. It's always nice to get spit out somewhere familiar and close to other areas.
* Early Ridley. That was a complete shock, and fighting him with reduced equipment was quite novel.
* Room layouts. For the most part these were very solid. Sometimes I found the ground to be annoyingly uneven (e.g. in the WS area with all the sparks), and some areas were rather samey (Draygon-room sector), but the actual layouts were good.
* Music choice. For a while I thought the entire hack would be set to Red Brinstar, and you know what? I am fine with that. Even if that wasn't actually the case, I appreciate your favoring the more mellow tunes, and in particular not using the intro theme. Let's face it -- we've all heard all of SM's music thousands of times over now, so its job should be to signify new areas and otherwise stay out of the way.
* Incidentally, somewhere near the teleporter, the music shut off entirely for several rooms. That was nice. Could we do that again for a larger area?
* The difficulty level. A lot of hacks seem to be designed to inflict pain, but aside from Draygon nothing here was obstreperously difficult.
* The route and hiding places. Aside from the two exceptions noted earlier, I had no trouble figuring out where to go next, which is more than I can say for other hacks I've played. Honestly, needing to refer to the "walkthrough" only twice? That's the best I've ever done. :) The game is a lot more fun when you have a purpose and you're exploring new areas than when you're wandering aimlessly searching for a block that looks out of place.

Things I didn't like:
* The beam pirates' health levels. 13 shots is too many; 20 (for plasma pirates) is bordering on ridiculous, especially since you can just stand and shoot for all of them. The Kihunters, which are a more legitimate threat, are more interesting to fight, but I'd say they still have too much health. The fact that they're all immune to everything except uncharged shots of their given element is also annoying.
* The respawning Metroids room in Tourian requires you to kill too many of them. After a while I was wondering if I needed to kill 6 Metroids simultaneously or something.
* The lack of a map. The only good reason I can think of to not have a map is if your game's layout is sufficiently non-Euclidean to make the map unhelpful. Otherwise it should be there. You don't want to make things pointlessly inconvenient for your players.

Random:
* How do you get into that upper area in Norfair right after getting the Varia suit? I can see an energy recharge station but I never did figure out how to reach that area.
* Are you supposed to be able to "kill" the WS sparks with a screw attack? Because you can.
* Because I got stymied by the teleporter, I spent some time exploring and got slightly early X-Ray. Likewise, I could've picked up early powerbombs (via diagonal shinespark in the water grapple/Metroid room) if I'd bothered to notice the bombable block.