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直死の魔眼使い
Quote from Phazar:
Quote from masterofmetroid64:
how do you doublebomb jump in metroid fusion? Question:O:

Same way you DBJ in Super Metroid.  Lay a bomb, as it explodes, lay another, and lay another at the peak of your jump.  This is the same in every Metroid game, 3D or 2D.
Except you can't really do that in Fusion, since the delay between explosions is too large and the lift you get from the blow is too short.
Edit history:
Opium: 2008-11-12 04:53:37 am
Quote from masterofmetroid64:
i have gotten 100% on metroid fusion so if any of you guys need help on finding items 100% then go to my site called[trust me it isnt spelled wrong]:www.chaterbox.synthasite.com grin new grin new grin new grin new grin new


ROFL

masterofmetroid64,

most of the people in this forum can beat this game 100% blindfolded, using their toes, in 1/2 of everyone else's best time, while reciting every line of code in the rom character by character backwards. 
Are you ready for some underwear music?
Plus with the speed on the double.
Shifty Leader
That M2k2 guy
If people here have problems in simply COMPLETING the game, they're likely to go to GameFAQs. People usually come here either for more advanced techniques and route planning, or just for the community. You can advertise your site in your signature, and it might get a couple more hits, but don't post just to advertise your site, especially just to be some kind of "game-guru."

On a side-note, it's literally impossible for you to be a master of Metroid 64.
...
Quote from JaggerG:
On a side-note, it's literally impossible for you to be a master of Metroid 64.

Good one there.
Are you ready for some underwear music?
Yes, none can be the master of Metroid 64 since there was no Metroid game released on N64.

Though I would've liked to see that.
Edit history:
Quietus: 2008-11-19 04:37:53 am
Super Secret Area - Dead Ahead!
I finished the game again last night, but was wondering:

Is there a point at the end where you can no longer go back and collect stuff?

I ask since I remember getting the Screw Attack, and within what seemed like ten minutes, I'd completed the game.  I remember checking each sector for access, but the doors after the save rooms were all closed.

EDIT: Also, in a room just before you enter the area with the metroids, there are three speed blocks that I didn't seem able to spark through, as I hit solid blocks above.  There are fall blocks to either side of them too.  The same thing applies in the room just after you jettison the metroid lab section - there are speed blocks, but not enough space to build the speed.  Any help is much appreciated.
Edit history:
Opium: 2008-11-19 04:57:17 am
Quote from Quietus:
I finished the game again last night, but was wondering:

Is there a point at the end where you can no longer go back and collect stuff?

I ask since I remember getting the Screw Attack, and within what seemed like ten minutes, I'd completed the game.  I remember checking each sector for access, but the doors after the save rooms were all closed.

EDIT: Also, in a room just before you enter the area with the metroids, there are three speed blocks that I didn't seem able to spark through, as I hit solid blocks above.  There are fall blocks to either side of them too.  The same thing applies in the room just after you jettison the metroid lab section - there are speed blocks, but not enough space to build the speed.  Any help is much appreciated.


After you get screw attack you must avoid all navigation rooms in order to do a 100% item cleanup.  Find all of the hidden passages between the sections and avoid the navigation rooms altogether until the only remaining items you have to get are on the main deck (if you have left any there at all).

You cant shinespark through that area until you detach the secret lab and then return to NOC later.  Also, make sure that that is the LAST item in 2-6 that you get, since it leads straight to a navigation room and then section 1.

EDIT:  You don't have to make sure it is the last item in 2-6 as long as you dont do a vertical shinesprak jump, if you do a diagonal one then you can grab the PB expansion and then head back into NOC, as seen here:
http://www.metroid2002.com/fusion/100_percent_tricks_noc_power_bomb_tank.php


ALSO -

I could use some pointers on a certain shinespark move.  I have no trouble doing the low height shinespark, but I struggle on the extra height shinespark.  The only way I can pull it off is if I hold the charge, spin jump to the desired height, and then frantically pound left/right and jump hoping the shinespark will take off in the left/right direction at the desired height.  When I watch the 1:13 run I see him hold the charge, then jump straight up to the desired height before taking off in the left/right direction.  I have tried to do this but when I jump straight up it ends up becoming a vertical shinespark jump.  Biospark (or anyone really), what buttons are being pressed in order to do this?  Thanks in advance.

An example of this is done in the 1:13 run at the 30:19 marker. 
Super Secret Area - Dead Ahead!
For the midair spark, it's the same as in Super Metroid, except that I don't think you need to press jump in the air to do it.

You do a spin jump, and when you're at the right place, press up to exit the spin jump and start the spark, then hold the direction you want to go.  You can probably use the aim button to exit the spin too, but I find it easier with up.

In the video he doesn't jump straight up, it's just a very short spin jump.  Good luck!  Pray
Are you ready for some underwear music?
Quote from Opium:
After you get screw attack you must avoid all navigation rooms in order to do a 100% item cleanup.  Find all of the hidden passages between the sections and avoid the navigation rooms altogether until the only remaining items you have to get are on the main deck (if you have left any there at all).

You can't go back to the sectors? I could do it. We're not probably playing the same game version.
Quote from detonator300:
Quote from Opium:
After you get screw attack you must avoid all navigation rooms in order to do a 100% item cleanup.  Find all of the hidden passages between the sections and avoid the navigation rooms altogether until the only remaining items you have to get are on the main deck (if you have left any there at all).

You can't go back to the sectors? I could do it. We're not probably playing the same game version.


no i said to avoid the navigation rooms.  you can access all of the sectors, you just need to avoid the navigation rooms after you get screw attack.
Shifty Leader
That M2k2 guy
I heard that they do lock once you reach the nav room, but open back up once you beat the game from that save, so you definitely can go back after you save after a nav room.

As for the straight-spin-jump, I remember in SM if you released the direction as soon as you jumped, you didn't move horizontally, but still spun. I thought it had been like this in Fusion too, but I'm not 100% sure.
Edit history:
Quietus: 2008-11-19 11:05:06 am
Super Secret Area - Dead Ahead!
I'm fairly certain that it was just a normal spin jump, as I watched the vid again earlier today.  But you're right, in Super you can just tap forward, then jump for a spin jump.  It's good for starting wall jumps in thin gaps.  Very Happy
I like Big Butts and I can not lie
What video are you guys talking about?
Super Secret Area - Dead Ahead!
The current single segment record on SDA. 100% in 1:13.  'Twas mentioned but six replies ago....  Razz
I like Big Butts and I can not lie
Yeah, he spin jumps, shoots, and sparks
¯\_(ツ)_/¯
Quote from Quietus:
Is there a point at the end where you can no longer go back and collect stuff?
If you beaten the file you're playing (that is, you do not have a Metroid symbol), once you enter a Navigation room after Screw Attack, the door leading back in to the sector will remain locked. I'm fairly certain you can still go back into TRO through the Reactor Core and from there the rest of the sectors, but this is a very lengthy detour.
Quote from JaggerG:
I remember in SM if you released the direction as soon as you jumped, you didn't move horizontally, but still spun. I thought it had been like this in Fusion too, but I'm not 100% sure.
It's not like this in Fusion and ZM; once you start spinning, you will continue to move in the direction you are facing at a set speed. It is possible, however, to stop moving horizontally for about half a second or so while spinning by hitting a wall and then turning around.
Quote from JaggerG:
I heard that they do lock once you reach the nav room, but open back up once you beat the game from that save, so you definitely can go back after you save after a nav room.

Truth.

Quote from Quietus:
The current single segment record on SDA. 100% in 1:13.  'Twas mentioned but six replies ago....  Razz

lol current.
Quote from BioSpark:


Quote from Quietus:
The current single segment record on SDA. 100% in 1:13.  'Twas mentioned but six replies ago....  Razz

lol current.


Is this not the actual best time anymore?
It's not a very good time. I plan on beating it.
Super Secret Area - Dead Ahead!
Yeah, by current, I mean that it's still listed as the best time, but it's been there for a while.  It's a bit like Red Scarlet's 0:55 run for Super: New tricks and ideas mean that's it's ripe for the thrashing - Hotarubi-oSpark style!

Did you see what I did there? Did you?
Are you ready for some underwear music?
Quote from Opium:
Quote from detonator300:
Quote from Opium:
After you get screw attack you must avoid all navigation rooms in order to do a 100% item cleanup.  Find all of the hidden passages between the sections and avoid the navigation rooms altogether until the only remaining items you have to get are on the main deck (if you have left any there at all).

You can't go back to the sectors? I could do it. We're not probably playing the same game version.


no i said to avoid the navigation rooms.  you can access all of the sectors, you just need to avoid the navigation rooms after you get screw attack.

No, I meant even after speaking with Adam.
I like Big Butts and I can not lie
Quote from uNsane:
I'm fairly certain you can still go back into TRO through the Reactor Core

Nope

attachment:
Sorry if this has been posted already, but I'm in a hurry and this is my first post.
I need to beat Ridley and the idoit is getting me with it's tail and i cant go into morph ball fast enough.
Any ideas?
Are you ready for some underwear music?
Have you tried rather space jumping over him? If he's flying low that could work.