i think i will just run from it for the time being...
i don't think i am the only to this too, but i use space jump to evade nightmare rush and stay afloat in the middle of the area until it finishes running sliding...
So is there a certain time when you can knock Ridley out of his invincible stage with super missiles? I've tried hitting him with supers and they just bounce off.
Alright then. I will give it another try. Maybe I'm just a jackass with a controller then. Thanks for the respone. This should help with my time, I just normally avoided him till he turned back.
Ok so I fought a Gigafraug for the first time since we discussed hitting their bony head armor with missiles. The first thing I did was fire a missile at him head-on and lo and behold, it blasted a hole right into his head armor. From then on, all of my charged shots hit him, even if they were aimed at him head-on. When it came time for the lethal strike, it ook him down instead of being deflected. The guide says that he can make himself temporarily immune to missiles, so it must have been during one of those times that I tried to hit him with a missile in the past and concluded that it just doesn't work. I don't hate him so much now.
Can't believe they fucked this up as much as they did. They could have had an internee do this game and it would have turned out much better I'm afraid.
I knew it was going to get interpreted that way, but didn't feel like making that clear. Echoes does Dark area in a different way that makes it acceptable. It is an entire world made of Dark matter. All that was special about Sector 6 was that it was dark and had little light. Dark areas are what Metroid is about.
I think every Metroid game past 2 has had some kind of darkened area in them. Super had the bug ones, Fusion/Other M had the lights off at the start. Prime had those mushroom rooms, Echoes had Dark Aether, and Corruption had a couple of them as well.