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red chamber dream
no spoilers without tags, thanks
Thread title: 
Indie Lover
well, i am still waiting for questions...
does swinging the sword work fluently and feel immersive?
think you mean fluidly
red chamber dream
urmom swung fluidly around my immersed dick
Edit history:
kesvalk: 2011-11-13 04:31:37 pm
kesvalk: 2011-11-13 04:30:36 pm
Indie Lover
well, the swings are locked to 8 directions, but it feels very fluid, as the game don't forgive waggle, so you need to think how you need to attack, and the attack do have the sense of impact, like, if you hit a kese with the sword it not get pushed back a little and disappear, it literary goes flying away and turn to smoke after 1~2 seconds, one time, i really needed a heart drop but i was in the middle of a bottomless pit, and a kese came by, i just swung in the right direction and the kese flew of to a nearby platform and dropped the heart i needed, if i had used any other attack the kese would have dropped down in the bottomless pit, so you need to pay attention on these little details all the time...

also, more complex enemies like stalfos and lizalfos don't just block your attacks as they can dodge them and even counter, so almost every battle in the game is tense, as i said on the other topic, it is the first zelda where you are in genuine danger if you get surrounded by a group of bokoblins, heck, they can even defend the spin attacks...

also, you need to learn to rely on your shield, and to perfect the timing too, cuz even the steel one (that i think is the 5~6 in the line of shield upgrades) can only support 5~6 hits of a bokoblin, so you can truly lose your shield in the first fight in the area if you are not prepared...

but if you have a strategy and think before you attack the enemies you can dispatch them very quickly, and it give you that feeling that you did something great...

i love this new combat system.
>8 directions
aw man i was hoping for 1:1 movement. sounds still cool though
red chamber dream
the sword moves 1:1 with the movement of your hand as eg link is walking around. it's only the combat itself that lets you swing in 8 directions ... from what i've read in reviews this is a very good thing; otherwise the combat would be either too hard or just wouldn't work very well. i'm looking forward to trying it out.
awesome
Indie Lover
yeah, while you're not attacking you can move the sword and twist in 1:1 precision, but the combat would be a little hectic if it was 1:1

until now, the only gripe i had is that you can't cut gras and walk at the same time, again... it was a great thing in TP, dunno why they changed to the old style in this one...
my umbrella goes directly to Bankai
i learned the hard way that forward thrusts need to be used in certain places (7-8 game overs to a skulltula is embarassing)

the best thing about the damage is that enemies do 1 heart of damage usually. the game feels a lot more intense because you feel that you can actually die easily if you're not careful (this brings back memories of the 2D zeldas). couple that with the shield breaking and enemies blocking most maneuvers and you have a pretty intense game overall.

btw,
the 3rd dungeon's time mechanics are pretty cool.
Indie Lover
Quote from UchihaSasuke:
btw,
the 3rd dungeon's time mechanics are pretty cool.


good for you i hated it and it's already the 3rd time i need to revisit that area...
love

Quote:
Aonuma:
What bothered me the most at the time was how, toward the beginning, cinematic scenes were running one after the other.

Iwata:
The players would think, "Come on, let me play the game!"

Aonuma:
That's right. They want to get into the game as quickly as possible, so I thought, "You can't pile on the cinematic scenes like this!" I even said, "Do we even really need this scene with
Zelda jumping down
?"


also .. my copy just got shipped. would be awesome if it came tomorrow, but i have no idea if the delivery company's going to hold onto it until release.
Indie Lover
today gamers are ok with a couple of cinematics, you just can't make something as MGS4, where half the game is cinematics

also, the game 1 point in my score because of two main quests that are horrible, HORRIBLE!

the game was perfect until that, and after the quests, the game goes back to being perfect, but they leave a very big, stinky stain on the game...
Wait, how the hell are you having the game already? ;_; It's not Friday yet.
Club 27 Goals
It's been leaked for awhile it seems.


I'm also curious if anyone's beaten it yet. I'd like to know if my "spoiler" was true or not. PM me though, don't post it here even under spoiler tags.
I hate my life. Couldn't there have been a leak here? :K
Club 27 Goals
http://thepiratebay.org/torrent/6817250/
Indie Lover
i will PM with a yes or no after i finish it, prolly this night... if the game let me finish it this time...
Indie Lover
ok last boss semmed easy, then he got angry and i died miserably, gonna try him again after some sleep...


can't wait to play it after din(n?)er
Super Secret Area - Dead Ahead!
Mine was shipped today, so I should be at it tomorrow as well.  Whee! aiwebs_011
red chamber dream
Club 27 Goals
Quote from ryu:
din(n?)er


"dinner" is the meal, a "diner" is a place where you can eat meals, or the person eating the meal.
Indie Lover
finished the game, got killed 3 times by the last boss and when i finnaly beat him it was with 1/2 heart left...

now i have something called "hero mode", dunno what is the diferences, prolly just more difficult...