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wow....arrows actually mean something in this zelda.  right on.
so glad i won't ever have to play through this room again
Edit history:
Ntsc: 2011-11-29 09:37:49 pm
Ntsc: 2011-11-29 09:34:53 pm
Quote from LDreamNinja:
I don't think that SB block really sounds like Nintendo trying to fight the SB community so much as it sounds like an easy way to clean up code. (...) It seems easier to just not spawn any objects that might produce conflicting events anywhere in the game ever.


I'm sure it is mixed. There are some posts over on the Gecko Wii codes forums about people that got things out of order (using levitate) and can't finish the game so it is fairly obvious that they didn't sweep for every possible sequence break and as Ryu's video shows there are still a few glitches that can be abused.

Quote from ryu:
finished the game. oh man.

last boss was a complete joke. not only as far as gameplay goes (you can clear the first battle in a single combo if you have a stamina potion+), but also in terms of story development. did anybody care about demise? since i just met him i really didn't. ghirahim would have been a better final boss in those terms, and would have been much harder if his attacks would have done more damage.


anyways, the game's good. not great though, which i only realized once the novelty of the new controls had worn off.

now on to 6-hearts-only-hero-mode-no-shield-rape


Good luck on that. Hero mode is actually really hard if you don't have a shield. Oh and get used to hearing the low heart meter for hours at a time. Dungeons are where you are really going to struggle. I almost died to the 2 Lizafos that you fight in the Fire Dungeon right before you get the bombs. It isn't a matter of difficulty so much as the fact that one hit takes away 2 hearts so every little mistake you make catches up with you quickly. Fall damage also does double damage doing a minimum of 2 hearts to a maximum of 6 (at least that is how many hearts I lost by forgetting to use my parachute). I go through my potions like water in Hero mode and there is no F#$%ing way I'm going all the way back to the sky to refill.

Don't get me started on the electircity mobs in the desert. I fell from 8 hearts all the way to 1 heart just trying to complete a puzzle with the little electric sphere guys. Also the guys who defend with electric swords become amazingly difficult (wait till you get 3 or 4 you have to fight).

I'm not sure if this is true or just me perceiving it this way but I feel that mobs on hero mode defend better. Not bosses like Girihim just mobs.

The fact that Demise only has 2 phases while Ghirahim had 3 - which were harder too -makes me wonder just what Nintendo was thinking. As I've said before in this thread, Demise doesn't really have jack for backstory. He just sort of appeared. At least Ghirahim is a pain in your ass through out your adventure.
Indie Lover
zant/ganon anyone? it's the same thing, good villain that's actually servant of a guy you don't see until the last battle...
You've got to remember though that The Imprisoned is Demise as well, except in his earlier stages of regaining power. Sure, it's not the same thing, but it does help when you realize the final boss is the same guy you've been constantly fighting in battles that may or may not have been highly annoying depending on how you feel. Serves to give you more incentive to beat him down in the end.

And I really want to get to Hero Mode, but at the same time I've been dragged down by not wanting to continue all of the side quests first. I want to finish them all since I've never done it before in a Zelda game, but I have no desire to do so because I don't find them as fun and captivating as playing through the main quest for whatever reason.
Edit history:
Ntsc: 2011-11-30 01:34:08 am
Ntsc: 2011-11-30 01:33:38 am
Ntsc: 2011-11-30 01:32:56 am
Yeah I do agree with you Kesvalk. I know of a few fans who thought that was a cop out for making him a better character.

Quote from Prime Hunter:
You've got to remember though that The Imprisoned is Demise as well

And I really want to get to Hero Mode, but at the same time I've been dragged down by not wanting to continue all of the side quests first.


It is so stupid though. I hated The Imprisoned. If we fought it once that would have been plenty for us to get the drift and understand Link's dreams in the beginning. I seriously dread the Sacred Temple because it means I have to fight the giant boring boss again.


Unfortunately the side quests are extremely linear with the story line. You can only do 3 roughly quests at a time. It actually makes me not want to do them again because you can't just go burn through them all at once like you could with some of the other games in the series.
I've put what I remember in a spoiler tag if you want to see exactly what I mean:
 
    Gratitude Crystals:
    Lost Child (Appears after 1st dungeon)
    Missing Sister (Appears after Lost Child iirc, maybe 2nd dungeons)
   
    The Haunted Restroom (Appears after you beat the first 3 dungeons)
    Missing Baby Rattle (Appears after you beat the first 3 dungeons)
    Cleaning Pipit's House (Appears after you beat the first 3 dungeons)

    Fledge's Workout (Not completable till After starting Hero's song - maybe later haven't tested what happens if you don't start it right away)
    Fixing Fun Fun Island (After starting Hero's song)
   
    Strange Plant Wanted (After water dragon's song part)   

    Plow Needed (After getting Fire dragon's song part)
    Missing Crystal Ball (After getting Fire dragon's song part)

    Beedle's Missing Beetle (After completing Hero's song)
    Item Check Crush (After completing Hero's song)
   
    Heart Peices:
    Pumpkin Landing Break Chandelier (Immediately)

    Fun Fun Island (After starting Hero's song)
    Pumpkin Pull (After starting Hero's song)

    Rickety Coaster (After beating the SandShip temple)

    Desert Dragon's Trials (I think after completing Hero's song?)


When I heard that the game had between 35 and 50 hours of game time I was hoping that meant a less linear sidequest setup like Majora's Mask =\
Edit history:
ryu: 2011-11-30 03:20:08 pm
Quote:
Don't get me started on the electircity mobs in the desert. I fell from 8 hearts all the way to 1 heart just trying to complete a puzzle with the little electric sphere guys. Also the guys who defend with electric swords become amazingly difficult (wait till you get 3 or 4 you have to fight).

yeah that's the part i'm worried about myself. especially those anemone things that roll into you - i haven't been able to dodge them without a shield yet. guess i'll have to be creative for hero mode.

Quote:
And I really want to get to Hero Mode, but at the same time I've been dragged down by not wanting to continue all of the side quests first. I want to finish them all since I've never done it before in a Zelda game, but I have no desire to do so because I don't find them as fun and captivating as playing through the main quest for whatever reason.

just skip the damn side quests. they're not even as good as in previous zelda games, so why bother?

how exactly does levitation work? i figured it's just hoding right on the d-pad while rushing from a ledge, but that just results in link jumping off. running off uneven terrain like that also doesn't do anything.
and what's up with "use the bug net on demise!"? i tried that, but nothing special happened. :/

edit: oh yeah, is there any known point to the 2 caves in the eldin area that can only be accessed after the volcano's gone erupt?
You mean those ones you can get into during the stealth part? I assumed they were for recovery and such because I didn't see anything else in there. Never went back to check them after getting everything back though so I might've missed something.
Bananas GOOD, Kremlings BAD
Ok, I've been playing this game for about a week now and am in the "second dungeon of the dark world" portion.  I've had a lot of issues getting used to the 1:1 controls because I'm jerky with my hand motions to begin with.  Fighting the first boss was so annoying because I'd want to slash one way but tried to do it too quickly and ended up slashing differently, and of course swinging the wrong way is costly.  Also, I've found the shield very largely useless because it breaks wayyy to easily.  Thankfully you can deflect shots with a downward/upward sword stroke and you can use the skyward strike/killing blow to finish off enemies.  That's how I kill those moblins w/ electric swords.  Also, there are wayyy too many breaks in gameplay for tiny cutscenes to explain areas/goals/picking up items I've picked up before just because I continued from my saved file...

I figured out how to handle the harp.  It didn't help at first that I play guitar and wanted to play each individual string by itself, lol.  All you have to do is match the points when the "tempo circle" is expanding/contracting.  It doesn't matter what strings are actually played.

As for challenge, yeah -- the game has a good challenge, although to me a lot of it is dealing with 1:1 controls for the first time...
Quote from ryu:
how exactly does levitation work? i figured it's just hoding right on the d-pad while rushing from a ledge, but that just results in link jumping off. running off uneven terrain like that also doesn't do anything.
and what's up with "use the bug net on (Final Boss)!"? i tried that, but nothing special happened. :/

edit: oh yeah, is there any known point to the 2 caves in the eldin area that can only be accessed after (a certain event)?


Levitate is a code. You have to have the Homebrew Channel and Gecko OS (an app not really an os).

If you meant how the code works... I'd assume it just sets the Y component in your velocity vector to a specific negative value. As for why it has odd behavior on stairs and ledges my theory: This seems to be the first Zelda game where they've used some terrain snapping - probably to make animations look better. Basically if you are within X distance of terrain snap the player to the terrain. It is fairly common in physics games because normal colliders aren't really that great at objects rolling along uneven surfaces. The objects bump up and down in an unnatural way. I know this because this happens in my Monkey Ball game that uses the latest build of Bullet Physics with a perfect sphere (not a mesh) rolling along a perfectly flat plane. Edges probably have the same effect for animation purposes but I can tell you from testing that once you are in the air Link does correctly levitate.

Never heard of the bug net on final boss... or on any boss. I do remember in the game Fi saying that weird things happen when you use "Mushroom Spores" on enemies and bugs but I tried it and nothing really happened. It just seems to stun them and it is actually really hard to do because you have to be right on top of them to drop the spores.

I've tried everything I can think of in the 2 caves in eldin both during and after. It seems like they were just forgotton. The only thing special about them is that you can summon the gossip stones in them both during the event and after, giving you a trophy both times. No other gossip stones can be summoned twice. They both say "Legend has it that you are some type of genius who remembers everything the first time you hear it" the first time and then something different after the event.
Edit history:
ryu: 2011-12-01 03:27:47 pm
ryu: 2011-12-01 03:26:16 pm
i think you get the fifth bottle obligatorily from the elder woman. i just entered the eldin area. got the first bottle from the potion shop lady and third one from the crashed sister side quest, but can't exactly remember where i got the second one from. ike i said i think i got that one from the elder at sacred temple, but i'm not sure at all.

should have said levitation was a code earlier. that's got me pretty disappointed now.
Bananas GOOD, Kremlings BAD
oh, a wonderfully cool part of this game is -- you don't lose health for falling into pits!
Indie Lover
the second bottle is on a chest in the sacred temple, on the right side of the elder.
Finally got 100% (I think).  Now I just need to go on to the final battle I guess.  Looking forward to the second quest after that.
the hell? you're quick
my umbrella goes directly to Bankai
Quote from tomatobob:
Quote from UchihaSasuke:
btw, a game breaking bug was found recently. it involves one event not triggering when it should and it stops your progress entirely. this is what people hate about nintendo focusing on stopping SBs. they let actual game breaking bugs pass because they were focused on the wrong place.

This didn't get through because they were too busy cock blocking you to notice. It got through because it's clearly not the easiest thing in the world to do. This happens in all kinds of games all the time, it's not exclusive to Nintendo games and their supposed anti sequence breaking crusade.

Confirmation bias is a bitch.


game breaking bugs weren't common in nintendo games until this gen. they've got 3 games this gen with them already (TP, Other M and this) while their past gen games never had them.
while i'll recognize their anti-SB tactics aren't the main cause of this (it is very minor and there's other bigger factors like finishing the game on time), it still feels like shoddy testing if they didn't catch this in their usual extensive testing. far glitchier games feel less shoddy if they don't have a game breaking bug.
my umbrella goes directly to Bankai
Quote from tjp7154:
Ok, I've been playing this game for about a week now and am in the "second dungeon of the dark world" portion.  I've had a lot of issues getting used to the 1:1 controls because I'm jerky with my hand motions to begin with.  Fighting the first boss was so annoying because I'd want to slash one way but tried to do it too quickly and ended up slashing differently, and of course swinging the wrong way is costly.  Also, I've found the shield very largely useless because it breaks wayyy to easily.  Thankfully you can deflect shots with a downward/upward sword stroke and you can use the skyward strike/killing blow to finish off enemies.  That's how I kill those moblins w/ electric swords.  Also, there are wayyy too many breaks in gameplay for tiny cutscenes to explain areas/goals/picking up items I've picked up before just because I continued from my saved file...

I figured out how to handle the harp.  It didn't help at first that I play guitar and wanted to play each individual string by itself, lol.  All you have to do is match the points when the "tempo circle" is expanding/contracting.  It doesn't matter what strings are actually played.

As for challenge, yeah -- the game has a good challenge, although to me a lot of it is dealing with 1:1 controls for the first time...


the game's explanation for the harp was pretty simple.
the old lady tells you to play following the movement of her hair and that movement is the same pattern as the circle of light. the harp making different sounds depending on how you play it is more confusing imo, since it leads you into thinking you need to be more specific.


for the bottles,
my second one was the one in the temple and the 3rd one was the one from the potion lady. i didn't get a 4th one until the 6th dungeon and the 5th one was in a goddess cube chest that i didn't open (i saw it in a stream). the potion lady bottle can be gotten pretty early from what i saw so i'd count that one as the 3rd bottle.
Bananas GOOD, Kremlings BAD
As for the harp explanation, I did totally not follow the instructions.  I -thought- I did, but I was doing something fundamentally wrong...

It'd be cool if you could target specific strings on the harp and actually jam :)
my umbrella goes directly to Bankai
hehe yeah. it would be the closest to getting a guitar in Zelda games.
Edit history:
tomatobob: 2011-12-02 05:22:23 pm
One shall stand, one shall ball.
Quote from UchihaSasuke:
it still feels like shoddy testing if they didn't catch this in their usual extensive testing. far glitchier games feel less shoddy if they don't have a game breaking bug.

Yeah what lazy motherfuckers they must have been not to find this one game breaker that the few people who have found it can't figure out how to trigger! Clearly their testing is slipping!

They must be complete assholes for not figuring out the Murder and Space/Time Beams in Super Metroid! Those look like pretty absurd bugs.
Edit history:
Opium: 2011-12-02 06:57:11 pm
Quote from ryu:
the hell? you're quick


Quick?  It took almost 70 hours!

Gonna start hero mode tonight.
I just started Hero Mode myself, but decided to stop before getting too far into it for tonight since I'd been finishing up getting what I believe is 100% this afternoon/evening. (I had just passed 50 hours right before heading to face the final boss for a second time, where he proceeded to knock me senseless and give me MORE trouble at 100% than my first battle with him. Go figure.)

Some of the sidequests ended up being a pain for me, but that was partially because of me screwing up more than the minigames being broken or anything. Although that one with the Harp gave me tons of problems and is the only spot where I feel like the motion controls weren't as good as they were in the rest of the game.

So if you're starting Hero Mode now, that means you've either finished the game or just need to take down the final boss, right? What did you think of the game overall?
my umbrella goes directly to Bankai
i haven't played the game since i beat it 2 weeks ago. i might start my hero mode file and aim for 100% today after getting some stuff done in my room.

though i bet mario kart 7 is going to interrupt my run very badly.
so can ancient cistern be done early with the levitate code? i see the waterfall's not there when you go there early.
Indie Lover
not much time now to play the hero mode with skyrim, terraria and rainbow six:vegas 2...

but i will finish the hero mode when i have some time...