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my umbrella goes directly to Bankai
Quote from Baron Dante:
About all that anti-SBing they've done:

Maybe they make all these things in fear someone will find something that allows them to reach areas early.

But, really, I don't see much point in that. If someone finds something, will it really ruin anything? I don't think it's too negative advertisement, really.


who really knows? i think it must be a leader in the projects that really hates that kind of stuff. unless he changes job, we're screwed out of SBs in these games in the near future.
One shall stand, one shall ball.
Oh for fuck's sake you people are complaining that you can't sequence break Zelda now? Zelda is traditionally very linear and the breaks were due to actual glitches and not design decisions.

You guys need to take serious a look at what you've become if you need games to be poorly made to actually enjoy them anymore.
I don't have a problem with it since for me the core game is what matters most regardless of SB potential (or lack of), but I'm just saying we can't deny the part we played in making Nintendo act like this with all of their games now. (I mean, why else would people love ROS, Fusion, and the non SB games in the Metroid series, myself included?)
Indie Lover
really? sequence breaking in zelda? you guys have problems...
next time you guys will complain that need for speed don't have sequence breaking...
Quote from kesvalk:
really? sequence breaking in zelda? you guys have problems...
next time you guys will complain that need for speed don't have sequence breaking...

Zelda, like Metroid, has a history of being heavily sequence broken. So far, Skyward Sword seems to be heading down the same path, with at least one area accessible early, skipping a side mission with the potential for more skips, and a method to go out-of-bounds to skip one part of the final dungeon.

I don't think it's necessary for a good game, but different routes and ways to skip annoying forced events can often improve the overall quality of a game, whether or not the methods for doing so are intended by the developers.
Edit history:
ryu: 2011-11-28 03:34:49 pm
just found a fifth bottle! that was unexpected. btw do all dungeons have heart pieces to find? i only got 3 of potentially 6 or 7.
I had noticed that after watching some gameplay videos yesterday, which is odd since I can't think of another Zelda that doesn't have 4 or some other odd number of them.

And I'm not sure on the Heart Pieces. I'm missing a total of 8 I think to fill out my life meter (have the two medals already) and I know where a few of them are, but they'd have to be pretty hidden if they were in the dungeons since I'm pretty sure I got every chest in each of them. Because they aren't out in the open in dungeons, right?
Edit history:
UchihaSasuke: 2011-11-28 05:26:05 pm
my umbrella goes directly to Bankai
have you completed all sidequests and minigames? i think some of them have a few pieces. there's one in Fun Fun Island if you win over 50 rupees.


btw, a game breaking bug was found recently. it involves one event not triggering when it should and it stops your progress entirely. this is what people hate about nintendo focusing on stopping SBs. they let actual game breaking bugs pass because they were focused on the wrong place.
oh wow. is the trigger for that bug known?

so it's 18 hearts + 2 medals or is it 20 hearts + 2 medals? if the first is it i'm almost done with the game.
Edit history:
UchihaSasuke: 2011-11-28 05:36:34 pm
my umbrella goes directly to Bankai
the trigger isn't known yet.

18 + 2

Edit history:
Prime Hunter: 2011-11-28 05:42:01 pm
Yeah, I've heard about that bug recently too. As far as I know there's been a lot of talk about it but nobody can pinpoint the exact moment it breaks.
Best lead I've seen suggests it might have to do with trying to talk to Groose after he's moved inside and is looking at the Tree of Life once you've gone back in time and planted it, but you still hadn't launched yourself into Faron using the Groosenator after it gets flooded. Thankfully I did the woods first before going to the desert if that's the case.


And no, I haven't finished all of the side quests yet because I was losing interest in doing all of those the last time I played. I blame a good part of that on the Lumpy Pumpkin and the song minigame. Only place in the game where I have an issue with the motion controls.
okay i opened up the dungeon on skyloft. does the game end in there? because i wonder if those 10(?) gratitude crystals i'm missing can only be gotten afterwards.

for the song minigame i read a suggestion to move the wiimote along one's waist, and that worked for me on my first or second try. but i guess it's kinda about luck that your wiimotion+ won't go out of synch.
Edit history:
Prime Hunter: 2011-11-28 05:48:32 pm
You're pretty close, but there's a little bit afterward. The dungeon automatically ends once you get the third part of the Triforce in there, just to be clear. Pretty sure you can't go back in again, but I don't think there's any point to go back once you're done anyway.
my umbrella goes directly to Bankai
Quote from Prime Hunter:
Yeah, I've heard about that bug recently too. As far as I know there's been a lot of talk about it but nobody can pinpoint the exact moment it breaks.
Best lead I've seen suggests it might have to do with trying to talk to Groose after he's moved inside and is looking at the Tree of Life once you've gone back in time and planted it, but you still hadn't launched yourself into Faron using the Groosenator after it gets flooded. Thankfully I did the woods first before going to the desert if that's the case.


the version i've heard involves the eldin area. i did faron last and had no problems.
One shall stand, one shall ball.
Quote from UchihaSasuke:
btw, a game breaking bug was found recently. it involves one event not triggering when it should and it stops your progress entirely. this is what people hate about nintendo focusing on stopping SBs. they let actual game breaking bugs pass because they were focused on the wrong place.

This didn't get through because they were too busy cock blocking you to notice. It got through because it's clearly not the easiest thing in the world to do. This happens in all kinds of games all the time, it's not exclusive to Nintendo games and their supposed anti sequence breaking crusade.

Confirmation bias is a bitch.
Edit history:
ryu: 2011-11-28 06:26:36 pm
i really only heard of this kinda stuff in relation to other m back then and now to skyward sword. but yeah, to think it's because they're only focussing on potential SBs is nuts.
Edit history:
Prime Hunter: 2011-11-28 06:39:48 pm
Quote from UchihaSasuke:
Quote from Prime Hunter:
Yeah, I've heard about that bug recently too. As far as I know there's been a lot of talk about it but nobody can pinpoint the exact moment it breaks.
Best lead I've seen suggests it might have to do with trying to talk to Groose after he's moved inside and is looking at the Tree of Life once you've gone back in time and planted it, but you still hadn't launched yourself into Faron using the Groosenator after it gets flooded. Thankfully I did the woods first before going to the desert if that's the case.

the version i've heard involves the eldin area. i did faron last and had no problems.

Now that you mention it I do remember people listing off just about every combination of the three areas and being able to get through without the bug triggering, so I guess I may be wrong in that regard. I did Faron/Lanayru/Eldin because I wanted to try and get the shield as soon as I could even though I failed to do that at first and picked it up after finishing the game. Faron seems like it would be a no-brainer to do first though since the story points you right there, doesn't it?
yeah i did faron first and was annoyed to see i had to fight the imprisoned again so shortly after the second fight.
Indie Lover
you can go back even after opening the portal to the last boss, so don't worry.
Quote from ryu:
yeah i did faron first and was annoyed to see i had to fight the imprisoned again so shortly after the second fight.

I found that odd too. Don't you fight him a second time, go up to do one thing in the sky, and then come right back down to fight him again?

Speaking of which, I'm kinda surprised that the fight you have in the sky wasn't part of the boss challenge afterward.
Edit history:
Ntsc: 2011-11-28 09:42:54 pm
Ntsc: 2011-11-28 09:41:37 pm
Ntsc: 2011-11-28 09:40:13 pm
Ntsc: 2011-11-28 09:38:50 pm
Quote from ryu:
just found a fifth bottle! that was unexpected.

What really? Can you list where you remember getting them because I swear I thought I got every single goddess chest and did every possible sidequest.

Quote from tomatobob:
Oh for fuck's sake you people are complaining that you can't sequence break Zelda now? Zelda is traditionally very linear and the breaks were due to actual glitches and not design decisions.

You guys need to take serious a look at what you've become if you need games to be poorly made to actually enjoy them anymore.


I just think it kind of sucks because it is what made Metroid Prime and Echos my favorite games. I think it is perfectly fair to complain when developers remove bugs or glitches. I was pretty annoyed when they removed wall walking from World of Warcraft because despite the fact that tons of people abused it I enjoyed using it for exploration (original Caverns of Time, Hyjal, etc).

Sequence Breaking, bugs, and glitches are some of the rare things that you can both appreciate/enjoy and understand/agree with why they want to remove it at the same time.
Indie Lover
i don't appreciate my horse being catapulted over a fucking mountain in skyrim...
I don't think that SB block really sounds like Nintendo trying to fight the SB community so much as it sounds like an easy way to clean up code.  If someone goes and does events out of order there could be multiple event flags triggered at the wrong times and it could perhaps lead to a game breaker. Sure, they could write a specific scenario in case someone accidentally gets where they shouldn't, but they don't have much motivation to go to the trouble just on that off chance. It seems easier to just not spawn any objects that might produce conflicting events anywhere in the game ever.
sorry ntsc, i don't really remember where i got my third one from. guess you've got to dowse for goddess cubes all over the place if you want to grab it.
Edit history:
ryu: 2011-11-29 11:38:07 am
finished the game. oh man.

last boss was a complete joke. not only as far as gameplay goes (you can clear the first battle in a single combo if you have a stamina potion+), but also in terms of story development. did anybody care about demise? since i just met him i really didn't. ghirahim would have been a better final boss in those terms, and would have been much harder if his attacks would have done more damage.


anyways, the game's good. not great though, which i only realized once the novelty of the new controls had worn off.

now on to 6-hearts-only-hero-mode-no-shield-rape