I tried to balance the difficulty by making enemies take more hits because of the increase in firing speed, but I guess some more damage could work. Or if I could find a way to make enemies not flinch when hit that would be cool and add a more strategic element to defeating them instead of IM FIRIN' MAH SPAZER all the time.
And yes this is the last demo I intend to release.
And yes this is the last demo I intend to release.