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Go ahead. Stare.
I thought you needed speed booster to get back there?
Super Secret Area - Dead Ahead!
Quote from Bloodsonic:
early super missiles FTW!


But that's where I got them too, which means if they are early, I got them too. Very Happy
Quote from MetroidMst:
I thought you needed speed booster to get back there?
there are some hidden bomb blocks around the speedbooster blocks
Go ahead. Stare.
Quote from Bloodsonic:
Quote from MetroidMst:
I thought you needed speed booster to get back there?
there are some hidden bomb blocks around the speedbooster blocks

I thought I looked everywhere...

Yes, they are early as I believe you are intended to get them first after defeating Kraid, which like a good person I did and apparently missed something very valuable...
Metroid Exp: Exploration - Great, Skills - Decent
Quote from Bloodsonic:
Quote from MetroidMst:
I thought you needed speed booster to get back there?
there are some hidden bomb blocks around the speedbooster blocks


I got Kraids first.

LMAO at the
Boost Ball

BTW, can you get into
Therma
yet or is that it?
Only the elevator room in Therma is accessible, but there's a good reason for going into the room other than getting a preview. Wink
Go ahead. Stare.
Quote from FirePhoenix0:
Only the elevator room in Therma is accessible, but there's a good reason for going into the room other than getting a preview. Wink

You got my bro with that one, and for that I am grateful. aiwebs_011
Metroid Exp: Exploration - Great, Skills - Decent
Ok, found that item, found
Charge and HJB
, and some more super missles and missles and PBs. --Edit: Just read the readme and got my answer--

Overall not bad. I look forward to playing this one when its complete.

Is it intentional that Ice/Spazer looks like Ice/Wave in the outside areas of Cyclonia?
Quote from Lawrence Reyome:
Is it intentional that Ice/Spazer looks like Ice/Wave in the outside areas of Cyclonia?

What do you mean by this?  Eh?
Super Secret Area - Dead Ahead!
I presume that he's on about the appearance of the pickup itself, with similar 'tiles'.
Metroid Exp: Exploration - Great, Skills - Decent
No, I was asking about the look of the beam when you fire it.
Super Secret Area - Dead Ahead!
Oh, my bad.  In that case, FirePhoenix0 was probably confused by you mentioning Wave, as I was, since it doesn't exist in the demo.
What'd you say?
Just finished (i think) the demo, it's simply amazing; this is my most anticipated hack of '09!
Phazon Vasteel Autobot
Well, i passed the Speed Booster obstacle, but how i can open the door?

Quote from Sturmvogel Prime:
Well, i passed the Speed Booster obstacle, but how i can open the door?


I think you can't.
What'd you say?
Yeah your stuck, i'm at the same point and i don't know if i'm done.
Super Secret Area - Dead Ahead!
It's one of the many areas that are blocked off, as FirePhoenix0 didn't want everybody seeing the entire game yet.  It is just a demo after all. Very Happy
Almost happy
I made a little TAS of this hack, it goes up until the end of the sanctuary. It won't be continued from there since Kraid would take a gazillion years to beat having skipped most missile tanks (taking one 5 tank in the beginning would probably save multiple seconds ). But I might do more of it anyway, picking up a few upgrades and beating kraid then starting to record again after that, it depends whether or not I feel like it.

Anyway, the optimization is nothing over the top (meaning it could probably be improved by a second or three), but there are some cool room solutions in there. Made with this emulator if you for some reason can't run it.
attachment:
Very impressive!  I'd love to see what you could do with the finished product when I release it. Wink

Hmm...I can't think of any more 5-tanks along the main path you took, just a few 2-tanks...  Unless you did that ceiling glitch in the Gaia Heights "mainstreet" room and got the 5-tank up there.
Almost happy
Quote from FirePhoenix0:
Unless you did that ceiling glitch in the Gaia Heights "mainstreet" room and got the 5-tank up there.


Yeah, if I redid this run for real I would pick up that one, it doesn't even take very long to grab. That would get me up to 12 missiles, so with some delays to pick up ammo I could enter kraids room with 10 missiles and possibly kill him without him getting up to the second level (don't know if it is possible without supers but it might be).
(user is banned)
Breathe in the Future, Breathe out the Past
Finished the demo.

Thoughts:
The map layout is superb, very intricate ideas there, good job. The sunset was AMAZING! Finding secrets is really fun in this, and secret areas have an interesting design to them. It feels very large so far, I can tell which rooms you went crazy on with detail, try that for the larger rooms to make them feel a bit less empty perhaps? I also feel that the backgrounds are lacking, try to spice them up with some custom made layer2 backgrounds if you have the time.

A major downside for me would have to be how easy Volta is. I don't like that I can just carelessly run through rooms and get hit by enemies and think nothing of it, in my opinion you should make some of them deal more damage to get the caution back into exploring an alien world.

Overall this is looking to be quite the hack, but I don't understand why people are releasing hacks in demos and parts these days. I'd much rather dig into a finished hack. You should probably make this the last demo, unless it's your intention to release in segments, in which case I'm going to wait for the finished thing.

I really hope you make this more difficult, I'm not asking for precise tricks, just tougher bad guys.

Viva la Volta!
Super Secret Area - Dead Ahead!
I suppose difficulty could also be relative to your progress, like in the original.  No enemy took more than one missile for the first chunk of the game in that, and I guess Volta could be the same.
IMO, the original was way too easy as far as enemies were concerned as well. Not one enemy in the original had me scared. Now,
the green ki hunters in volta that swoop down in that one room scared me, but they could be a little harder to kill.
If the purpose of the hack is expolration and not precision (and clearly it is), I would echo that a little more enemy difficulty would be nice.  And this is from someone who hates hard hacks.  If anything, this almost feels easier than the original.
Super Secret Area - Dead Ahead!
I think that if FirePhoenix0 is aiming for the same difficulty as the original, then he's succeeded.  I also think that most of us are playing hacks because we've played, and loved, the original (which is probably why we find it easy now), and are after more of the same, so an increase in difficulty should be fine.

FAO: FirePhoenix: It seems that an increase in difficulty has been requested by the intended audience.  What say you, old chap? Wink