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Yes thank you for mentioning that playerman, I completely forgot people had started using 1.51 again.
A little overkill on Draygon. You shot like 15 missiles after she died.
Was that how we were supposed to get that e-tank in the maridia snail room (after pbs)? I did it entirely different xD.

I'm probably going to do a segmented run rather than single segment. I was just insanely lucky with ammo management and some bosses in my ss.
Quote from Sneaky Paradox:
A little overkill on Draygon. You shot like 15 missiles after she died.
Was that how we were supposed to get that e-tank in the maridia snail room (after pbs)? I did it entirely different xD.

I'm probably going to do a segmented run rather than single segment. I was just insanely lucky with ammo management and some bosses in my ss.


How'd you get it? Yes, you're supposed to get low on energy and stop a shine midway. Though it is possible to do a diagonal shine through it and use the slopes to push yourself through the etank. I guess you could also just jump while speedboosting... probably much easier.

I think a segmented run will also look better overall, and allow for mistakes. With no saving, even the very best make mistakes, sometimes costly ones.
Edit history:
playerman1230: 2008-04-24 12:51:12 am
Hated by all
Runtime if on normal speed:
Part 1: 95 Minutes
Part 2: 126 Minutes
Part 3: Two Hours flat
Part 4: 25 Minutes
Part 5: 128 Minutes

This is all on a calculator, here's how it might go:
Frame Total/Frames Per Second (Which is 17 on 100% speed), then divide by 60.

Edit: I definitely had my math wrong. Doesn't add up to 107 minutes. Where did my math go wrong?
Those times cannot be right.

First movie is 97800 frames
second is 129526 frames
third is 122462 frames
fourth is 25910 frames
fifth is 130699 frames

Total of 506397.

Then its 60 frames per second IIRC, and 60 seconds per minute, so 506397/3600= about 140 minutes, still way off from the in game time of 1:47=107 minutes.

Alternatively, the times of the smvs in the info are:
27:10
35:59
34:01
  7:12
36:18

which totals to 140:40 minutes.

This leads me to believe that the information in the smv includes all the frames I've rerecorded, which is definitely not true. There is no way that the difference between realtime and in-game time is 40 minutes.

Anyway, why did you bring that up Playerman?
Almost happy
Quote from Cardweaver:
There is no way that the difference between realtime and in-game time is 40 minutes.


Yeah there is. And the difference is only ~34 minutes anyway.

The difference between ingame and realtime in JXQ's 100% TAS is over 30 minutes and that one is over an hour shorter than this run. (generally the longer the run the bigger difference between ingame and realtime)
I shinesparked through it once and then got a speed boost and jumped through the bottom. The top block was missing still so I could snatch that tank.
Quote from Cpadolf:
Quote from Cardweaver:
There is no way that the difference between realtime and in-game time is 40 minutes.


Yeah there is. And the difference is only ~34 minutes anyway.

The difference between ingame and realtime in JXQ's 100% TAS is over 30 minutes and that one is over an hour shorter than this run. (generally the longer the run the bigger difference between ingame and realtime)


Well slap me twice and call me Charlie. You learn something new everyday.
Started playing this yesterday.  Liking the challenge thus far (Kraid was a bit of a nailbiter with only 24 energy left after that fight).

Currently getting owned by Draygon.  Quite a challenge he is right now.  I'll get past him though.
You're farther than me.  I just got super missiles and I'm about to head back to pink brinstar.  Nothing too tough early on, but I've no doubt it will get much worse.

Stats thus far:  morph ball, bombs, charge, 2 tanks, 20M, 2S.

I liked gravy, I didn't like puddin, so this will be the tie-breaker.  So far I like.
The only tough bosses are Golden Torizo, Draygon, and Ridley. Other than that it's mildly difficult.
Mission Complete.

Clear Time- 3:32
Item Collection Rate- 71%

Nice hack that kept me busy for a couple of days.  Hardest fights went to Draygon, Golden Torizo, and Ridley (Draygon moreso than the other two, but that was because I went on an item collection craze after getting power bombs laugh new).
Quote from DonnyDonovan:
You're farther than me.  I just got super missiles and I'm about to head back to pink brinstar.  Nothing too tough early on, but I've no doubt it will get much worse.

Stats thus far:  morph ball, bombs, charge, 2 tanks, 20M, 2S.

I liked gravy, I didn't like puddin, so this will be the tie-breaker.  So far I like.


Phew, good thing Soup is one of my specialties...

Quote from Anima Zero:
Mission Complete.

Clear Time- 3:32
Item Collection Rate- 71%

Nice hack that kept me busy for a couple of days.  Hardest fights went to Draygon, Golden Torizo, and Ridley (Draygon moreso than the other two, but that was because I went on an item collection craze after getting power bombs laugh new).


I think most people went item crazy after power bombs. They unlock so much, which is necessary because GT and Ridley can be quite hard if you're unprepared. Other than that congrats. Its nice to see that the average completion time is about 3 hours, I was aiming to make it a bit longer than the original, and it looks like it worked.
Quote from Sneaky Paradox:
Was that how we were supposed to get that e-tank in the maridia snail room (after pbs)? I did it entirely different xD.


Which SMV shows this?  The way I did it...

I kept jumping into the spikes till I got down to, like, 57 hit points....


If that's how you did it too Cardweaver...  Then I guess I won't need that smv.  But I am curious. :)
Acclaimed Threshold
Constant Sorrows
Google search of "snes9x 1.43 improvement 9" and varied searches along those lines aren't getting me any download links. pwuh
Almost happy
You can get Snes9x 1.43 Improvement 12 (beta 8 so far) there.

It basically have everything useful, lots of stuff Improvement 9 lacks like the possibility to turn off sound channels, make (run) .lua scripts and a macro function. (though it is quite primitive)

Also I think it has updated graphics from snes9x 1.51 and all videos AFAIK from earlier versions of 1.43 syncs up with it.
Sorry if this has already been asked but, I'm trying to figure out how I can make the rom unheadered (via SMILE). I have no experience with the hexidecimal system. I'm looking through SMILE itself and am having no luck.

I'm quite interested in attempting to play this hack. I haven't be able to play any new hacks ever since Saturn made SMI.

Hopefully I can get things working soon.
Acclaimed Threshold
Constant Sorrows
Open SMILE, load ROM, load any room, Tools -> Header -> Add/Remove

We need a sticky to explain this I think. It gets asked quite often.
Edit history:
Rothlenar: 2008-04-28 02:35:50 am
Thanks, Acheron. One problem though. That option isn't showing up for me in the Tools menu.

Maybe I'm using the wrong version (0.7 here)?

I'll check for updates.

EDIT: Found 1.32. This should help.
.7!?

Wow, and Acheron laughs at me for using 1.0

Anyway, any version past 1.0 should have the option to add/remove a header. I agree that there should be a sticky for this, though it should be called "Why won't this hack work for me?" and deal with things like headered/unheadered, what rom...
Yes, I'm pretty sure it was 0.7.

Anyways, I do have it working now.

I LOVE the first energy tank! Very unique! Now perhaps after this I should play Gravy and Puddin'. grin new
Acclaimed Threshold
Constant Sorrows
Okay, I stand corrected. We need a sticky that says "there is no good reason to use anything but 1.32 unless maybe you want to edit map tiles using the old mapper for some reason."

Huh. I wonder if topics can have names that long.
I've had more problems with 1.32 crashing as opposed to 1.23... And it doesn't draw the BTS's on the clipboard correctly when you flip them. That second one might have been fixed since I last downloaded it, though.
Acclaimed Threshold
Constant Sorrows
Quote from MoogleEmperor:
I've had more problems with 1.32 crashing as opposed to 1.23... And it doesn't draw the BTS's on the clipboard correctly when you flip them. That second one might have been fixed since I last downloaded it, though.


?

What are you doing that causes crashes... and can you describe this error in more detail?

I'm suspecting you might have not completely installed 1.32 and are still using some stuff left over from an older version by mistake. I've had zero problems so far and I do use every feature in SMILE. :P
It's seemingly random, two instances I recall are when double clicking on the tileset sheet and when loading a room. Can't remember what the error message is off the top of my head. 1.23 occasionally randomly crashes too, but not very often.