I did say Spacejump, though I meant to type SA for screw attack.
GT's fight is rather good with such low energy, though the increase in Etanks between him and Ridley is slightly humorous.
Well, your super vs regular thoughts are only true if the game rounds up for completion%.
There are no real decimal%s in the game, but if you're counting total ammo, then I suppose that's different. If you're going by the game's % counter, no matter how it rounds, getting a max of 4 supers will end in the same result as getting 2. Same goes for powerbombs. If you're counting total ammo, then if you can get away with 2, then go for it.
If you're feeling reaaaallllllly adventurous, you could skip HJ boots.
GT's fight is rather good with such low energy, though the increase in Etanks between him and Ridley is slightly humorous.
Well, your super vs regular thoughts are only true if the game rounds up for completion%.
There are no real decimal%s in the game, but if you're counting total ammo, then I suppose that's different. If you're going by the game's % counter, no matter how it rounds, getting a max of 4 supers will end in the same result as getting 2. Same goes for powerbombs. If you're counting total ammo, then if you can get away with 2, then go for it.
If you're feeling reaaaallllllly adventurous, you could skip HJ boots.