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welcome to the next level.
Thread title: 
PAGE BREAKER
Ready and willing.
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Surprise...?
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woah!  Talk about coming out of nowhere!  Will watch immediately.


EDIT: Poor Azor and Griggski...

And Scarlet and myself if the Japanese take an interest in 100%


Looking at his comments:
Quote:
- At the huge room before Draygon, I failed the horizontal shine spark, though Samus charged at the required position.

he ATTEMPTED that spark?!?!  And considered failing it a MISTAKE?!?!?!?!  IN AN SS?!?!?!?!?!?!  (yes, I'm still waiting for the video to download)
red chamber dream
Phantasmagorical.
I watched it and he used very much enemy boosting and Mockballs!
And some other stuff was great too!But i don´t understand why he presses L and R all the time when he´s running!
Mega Flare
Quote from MR.X:
But i don´t understand why he presses L and R all the time when he´s running!

It's something the tas-ers call arm pumping. It increases Samus' speed on level surfaces. I thought it was only useable on an emulator, since it requires one to press L for one frame, release it, the press it again, et cetera. More power to them for using it though.
Just finished watching.  I'm still not sure this is real.  Are we 400% positive it's not a TAS made to look like a speedrun?  There's far too much near-frame perfection (or just plain frame perfect stuff) for me to completeley believe it just yet.  One point that bothers me in particular is the long hall going to the speed booster.  See how he does arm-pumping on the downward slopes?  As I found out (and Saturn later told me)there's a 50% chance of making Samus act as though she just fell off a ledge.  Watch that part in slow motion.  It might just be my imagination, or my unwillingness to believe, or that my brain has exploded, or that I'm functioning on about an hour of sleep last night after a severe lack of sleep for the past several weeks and have a slight fever, but his pressing of L/R there seems far too consistent to have been produced by a human without assistance.

Also, a random question for nate: was this run sent in on VHS or DVD, because some parts look like VHS, but others look like DVD.


Wether real or not, it's still amazing, if only for the new tricks.

EDIT:
Quote from Daniel, Lord Bahamut:
It's something the TAS-ers call arm pumping. It increases Samus' speed on level surfaces. I thought it was only useable on an emulator, since it requires one to press L for one frame, release it, the press it again, et cetera. More power to them for using it though.
About arm pumping, it works by either alternating the buttons every frame or holding one and pressing another.
From IRC:

<moozooh> 18 more minutes to download... argh, i can't wait.
<Sifl> quit downloading porn moozooh
<moozooh> hahaha
<Sifl> expecially when there's TAS's to be viewed
<moozooh> yeah, indeed this run is so much like porn.
<moozooh> i think i'm gonna have multiple orgasms just by looking at it.
twenty eight fifty
"Just finished watching. I'm still not sure this is real. Are we 400% positive it's not a TAS made to look like a speedrun?"

my thoughts exactly.

and i seem to recall nate saying it was sent via dvd.
Quote from transience:
and i seem to recall nate saying it was sent via dvd.

Okay.  The reason I asked is because if you look at the color Samus flashes when pseudo-screw-attacking, it's sometimes the normal color, but other times it's the color seen through a VCR.
Damn, he glitched the crap out of Mother Brain. o_0 Awesome stuff, YET enough mistakes/missed opportunities to guarantee a possible sub-32 run! And he even saves the animals! Insane!

Quote from BlueGlass:
There's far too much near-frame perfection (or just plain frame perfect stuff) for me to completeley believe it just yet.  One point that bothers me in particular is the long hall going to the speed booster.  See how he does arm-pumping on the downward slopes?  As I found out (and Saturn later told me)there's a 50% chance of making Samus act as though she just fell off a ledge.  Watch that part in slow motion.  It might just be my imagination, or my unwillingness to believe, or that my brain has exploded, or that I'm functioning on about an hour of sleep last night after a severe lack of sleep for the past several weeks and have a slight fever, but his pressing of L/R there seems far too consistent to have been produced by a human without assistance.

I'll explain. The thing is, every time you release L or R button while running, Samus's X position shifts forward by ~1 pixel. Note the "X position" part. If the slope is too steep, this shift can result in Samus going too far to catch the ground or (if she moves upward) going into a polygon (she immediately gets ejected, though, hence the sudden stop). That's why you DON'T see him doing it on the dangerous slopes, like the ones in Ceres. I'm sure he did test that out. The slope before the speed booster is safe for arm pumping because Samus can catch the ground in time even if she moves too far. Besides, it isn't really a 50% chance, more like something around 20% per slope running at full speed.

BTW, I didn't see any frame-perfect maneuvers in this run, nor did I see anything impossible (note the difference between "impossible" and "very improbable"!) for a realtime speedrun. What I did see, though, is a demonstration of extreme and unique skills never seen before (for SM at least), and a lot of awesomely thought-out strategies. Wow.
Quote from transience:
"Just finished watching. I'm still not sure this is real. Are we 400% positive it's not a TAS made to look like a speedrun?"

my thoughts exactly.

and i seem to recall nate saying it was sent via dvd.


We´re now even 3 people who think that! Some parts really are looking unreal! But if it´s real, i feel sorry for griggski and azor!

Quote from moozoh:
  Every time you release L or R while running,  Samus´s X position shifts forward by 1 pixel


Really?
Still downloading...

This is just crazy, I would never dare to believe a HUMAN can make a 32 min SS.

I'm sorry for griggski and Azor on this point, he pwns everything here if this is a real run.
twenty eight fifty
you're not the only one. :) i'm looking forward to see what you have to say on this, Saturn - you might be the best person to tell if this is "legitimate" or not. :32 ss is quite unbelievable, to say the least, especially with the way he plows through quite difficult speed tricks like they're no problem yet misses simple jumps.
Just watched it!

He executed some crazy tricks that require almost frame-perfection:

- Damage boost in Ceres escape's 2nd last room, also extremely close jumps on platforms (especially in the elevator room) that are very compareable to TASes
- Walljumps and killing the Pirates above in Crateria's old Tourian shaft
- Double damage boost to get the first PB and back to the door (it's much harder to do it on enemies from below, as you have to release the jump button and press it right after the damage again)
- Short Charge before WS and the following, almost frame perfect timed Shinespark by just geting through the door to WS
- Gravity Jump and the "almost" (probably missed by 1-3 frames) successful Shinespark to Draygon (which was marked as imposible on console by Scarlet)
- Short Charges at Draygon and the Shinespark to Space Jump

Even if it looks unbelievable, I think it's indeed a real console run, so my biggest respects to hotarubi for this insane skill!
Quote from transience:
:32 ss is quite unbelievable, to say the least, especially with the way he plows through quite difficult speed tricks like they're no problem yet misses simple jumps.


You obviously haven't seen one of my runs!  Wink  I'm usually more likely to screw up a simple wall jump than an extremely difficult trick.  I'm going to watch the run now.  aiwebs_016
Wow, 32 mins. That's hardly possible, I havven't watched the run yet, but, judging by what you guys have said, Thats AMAZING!
Wow...I thought he must use a crazy new route or something, but...it's the same old route, just much, much faster!  He takes all the old tricks to a new level, and of course he does the whole arm pumping thing.  I know how to do the arm pumping, though I had never considered doing it throughout an ENTIRE run!  How does he do the super short charge?  I would love to know how.  I believe it's a real run.  I didn't see anything that shouldn't be possible with practice...LOTS of practice!  This could take a while... Exclamation  Amazing, Hotarubi...amazing...
Phazon level: 83%
dont feel sorry for us, i see this like a challenge rather than a chance to give up

practice is everything so i think its possible to do a run like that

also on a side note were we allowed to use arm pumping?? i have an insane pulse that allows me to do it but when i read about hardware modification i though i might look like im using some turbo controller and i would need video proof

if i didnt have money to ship a run i couldnt ship video proof
Downloading the run now......This sounds like it's going to be pretty much the best SS ever. If it's real.
Phazon level: 83%
nahh, every run can be improved

i doubt there exists such thing as a perfect run

there is always something to improve, thats the beautiful thing about speed running, you are never done with it
When people are talking about frame perfection, I'm having a hard time believing they still remember what game is in subject. Nearly all of the "so awesomely frame precise" tricks are just too new for everybody. For instance, try counting how many frames long is the margin of error for the following trivial tricks: walljump, mockball, multiple bomb jump, damage boost. That's about 1/10 of a second for each of them. How frame precise is that? :P After two or three years, everyone'll sort of get used to all the new tricks so they would be trivial enough not to be claimed too precise and frowned upon in distrust.

Quote from griggski:
How does he do the super short charge?  I would love to know how.

There are three possible ways of doing it on a console.
1. Trying to press dash only when Samus's "front" foot connects the ground, and release it in the meantime (from my tests, it can save up to six tiles rather reliably).
2. Trying to run very slowly then press dash and don't release it until the last charge count increment (another ~3-5 tiles, maybe).
3. Trying to do both (helluva lot of practice, but theoretically it can save 10+ tiles of running distance), which essentially is the method devised independently by Saturn and catnap222 on the emulator.

Quote from Azor:
also on a side note were we allowed to use arm pumping?? i have an insane pulse that allows me to do it but when i read about hardware modification i though i might look like im using some turbo controller and i would need video proof

Hmm, that's an interesting subject. How exactly do the turbocontrollers work? Can you get it to have turbo only for L/R buttons and not everything else? Unless it's like that, you're safe. And even if it is like that, I think you still can't do it as fast as the turbocontroller does (something like 10-15 times a second). I would find it rather difficult to perform more than 5-6 pumps per second, and it would clearly be noticeable when watching the resulting video frame by frame. That's my ignorant opinion and I'm ready to stand corrected.
Quote from Azor:
i see this like a challenge rather than a chance to give up

practice is everything so i think its possible to do a run like that

Great attitude, considering the fact that you have to improve yourself by more than 5 min in order to compete. But yeah, nothing is impossible.

Quote from moozooh:
How exactly do the turbocontrollers work? Can you get it to have turbo only for L/R buttons and not everything else?

Yes. I still have a original SNES Turbo controller and it has 7 switches in the middle of it (just above Start and Select buttons) to activate/deactivate the turbo mode for each button seperately (except  Select button). It uses a electric impulse directly from the controller for the turbo and isn't very constant. After tests in Snes9x the turbo for pressing and releasing varies between 1-3 frames, it won't get a 30Hz frequency in any way. However it should still be noticeably faster than any rapid pressing by human hand, so I think Azor can surely use it without fearing the need to verify it.
Well, as I've already stated in IRC,...
Quote from moozooh, in #nesvideos:
it's hard to determine when exactly does [Hotarubi] press and release each shoulder button, but I can't see Samus's arm moving more often than once every 4-5 frames (measured in the straightforward room in ceres, at the moment when he theoretically isn't fatigued enough). That's less than 8 Hz for each button, and the presses are very inconsistent, so it 100% is a work of a human hand

...so even the best a man could do with two buttons can't match what the worst a turbocontroller would, and it would be really easy to confirm it watching the movie frame by frame, so I guess Azor is on the safe side in any case. :) So good luck to him!
Phazon level: 83%
oh god, is there any site where i can view this online??

all morning downloading it just to get an error downloading code
im gonna cry TT_TT