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The only time I've ever used the arm pumping is in Ceres Station, because I can actually see how much time I'm saving on the clock.  I only did it for fun.  My question is, does it need to be done at a specific speed (I always tried to tap the button once every time Samus' foot hit the ground), or should it be pressed as rapidly as possible?  And should it be alternated (R-L-R-L) or just one at a time (L-L-L-L, or R-R-R-R)?  I've only seen the 32 once, haven't had time to really scrutinize it yet.  It looked like he was alternating, but with some variations, like L-R-L-L-R-L-R-R (paradiddles, anyone?) or something like that.  Hitting the button when Samus' foot touches the ground would probably be about 5-6 times per second.  If pressing it as fast as possible is the way to go, I could probably get 10-12 per second (alternating), though I'm not sure how long I could maintain it (I'm a drummer - I have very fast fingers).
Azor:
If somebody with a account could upload it to Google Video then your problem would be solved. I don't have one yet though.

Griggski:
It absolutely doesn't matter on which time you press the L or R buttons, and it also doesn't matter if you only press one of them, or alternating. Just press them as fast as you can to get the best result, but avoid using them on slopes that go down steep to not risk a lose of the contact to the ground. I think alternating them (L, R, L, R, etc.) gets the fastest result on console if the buttons are set on their original location on the SNES controller, so you can use them with both index fingers.

It's cool arm-pumping gets so much attention after this speedrun, although it was already discovered more than 1,5 years ago. :)
why not just watch the flash?
Quote from griggski:
My question is, [...]

Well, the sequence is: you press the button, Samus raises her arm; you release the button, Samus lowers the arm and her position shifts ~1 px forward. The more you do it (the process of changing the aim from diagonal to horizontal direction), the more "boost" she gets. There's no difference between pressing a specific button and alternating them, except it would be much easier to alternate it on the console to reduce fatigue. Besides, if you will "catch the rhythm", doing it using both buttons can be twice as fast comparing to pressing only one of them, because you're already releasing one while pressing another.
Strategy Guide Writer
Now THAT is some impressive skills right there!  aiwebs_016  aiwebs_016

He makes enough minor mistakes to not warrant it a TAS (little things like missing ledge jumps after bosses for example), but he pulls off a ton of really tough tricks almost flawlessly. The MB fight at the end was mental, seeing as it took very few Hyberbeam shots to finish her off!

Simply a beautiful speedrun.  8-)
If i could do one of those tricks.... I whould.. from what ive heard this is awsome sept for that run that was a few minuts past this i think stil amasin
(user is banned)
there is a reason some people call this stuff art.
Speedrunner
WHAT HELL MY EYES CAN SEE!! aiwebs_016

32 SS no way. aiwebs_016

Incredible works. AArgh i not can watch that yet, becuase i not have Mediaplayer.

Is it japanesse version faster than USA versio? My opinion 38 SS was very well, perfects run.
japanese version is identical as far as i know.
Phazon level: 83%
this guys skills are definitely not human!! but yet the run was done on console i can see that

yet im up for the challenge, i must start training right away
Awesome Shocked and bonus points for coming up with some pretty clever time-savers, too ^^
Embarrasing Fact: Power suit made by lowest bidder
There is no Japanese specific cart. There's an NTSC cart for both Japanese and English, and a PAL cart for French/German.
The timing for NTSC and PAL is different though.
Phazon level: 83%
lol im having troubles with the short charge trick

i can do it perfectly from right to left but not from left to right
Wow!  Shocked  Amazing suprise.

Of couse like most of you I downloaded and watched it instantly.....

So cool!  grin new  I thought his idea on how to get the wave beam was pretty neat (Disabling High Jump then re-enabling it for the wall jump).

Awesome!  :P
I'll download this when I can.  It sounds too good to be true, but everyone seems to believe it...I'm having a hard time believing it's not a TAS.  That makes it all the more impressive.

Kinda strange.  A few weeks ago, I had this dream where I got a :31 SS.  I woke up, and thought, "[insert my name here], be rational.  :31 SS?  No way."  Lol.
Looking back over it, I can easily see this run as being done by a person with enough skill and dedication.  My (and all the others who thought this might be TAS) initial reaction was probably due to the time, and the fact that this is the first extremely well-executed run of probably the final generation of runs (SM has been so ripped to shreds that if there was anything left to discover that could significantly aid a speed run, it would have been found by now) of an amazing game filled with tons of speed tricks.
Someone is destined to get a :31 SS, and it will be ME!  But first, I must improve my 4:30...
Phazon level: 83%
i could be crazy but i think people are getting jealous

the fact a person does a nearly perfect run doesnt mean he used cheats of some sort to do it

there is no limit for skill
Quote from Azor:
there is no limit for skill


There is, however, a limit for reflexes, timing, and how fast a human can press a buton.  Not that this run exceeded any of those, of course.    Also, I've been analyzing the run a bit more, and a 0:31 is definitely possible if you eliminate the major mistakes and get a good Phantoon fight.  Getting the animals took him about 15 seconds; missing the Wrecked Ship shinespark (a mistake that I'm actually kind of surprised at because that spark is fairly easy) cost about 10 seconds; bad luck agains tPhantoon cost 45! seconds; missing the Draygon shinespark cost another 15.
twenty eight fifty
i'd like to see somebody beat it segmented - if this really is legitimate, i can't think of any reason that somebody couldn't pull off a :34 segmented at the very least. far as i know, no one's breached the :36 threshold even in a segmented run.
Phazon level: 83%
im gonna try and beat that run segmented

however i first need to be close to his time, i need to learn the super short charge(need some lessons) and lastly i need to know which were his missed tricks to improve them

edit: thats not true transcience, one day when i was playing perfectly i got 35 SS using smokey's exact same route
Beating it segmented should certainly be doable.  I'd say save at Red Brinstar after getting Power Bombs, and again before Botwoon, as those are the save points closest to the hardest/most luck-related parts of the run (Phantoon and the pre-Draygon shinespark).  He mentions the three major mistakes in his comments, and the minor mistakes are just things like missing jumps.
So, everyone seems to think it's legit?  I can't say it's not, but I have my suspicions.

I have to wonder.  Would it be possible to get a run this good in just two months?  The guy said he started it in June 2006, and finished on August 9. 

Also, since he's going for perfection, this statement didn't seem to make much sense to me.
Quote from hotarubi:
It seemed that 31 minutes was impossible, so I went to the bomb room and rescueed the animals.

31 minutes may have seemed impossible, but so did 32 minutes just a few days ago.  And if he toiled for a few months to get a near perfect SS, why waste 15 seconds for practically no reason? 

This run still seems kind of suspicious to me, although I can't say it's not legit.
My guess is that he knew what his time would be if he executed his route flawlessly, then he simply calculated how long his mistakes added up to, realized he was more than 15 seconds away from a 31 but less than 15 seconds away from a 33, and decided to save the animals.  Also, when he says he started in June, I'm guessing that means started recoding in June.  Two months of near-constant playing would be sufficient to produce that run.
Well, I will say it was definately an eye opener.  This run just blew my head wide open.

I will say there were a lot of difficult tricks pulled off what seemed to me rather easily.  However, there were enough simple mistakes that ANY player could make given the high speed conditions of the run.  I vote not a TAS.

As for what BlueGlass said about the timeframe, 2 months seems about right to me as well, for the recording part.  We'll probably never know how long he practiced for the run, though.