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Why does it say "Team SCU'' in the top-right corner?
I like Big Butts and I can not lie
That's who it's made by
Edit history:
072: 2008-03-20 05:10:43 pm
coral to complement blue
That was just where it originated, and when we decided to go by that name back in 2004, the SCU forum was a different place than many people remember it. (i.e. we could actually be proud of being members there)

...But that certainly isn't what this topic is about.
Edit history:
Gaius_4: 2008-03-22 01:35:20 pm
Quote from DoctorM64:
Ridley is not going to be in the final game, this demo is a small game to showcase the engine.

Let's not be hasty.  :P  You could make him...  an Easter Egg, or Bonus Boss battle for players that think they're so hot and get a quick time on the game.  aiwebs_008

laugh new  j/k.  That's really up to you. 

I know I could probably keep checking this topic, but do you have a thing where we can submit our e-mail address to get a notification if/when a final version is released?  ... Edit.  Or I can keep checking your blog.
...
Yeah, and maybe add Kraid while you're at it.
Kraid=yes
Ridley=heck no!
Annoying
Quote:
I want to fight Ridley, Meta Ridley, Mega Ridley, Ultra Ridley, Super Ridley, Hyper Ridley, Dark Ridley, and Omega Ridley at the same time. While riding on Turbo Ridley's back. Inside Jumbo Ridley.

I think that's funny. Like I said before, Kraid would make more sence for the story. However, the sprite would've been too big for the Game Boy.
I'm almost done with my remake as well, and you could compare.
A little progress report:

The project has a dedicated spriter, Hyrule_SwordsMan. He´s redrawing the enemies to fit the overall style.
Some shots of the new enemies in action:









I am redoing some enemies´ AI, mapping some of the second temple area, and balancing the stacked beam system. This is quite a challenge, since you get the beam upgrades in a quite weird order in the original game.

I´ll be posting progress more often, since now I have some more time to work on the game.
Hated by all
Nice. You considered a title yet?
Edit history:
TJF588: 2008-04-17 11:30:34 pm
once GameFAQs, now Twitch
Q:  Since you're using the ZM sprites, have you re-worked the Varia Suit?  I'd imagine it'd only take a pallette change of the Gravity Suit.

Nevermind, just checked the blogspot page (though I prolly could've just browsed around in this topic again).
Wow, this is looking pretty cool, keep up the good work. I especially like the idea of bomb throwing, but I don't know if that's your idea or someone elses'.

Quote from Gaius_4:
Quote from DoctorM64:
Ridley is not going to be in the final game, this demo is a small game to showcase the engine.

Let's not be hasty.  :P  You could make him...  an Easter Egg, or Bonus Boss battle for players that think they're so hot and get a quick time on the game.  aiwebs_008


What would be nice is if you added a hard/special mode where ridley or whoever replaces one of the metroids.
Devonodev: Other D
the demo's fun!
but PLZ put in the custimizable controls. lol

good job
Hated by all
Quote from bith:
Wow, this is looking pretty cool, keep up the good work. I especially like the idea of bomb throwing, but I don't know if that's your idea or someone elses'.


The bomb throwing was probably inspired by Super Metroid (where you charge your beam, morph into a ball, and a flurrie of bombs come out, but this time, it's been altered to throw.) Fusion and Zero Mission never did that.
Metroids Are Jerks
Has there been any more progress on the game?  (and can anyone link me to this dude's blogspot?)

Looks pretty great.
Hated by all
Blogspot is supposed to be on the front page, or else read the description on his video.
Memorizer of Maps
Last update April 16. I check every week because I, too, am very interested in this project.
Well I finally got around to playing the demo, it was pretty fun. Customizable controls would have been nice, so instead of using them I used glovepie to play with my classic controler instead, much better. If anyone wants, I can post the script I used.
Are you ready for some underwear music?
You're right that the customizable controls would make the game better. I had some near-death situations because I hadn't gotten used to play with those controls, but the ones I use on emulators (Z for B and X for A and such).
I'm just glad he's still updating... I was worried there for a while.
Devonodev: Other D
i cant find wait to find out what queen metroid looks like :D
just remember not to change level design
Are you ready for some underwear music?
Slight changes would never hurt me.
Wouldn't bother me... I haven't played the original in so long I'm oblivious.
Seeing as how the controls are based on Super Metroid (-right?  :-s ) -- is it possible to do a mockball?
Hated by all
Quote from Gaius_4:
Seeing as how the controls are based on Super Metroid (-right?  :-s ) -- is it possible to do a mockball?


I don't think so, the engine is somewhat based on Zero Mission, you can probably do the ball "shinespark".
once GameFAQs, now Twitch
LOL, ballspark.  Seeing that thing zip across the ground is neat.