page  <- 123456789 -> <- 1 .. 3 .. 9 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
One shall stand, one shall ball.
Quote from J_SNAKE:
There is a reason why you will get Starcraft only on pc

Hi!



Hello.
Quote from tomatobob:
Quote from J_SNAKE:
Gold is the reason why you cannot aim while running in Prime? :P Pick up Modern Warfare on the xbox360 and take a lesson about great controls;)

That had nothing to do with the controller and everything to do with the game.

Prime is a platformer. It has platformer controls.
Edit history:
J_SNAKE: 2011-09-05 05:26:41 pm
J_SNAKE: 2011-09-05 05:24:47 pm
Quote from tomatobob:
Quote from J_SNAKE:
There is a reason why you will get Starcraft only on pc

Hi!



Hello.


Hi, are you the one who cannot tell the difference between Far Cry and Far Cry?:P




Quote from TheGreenManalishi:
Quote from tomatobob:
Quote from J_SNAKE:
Gold is the reason why you cannot aim while running in Prime? :P Pick up Modern Warfare on the xbox360 and take a lesson about great controls;)

That had nothing to do with the controller and everything to do with the game.

Prime is a platformer. It has platformer controls.

Well, most non-war sim FPSes have platforming elements.
It's certainly at least a shooter as well. I'd say it's half and half
Quote from J_SNAKE:
Controller is a major factor for what games you can expect on a system.


This is only true if the game designer decides it is.  Luigi's mansion was obviously designed around the controls, as it was the first game nintendo designed for that controller, and they wanted to showcase every feature on it and show what it could do. 
I think game designers often just focus on the game while keeping the features/limitations of the intended controller in mind, but I don't think they design the whole game around it very often.
Uncharted is a sort of platformer aswell but you can still run and gun. And today no developer will force you to stop moving in order to aim in that sort of games. Re4-design is another example for the optimal adaption to GC-controls, you cannot walk during aim. It heavily affects how the game is designed, even when many players don't notice it. RE5 sticked to it just to remains the same core Re4-design, regarding the major elements. But as you see many were not satisfied with the controls because they felt artificially limited on a modern controller. And it might be their last game with that controls.
Edit history:
J_SNAKE: 2011-09-05 05:44:29 pm
J_SNAKE: 2011-09-05 05:43:12 pm
Quote from Opium:
Quote from J_SNAKE:
Controller is a major factor for what games you can expect on a system.


This is only true if the game designer decides it is.
This is true for everyone. I cannot put tekken4 on gamecube without sacrificing good controls.
One shall stand, one shall ball.
Quote from J_SNAKE:
Uncharted is a sort of platformer aswell but you can still run and gun. And today no developer will force you to stop moving in order to aim in that sort of games.

The entire basis of Uncharted's shooting is siting around and plinking away at guys from behind cover. You may not be standing perfectly still all the time, but your position is fixed if you're using cover. And not using cover gets you dead soooooo.
Edit history:
J_SNAKE: 2011-09-05 05:58:14 pm
J_SNAKE: 2011-09-05 05:53:15 pm
Yes, but you can still run and gun. You are thinking wrong if you think Uncharted is exactly the game like the developers have imagined. They had to make compromises regarding the control-mechanics aswell. The controller is still a major and determining factor regarding game-mechanics. I am not saying that you have no flexibility in game-design. I am saying that you have typical limitations, like proven by all the games out there.
Club 27 Goals
So J-snake, what'll happen when the PS4 lets you just use keyboard and mouse to play games? hell, they almost did that with the ps3.

And for the record the WiiU is going to totally crash. I'd place bets but I'd feel bad for stealing.
Edit history:
J_SNAKE: 2011-09-05 06:06:33 pm
J_SNAKE: 2011-09-05 06:04:53 pm
J_SNAKE: 2011-09-05 06:02:31 pm
I am almost perfectly fine with the xbox360-controller for my designs, mainly only the d-pad needs some work. I personally don't like the idea to enable keyboard on our conventional consoles. I like the consoles to provide the same fair experience for everyone, that is my taste.

Why do you think WiiU is going to fail?
Because it literally has nothing to offer more than the other two consoles other than a touch screen. Get it through those layers of concrete between your skull and cranium.
and touchscreens suck
Club 27 Goals
It's hardware isn't impressive either. It's marginally better than the PS3, which I think people forget is SIX years old.
Edit history:
J_SNAKE: 2011-09-05 06:15:10 pm
J_SNAKE: 2011-09-05 06:15:09 pm
J_SNAKE: 2011-09-05 06:15:07 pm
J_SNAKE: 2011-09-05 06:15:06 pm
J_SNAKE: 2011-09-05 06:14:25 pm
J_SNAKE: 2011-09-05 06:13:26 pm
I don't like the current Wii and there is nothing wrong with xbox360. So if you have somethng like an improved xbox360 with additional features like the touch-controls it is going to be total ownage. You can use the controller screen in a sensefull way. For me Wii U got rid off horrible controls and instead combines the best features. It is up to the dev whether he wants to make gimmicks on it or not. But as developer you cannot blame the console to suck anymore. So take it from another point of view;)

Touchscreen sucks only if it is the only option, in combination with hardware-buttons it is total ownage, assuming it is working precisely.
Quote from Poision Envy:
It's hardware isn't impressive either. It's marginally better than the PS3, which I think people forget is SIX years old.
I expect it to be far superior. A good graphics card has more power than the entire xbox360. I cannot imagine they put low ram (comparingly cheap now) and a card older than 3 years in it.
No touchscreens will never be an effective interface for a console because you never get a feel for them if they're forever changing depending on what game you're playing. That's why no FPS these days has a face button for shoot. Everyone would go to press the shoulder button out of habit, and shoulder buttons make more sense for that kind of game anyway. It's become a standard. There is no standard with touchscreens and the only reason the DS coped was because you were always looking at both screens at once. No one can look at the tablet in their hands and their TV at once. Touchscreen as a console interface is one of the stupidest things Nintendo could have come up with.
One shall stand, one shall ball.
Quote from J_SNAKE:
I cannot imagine they put low ram (comparingly cheap now) and a card older than 3 years in it.

I guessing you aren't terribly familiar with how Nintendo operates.
Please no, this time they cannot make such a stupid decision.
You wanna bet?
One shall stand, one shall ball.
Quote from TheGreenManalishi:
That's why no FPS these days has a face button for shoot. Everyone would go to press the shoulder button out of habit, and shoulder buttons make more sense for that kind of game anyway. It's become a standard. There is no standard with touchscreens

Shoulder buttons became a standard, I don't see why developing a standard for touch screen usage and layout is impossible.
That's contradictory to the purpose of touchscreens, which is that the interface changes to suit the context. A standard touchscreen layout for console interface would end up being an image of a control pad with buttons, stick, etc. So why not just have a control pad like we're used to?
Quote from TheGreenManalishi:
No touchscreens will never be an effective interface for a console because you never get a feel for them if they're forever changing depending on what game you're playing. That's why no FPS these days has a face button for shoot. Everyone would go to press the shoulder button out of habit, and shoulder buttons make more sense for that kind of game anyway. It's become a standard. There is no standard with touchscreens and the only reason the DS coped was because you were always looking at both screens at once. No one can look at the tablet in their hands and their TV at once. Touchscreen as a console interface is one of the stupidest things Nintendo could have come up with.

You like fighters, right? I also know something about fighters;) And there is no standard for fighters. It is an equivalent translation for the controls-debate so a standard doesn't matter.

Yes, it is disturbing to look at different screens, but you don't have to do it simultaneously. The advantage of the touch screen is for example that you can have like 100 of virtual icons (like in complex rpgs) on the screen and too choose an item all you need is to simply "click" on it! Ever thought about sensefull-usage of it;)

Uhh, stick and pushbuttons seems to be pretty standard for fighting games.