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J_SNAKE: 2011-09-05 06:37:44 pm
J_SNAKE: 2011-09-05 06:37:29 pm
Touching a touchscreen seems pretty standard and usual for touch-controls. The way you perform some super-moves in virtua-fighter compared to street-fighter is pretty non-standard !;)
Quote from TheGreenManalishi:
No touchscreens will never be an effective interface for a console because you never get a feel for them if they're forever changing depending on what game you're playing. That's why no FPS these days has a face button for shoot.
In todays fps you have to be able to walk, aim and shoot simultaneously. That is the ultimate reason why every shooter is using shoulder-buttons for shooting first place.
Hmm, I hope they do allow to use multiple sreen-controllers on one console. However articles like this is no good news. But it would kill some cool possibilities for local multiplayer.

http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/

Nintendo, don't be stupid.
One shall stand, one shall ball.
local multiplayer doesn't exist anymore anyway, though.
I love the sentiment here

Or play with a proper controller!
Edit history:
J_SNAKE: 2011-09-05 08:23:55 pm
J_SNAKE: 2011-09-05 08:22:43 pm
Quote from tomatobob:
local multiplayer doesn't exist anymore anyway, though.
May be for you. But Still no reason to encourage it. And wait, isn't nintendo also about family-experience?

And yeah, I don't like it how he grabs it. I hope it is just the tester and the controller is not intended to be hold that way. I want my fingers on all shoulder-buttons simultaneously while having my thumbs on the thumbsticks, so I will have everything ready in place. Will we enter a time when someone realises that this is the best way how to design a controller or is there no one with a common sense in that business?
One shall stand, one shall ball.
Quote from J_SNAKE:
May be for you.

Nah I only ever play local, but basically no games use it anymore.
Edit history:
Prime Hunter: 2011-09-05 08:37:25 pm
That's one of the major issues I have with games today. I understand from a business perspective that they want to sell as many copies as possible and so making online required for multiplayer makes sense there, but as a consumer it gets frustrating when I can barely play anything with my family anymore unless its on PC and we each get a copy of the game. I'm just afraid for the day when something like Borderlands 2 goes to online only for its co-op, because that would ultimately kill my interest in it since my brother and I were able to run around together in the first one and it was a much better experience than going alone.

And yeah, not sure what games I had in mind with my comment about Nintendo getting the motion controls right. Still, they are done better in most 1st party games than they are in 3rd party games, even if it still isn't the "perfect" or "ideal" setup you're looking for. I think I meant more how Nintendo was the only one who pushed the Wii to its limits, motion controls or otherwise.
I like turtles.
On the other hand, both of the New Super Mario Bros. games and Kingdom Hearts: 358/2 Days have local-only.  Kind of ticks me off because I have no friends IRL who play video games.

Well, there's my roommate now, but...
Edit history:
J_SNAKE: 2011-09-05 08:55:16 pm
J_SNAKE: 2011-09-05 08:46:36 pm
Wait, this dude at 0:19 is telling something about multiplayer using multiple screens. Probably he didn't read the Nintendo-restrictions. Or, hopefullly someone smart convinced Nintendo to enable multiple screen support?

Edit history:
J_SNAKE: 2011-09-05 10:06:02 pm
J_SNAKE: 2011-09-05 09:21:58 pm
The screen is a single-touch screen, btw. I have no problems with that since it is just a helpful addition to the hardware-buttons.

Also, I like how Reggie has a clean blurred answer to everything, it is a marketing guy afterall. Anyway you can try to squeeze out some information in this interview if you like to.

Edit history:
J_SNAKE: 2011-09-05 11:29:00 pm
At 0:39, do you think he refers it to local multiplayer? How do you understand it? Likely it seems that all that fuss about multiple screens is just about having the tv and the one controller-screen. So what is happening on tv has to be controlled by a different controller, that is simply the usual wii-controller.

Club 27 Goals
instead of trying to figure it out through loose translations, it'd probably just be best to wait and see what it's actually like when it's released, since in the end that's all that matters.

Also those animations are wonky as hell, hopefully it's just because that game isn't finished yet or whatever.
Edit history:
Opium: 2011-09-06 01:32:17 am
I'm too afraid to speculate on whether or not anything that's coming out in the future will be awesome or not, thanks to Other M.
I should go back and find all of my posts talking about how cool it was gonna be and delete them. 
Edit history:
J_SNAKE: 2011-09-06 07:21:27 am
According to all the information it has to be the way I described it regarding multiple-screens at the moment. Now is just the best time to get excited because soon it might be too late, lol.
Super Secret Area - Dead Ahead!
I find it curious that anybody would really get excited for a console, since, to me at least, it's all about the games.  I'll buy / own whichever console has the games I want to play.  I've rarely touched my Wii due to lack of quality titles, and I've not even  thought about a 3DS yet for the same reason.  They can waffle as much as they like about whether the console, and its weird controller, can launch rockets into orbit, but if they don't show me game content, then my interest will remain at zero.
to be fair if the thing could lift stuff into orbit I'd definitely buy one
Super Secret Area - Dead Ahead!
Hehe.  And enjoy the ensuing chaos, as millions of Wii-U owners fill our local space with shite.
Edit history:
J_SNAKE: 2011-09-06 11:49:04 am
J_SNAKE: 2011-09-06 11:30:34 am
J_SNAKE: 2011-09-06 11:29:34 am
J_SNAKE: 2011-09-06 11:21:15 am
J_SNAKE: 2011-09-06 11:19:43 am
J_SNAKE: 2011-09-06 11:17:15 am
But the console determines what games you can expect on it. One is not independent from the other! You have rarely touched your Wii because you cannot expect many quality games with that controls. Look, ps2 has more quality-games and an undeniable reason is the good ps2-controller. I am somehow excited from a developers perspective. If it provides a superset of xbox360, they made it. I personally don't care about the actual Wii and the developers are not forced to design their games around that poor wii-controls anymore, that's good news, for me.

From what I heard the controller is lightweight, otherwise it might be a breaking point for many. One of the bigger concerns will be the network-stuff, I guess. Another unpleasant thing which goes hand in hand is that currently it is not supposed to have a hard-drive by default. But that would be a bad move.

Here is some speculation about the specs. If they are true it has easily the power for this decade. But hey, as long as we are not proven wrong we can at least dream about it, right?:) (do yourself a favor and turn off the music)
Super Secret Area - Dead Ahead!
I think the main point here is that gamers expect controllers, as they expect to control their games.  It's part of the fun, of BEING the player, not just watching it.  Having gimmicky controls, like the Wii, means that developers will attempt to cater for it, and seemingly forget all those that are used to controllers.  Having these gimmicks as bonuses can be good, but the focus should still be on normal, controller-controlled games.  Nintendo seem content with the Wii's sales (who wouldn't be), but a large proportion of those are from people that would not play games without the gimmickry.  However, there's still the other portion of the market, which has better longevity, and that's the actual gamers.

It's therefore hard for me, as a gamer, to get interested in new gimmicks, as it just doesn't appeal.
I hope not because you can expect more multiplat-games be ported one to one on it. Maybe the audience-pool of the Wii U users will change or/and possibly even get bigger that way.
Edit history:
DJGrenola: 2011-09-06 11:59:44 am
least significant stat in that video: transistor count, which is meaningless. the most important stat is actually memory bandwidth. CPU and GPU can have all the power in the world but they will sit there doing nothing if they can't get fed code and data from memory quickly enough.

one interesting aspect of this console generation will be reliability. the 360 and ps3 were like gigantic nuclear power stations that produced far too much heat and as a consequence were highly unreliable. one assumes that sony and microsoft will be much more aggressive about designing lower-power, better-cooled systems so they don't have to put aside $1bn to fix RRoDs like they did last time. but without this prior experience, are nintendo about to fall into the same trap?
And there we are. Ladies and Gentlemen, welcome to the Gimmicks-Show:

Club 27 Goals
the thing is, it's nice having the minimap along with your whole UI on the screen that you're actually looking at.

The PS3 already tried what the WiiU is trying to do. J_SNAKE, if you have Resistance 2 and a PSP, try it out. The PSP can be used as a controller, and the screen has things like the minimap and layout.
Club 27 Goals
The only difference here is that the PSP doesn't have a touch screen, but that really doesn't change much in the end