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It's cute?  It's a frikkin video game controller.  How cute could it be?

I like it because it's not too simple, not too complex, fells comfortable, has color coding, rumble, two joysticks but NO dual analog (cuz i dont really like games that use 2 joysticks like that at once, my brain hates it), and it's well made.
Do you consider a ps2-controller complex?
No, tbob's right. They could have easily used the C-stick for looking around like on a normal console FPS. Only problem was that there were too many other in-game features like visors and beams to let that kind of control scheme happen. Had Retro made it that way, you probably would have had to switch weapons and visors in the inventory menu which would have been total ass.
One shall stand, one shall ball.
i mean i guess adding another shoulder button would have fixed everything but i dunno
Edit history:
Idkbutlike2: 2011-09-05 04:44:30 pm
Idkbutlike2: 2011-09-05 04:43:22 pm
If the GC had a Dualshock-like design, you they would have probably set up that weird thing where you would press the lower shoulder buttons and used the d-pad to switch beams and visors, which IMO would have been just as inconvenient.
Quote from J_SNAKE:
Do you consider a ps2-controller complex?


I think I know you AT LEAST well enough to know not to follow your bread crumb trail of questioning. It leads to a place called frustration.

I like the GCN controller. That is all.
A game-design adapts to the controller, not the other way round. Metroid-Prime totally adapted its design to best fit the controller. If it would be a ps2-controller the game would be different because you can actually use both of the analog-sticks properly. The gamecube's controller right analog stick is best suited to switch options, as also shown in many other different gc-games games. There is a reason why you won't get Tekken on a Gamecube. Controller is everything.
One shall stand, one shall ball.
Quote from Idkbutlike2:
If the GC had a Dualshock-like design, you they would have probably did that weird thing where you would press the lower shoulder buttons and used the d-pad to switch beams and visors, which IMO would have been just as inconvenient.

If it wad a dualshock like design the primary analog stick would have been in the least comfortable position imaginable and also terrible.
One shall stand, one shall ball.
Durr puttin my dpad where your thumb goes usin all dpad all the time.
Edit history:
tomatobob: 2011-09-05 04:47:45 pm
One shall stand, one shall ball.
Also no Tekken cause Tekken fighting games is are shit and boring like shit.
You are just begging to flamed with that last post, tbob. BEGGING.
Quote from J_SNAKE:
A game-design adapts to the controller, not the other way round. Metroid-Prime totally adapted its design to best fit the controller.


Are you sure?  Prime 1 & 2 aren't that drastically different from Prime 3, despite being designed with radically different control schemes in mind.
One shall stand, one shall ball.
Quote from Idkbutlike2:
You are just begging to flamed with that last post, tbob. BEGGING.

Bring it, homes.
I triple dog dare you post that on #sda :D :D :D :D
One shall stand, one shall ball.
Fuuuuccckkkk that's tempting, do they enjoy Tekken?
Edit history:
J_SNAKE: 2011-09-05 05:01:23 pm
Quote from Opium:
Quote from J_SNAKE:
A game-design adapts to the controller, not the other way round. Metroid-Prime totally adapted its design to best fit the controller.


Are you sure?  Prime 1 & 2 aren't that drastically different from Prime 3, despite being designed with radically different control schemes in mind.
You can aim while walking, that is a difference. The controls are designed to suit Wii-controls, that's it.

You won't get Far Cry in original form of game-mechanics and you won't get Starcraft on a console, simply because of the controls.
Quote from tomatobob:
Fuuuuccckkkk that's tempting, do they enjoy Tekken?

At least some of them have to. I mean, when some FG event comes around, the chat is flooded like crazy with inside comments about it.
I must say I enjoy prime controls with the wii remote and nunchuck more than with the GCN pad for this reason, and for just precision aiming overall
One shall stand, one shall ball.
Precision and Wii controls should never be uttered in such context ever.

Quote from Idkbutlike2:
At least some of them have to. I mean, when some FG event comes around, the chat is flooded like crazy with inside comments about it.

I don't know I think only Japanese people like Tekken. SDA just talks about Marvel and bitches about Street Fighter. Really glad I'd stopped going on irc before Evo.
I just feel sorry for the sad saps who don't play with the Y-axis reversed. God, I can't flight simulator controls on an FPS lol
Quote from J_SNAKE:
Quote from Opium:
Quote from J_SNAKE:
A game-design adapts to the controller, not the other way round. Metroid-Prime totally adapted its design to best fit the controller.


Are you sure?  Prime 1 & 2 aren't that drastically different from Prime 3, despite being designed with radically different control schemes in mind.
You can aim while walking, that is a difference. The controls are designed to suit Wii-controls, that's it.

You won't get Far Cry in original form of game-mechanics and you won't get Starcraft on a console, simply because of the controls.


That's one difference.  I'm saying that the games have very few differences despite having very different control schemes, which weakens your argument that games are designed around their control schemes.
Edit history:
Idkbutlike2: 2011-09-05 05:05:27 pm
Quote from tomatobob:
I don't know I think only Japanese people like Tekken. SDA just talks about Marvel and bitches about Street Fighter. Really glad I'd stopped going on irc before Evo.
No, I'm pretty sure they do. And if that doesn't give you the benefit of the doubt, Street Fighter X Tekken is coming out soon, so yeah...
Edit history:
tomatobob: 2011-09-05 05:10:29 pm
One shall stand, one shall ball.
Ok probably gonna not say shit in #sda cause that place is way too boring.

Quote from Idkbutlike2:
I just feel sorry for the sad saps who don't play with the Y-axis reversed. God, I can't flight simulator controls on an FPS lol

Lol I flipped the Y axis a couple times in Prime and just got myself confused since I was so used to the default. My only preference regarding inverted /normal Y axis is the option that doesn't have me going into the options every time a start a new game.
Quote from tomatobob:
Precision and Wii controls should never be uttered in such context ever.


Well yeah it can be a bit slippery. But if you sit down and play with the remote on your lap you can do some precise aiming very quickly. But overall the free movement it offers in comparison to the GCN pad made the games a more enjoyable.
Edit history:
J_SNAKE: 2011-09-05 05:15:20 pm
Quote from Opium:
Quote from J_SNAKE:
Quote from Opium:
Quote from J_SNAKE:
A game-design adapts to the controller, not the other way round. Metroid-Prime totally adapted its design to best fit the controller.


Are you sure?  Prime 1 & 2 aren't that drastically different from Prime 3, despite being designed with radically different control schemes in mind.
You can aim while walking, that is a difference. The controls are designed to suit Wii-controls, that's it.

You won't get Far Cry in original form of game-mechanics and you won't get Starcraft on a console, simply because of the controls.


That's one difference.  I'm saying that the games have very few differences despite having very different control schemes, which weakens your argument that games are designed around their control schemes.
I say that game-designs need to adapt to the controller because the controller is the fixed factor. There is a reason why you will get Starcraft only on pc and there is a reason why no pc fps-game has restricted controls like in Metroid-Prime. Pc-fps-designs have a wholly new freedom compared to what you could do with a GC-controller.

Controller is a major factor for what games you can expect on a system.