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we could alternately try to see if we could clip through since the hyper ball thing is sticky on the other side... if we can't do that though then I have no idea how we're going to fix this because the odds of a secret world in either of those rooms is very, very slim.
Edit history:
rekameohs: 2011-07-18 11:29:10 pm
Anywhere, everywhere
It seems like Landing Site A has a pretty massive invisible wall around the edges. Do you know how big the area where you can get in is? In your videos it's straight behind the platform, but I'm having to aim at the corners because that's where the pillars are. I'm able to boost ssj off, but the invisible walls are stopping me.

Right now I'm keeping the ball at the SW pillar (use the command visor to see directions), charging the boost. Then, face the center and boost ssj off to the right, towards the area right behind the platform. If done right, the camera will clip on the pillar and it will work. I'm coming oh so close, and it looks like I'm getting the same height you got to clear it, but I guess I need a hair more...
Keep in mind the aether is shaped like a box. If you're aiming for the corner then you have a lot more distance to cover before you actually make it out. I doubt you'll be able to get out anywhere other than straight behind the platform unfortunately.
Edit history:
rekameohs: 2011-07-18 11:46:33 pm
Anywhere, everywhere
This newer method posted above comes closer to the center area

EDIT:

Sorry about the quality. This was weird. I cleared the gap finally, made the sound that I landed in the secret world, walked about 1-2 steps and then respawned. I clearly don't know Corruption's secret world stuff, but does that mean I made it?
You landed in the Aether, but weren't high enough to avoid the terminal fall trigger.
no, that means you didn't have enough height to make it in without hitting the terminal fall trigger. You need more height. Happens a lot when you're trying to do it with the ship, it's annoying.

anyway, I just tried a random idea I came up with. I was wondering what would happen if you went to east Elysia and got Ship Grapple, had the ship pick something up, then went and fought Ghor, since the ship is scripted to land after the fight. What happened was the ship was magically back at Main Docking Bay when I went there, then it landed after the fight like normal - you can go in it and save and stuff. So then I went and repaired the AU, but when I tried to talk to it it just told me to go get more bomb components. The AU also wouldn't unlock Landing Site A. Went to East Elysia, couldn't call the ship to land at the federation landing site. So that's that I guess.
So basically what you're saying is that we have to get Plasma before we can do anything with the bomb components, right? Is there any way to get all three of them and put them together before the Plasma Beam? I know we need it to repair the escape pod at the end of that segment right before the seed, but is it required anywhere beforehand once you factor in the sequence breaks?
Edit history:
Aruki: 2011-07-19 12:41:49 am
You can't do it before plasma because there's a plasma door in Security Station that you have to pass through. You can wallcrawl past it on the way in, but not on the way out.
I feel stupid now. Forgot for a moment about the DOORS requiring the beam. I was simply thinking of both the welding spots and the debris you melt.
Ugh this game is annoying. I came up with something else interesting. If you go into Security Tube while the map is on a different room, and roll into the morph ball slot, then you'll be able to just unmorph out of the slot while the slot stays active. That means the cover blocking the phazon buds stays stuck open and you can just roll right through. Problem is, predictably, that it just reverts to being closed as soon as the room unloads. Also, you still can't hurt them with anything except Hyper Ball. :/

If you do the same thing on the Chozo statue then nothing happens and there's a good chance you'll get permanently stuck.

I really hope someone else can come up with something because I don't have very many ideas left. There's just nothing to work with.
rocks, locks, and invisible blocks
so again my corruption memory sucks but i just need this clarified, we cant get by the chozo statue, or we cant get to the chozo statue?
Edit history:
MilesSMB: 2011-07-19 01:15:24 pm
MilesSMB: 2011-07-19 01:14:19 pm
Edit: Misread

Well, currently we can't do either. >_>
rocks, locks, and invisible blocks
I will test on dolphin with moon jump for potentially SW when i have a chance hopefully we find somthing soon becasue this is gonna be BIG
Edit history:
rekameohs: 2011-07-19 04:20:33 pm
Anywhere, everywhere
Well, I made it in Landing Site A sw. That should mean that ice missiles are for sure skipped, as long as Temple of Bryyo cooperates. Too bad it means two uses of the ridiculous Main Docking Bay sw and a stupidly long wallcrawl from Landing Site A to there. It really sucks that we're about 1 room away from something huge. :\

EDIT: Oh and I have Ice Missiles in my file so I can't check ToB. There's no way I could do the Main Docking Bay sw.
Edit history:
MilesSMB: 2011-07-19 04:28:57 pm
MilesSMB: 2011-07-19 04:25:31 pm
I've already checked Temple of Bryyo; either you can wallcrawl and escape the Rundas fight (as long as wallcrawling to the shield generator is possible without moon jump...), or you can get the main Ship Missiles early with completely screws up the room and lets you use the elevator mid-fight. Nothing should stop you on the way back out.
Anywhere, everywhere
Quote from MilesSMB:
(as long as wallcrawling to the shield generator is possible without moon jump...)

It is; I've done it. I guess that's 19% then!
Edit history:
Ntsc: 2011-07-19 11:17:13 pm
Quote from Paraxade:
If you go into Security Tube while the map is on a different room, and roll into the morph ball slot, then you'll be able to just unmorph out of the slot while the slot stays active. That means the cover blocking the phazon buds stays stuck open and you can just roll right through. Problem is, predictably, that it just reverts to being closed as soon as the room unloads. Also, you still can't hurt them with anything except Hyper Ball. :/

I really hope someone else can come up with something because I don't have very many ideas left. There's just nothing to work with.


I'm not really sure how you'll get past the second Hyperball room. You might be able to use the trick you just mentioned to get back but that still requires a secret world on/near the transport platform as well as one to bypass the Hyperball on your way in.

I'm also not certain how you are planning on skipping screw attack. You need it just before the room that the second hyperball is in so unless you find a secret world from the main outside area and are able to wall crawl all the way up I don't know if it is possible.
The trick I mentioned is useless. It'd only work on the way in, not the way out, and it doesn't help as you can already get in. We aren't planning on skipping Screw Attack, but if we were, SA's already skippable.


FUCKING HYPER BALL FUCKING SKIPPED.

We still need a way across the stupid MDA gap inbounds before this is useful for any% but still DAMN THIS IS AWESOME.
One shall stand, one shall ball.
Hahaha fucking awesome. Couldn't have happened to a more deserving item.
I like turtles.
Well, it could've happened to Seeker Missiles or Ship Missiles or the Ship Grapple or the Hyper Grapple, but... actually, there are a lot of really stupid, contrived, only-useful-for-two-seconds-in-the-entire-game power ups in Corruption, part of the reason why it's so inferior to the other two.
rocks, locks, and invisible blocks
Quote from Turtle:
Well, it could've happened to Seeker Missiles or Ship Missiles or the Ship Grapple or the Hyper Grapple, but... actually, there are a lot of really stupid, contrived, only-useful-for-two-seconds-in-the-entire-game power ups in Corruption, part of the reason why it's so inferior to the other two.

100% agreed
Edit history:
rekameohs: 2011-07-20 11:52:39 am
Anywhere, everywhere
That's beautiful. Bryyo's pretty much a figment of our imagination now.

You need to check that hyper missile skip idea you mentioned in the stream. Also, I'm curious as to what happens in phaaze without the hyper ball. I know the sw will work regardless, but I'm still curious.
Why does it feel like you're the only one who's actually doing anything with this game anymore? Just HOW many things have you uncovered lately? (Or all together, if you count everything from when most of us were looking for things to break)

Still, everything you do is worth the effort in the end. Simply amazing!
Edit history:
Aruki: 2011-07-20 12:21:27 pm
Aruki: 2011-07-20 12:20:10 pm
Aruki: 2011-07-20 12:19:30 pm
Aruki: 2011-07-20 12:18:27 pm
hmm, thinking where we might be able to skip other items...

1. energy tank - not gonna be skippable.
2. missile launcher - again, not gonna be skippable. if for no reason other than seekers are not gonna be skippable, and we need missiles to use seekers.
3. grapple lasso - required for countless bosses (including the final boss), pulling debris and stuff, etc. not gonna be skippable.
4. PED - even if you get off the Olympus without it, you run into a roadblock very fast - you need it to get past the phazon vines on the way to Grand Court. beyond that, you need hypermode all over the place. also, getting off the olympus without getting the PED in the first place means skipping norion, which means not getting grapple lasso. PED is not gonna be skippable.
5. grapple swing - lessee... grapple swing is primarily only needed for grapple ziplines in Elysia, but with the MDB and LSA SWs, the vast majority of those aren't necessary. I think the only place we still need grapple swing is in spire docks, going to and from the aurora unit or to LSA. I can't think of anywhere else we need it. still seems unlikely for now though... but a SW near the aurora unit would theoretically skip this. (I could still be forgetting something, though)
6. ship missiles - these are necessary because you need them to get into the pirate homeworld seed. the game actually does check for them. :/ lame, but I don't see a way around it.
7. boost ball - needed to get in and out of the aurora unit's chamber, needed to activate the lift to East Elysia, a spinner in Xenoresearch, a fair few half-pipes in Pirate Homeworld I believe... this is not going to be skippable.
8. plasma beam - needed for plasma doors - there's going to be a plasma door in the way in east elysia no matter which path you take, plus you'll run into a plasma door on the way back out; it's also required to get to and from ice bryyo, and several welding puzzles on elysia and pirate homeworld; it's not gonna happen
9. screw attack - already skippable, but for low%, it's needed to enter the secret worlds in Docking Bay 5 and Phazon Quarry... PQ might be doable without SA, but I doubt DB5 is.
10. ship grapple - needed to assemble the theronian bomb, i don't see a way around picking it up
11. xenoresearch energy cell - this is required as long as seekers are required. I've managed to pick up seekers without getting the energy cell before by door warping in while standing where seekers are with the room loaded; you just get stuck.
12. seekers - needed to be able to pick up two of the bomb components, the phazon things blocking the path in the elysia seed, and before picking up xray
13. hyper missiles - not necessary for anything except triggering the pirate homeworld landing site. retarded but again, I don't see much of a way around it. if we can find a way to trigger the PH landing site appearing without picking this up, then it's skipped.
14. command courtyard energy cell - this is necessary to get to xray... if there was a way around that, then this would be skippable.
15. xray visor - needed for all the xray consoles; there's a ton of them, in a lot of very unskippable spots (like getting the leviathan code off the valhalla).
16. grapple voltage - this is required in a lot of places. the biggest places I can think of are - it's required to take down the force field in command courtyard, it's required to get to the leviathan code on the valhalla, it's required to get in and out of the leviathan battleship, and it's required to plain use hyper grapple at all. I really cannot see it ever being skippable.
17. nova beam - this is only necessary in two places - to kill Omega Ridley and to get back out of the valhalla after getting the leviathan code. it's a bit of a stretch, but with a new valhalla SW or IS spot and hyper grapple skip, this should be skippable. the problem is there's kinda a third spot - a nova door on pirate homeworld in the room with the defense systems. you can get in through SWs and get back out through a morph ball tunnel, so just for plain skipping nova it's not an issue, but the morph ball tunnel forces you to pick up a missile expansion - so it wouldn't be a % drop.
18. hyper grapple - this is only needed in two places: getting out after using the leviathan command code, and the hyper grapple blob on phaaze. this is probably the next most likely item to be skipped. we'd need a way to clip back out after using the leviathan code and a SW in the first room of Phaaze; I want to go try the former some more later since I was able to clip back through in security tube, and the latter is actually feasible, though I wasn't able to get it to work.

so yep. Let's get cracking on hyper grapple skip, it's one of the only skips left that seems truly feasible... maybe if we could glitch up the scripts to trigger places early we could skip more, but it seems like a stretch for now.

Quote from rekameohs:
You need to check that hyper missile skip idea you mentioned in the stream. Also, I'm curious as to what happens in phaaze without the hyper ball. I know the sw will work regardless, but I'm still curious.


nothing you wouldn't expect. You can't use hyper ball, you can use bombs, you can do bomb jumps. Pretty much exactly what we figured it would do.

Quote from Prime Hunter:
Why does it feel like you're the only one who's actually doing anything with this game anymore?


haha, it feels that way to me too. :P I'm not complaining too much, since it IS kinda fun getting to break a game like this all on my own, but I do wish I wasn't the one doing everything sometimes. that said, miles and reka definitely helped on the ice missiles/hyper ball skips, so don't forget them. :P