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Got an itch to go try to figure out SW15 without Screw Attack some more, and incredibly, I actually found a way to do it. So here is Corruption's first REALLY big sequence break.

But first off a warning to anyone who wants to try it out: This is, by far, the hardest trick in the game so far. I spent all night trying to pull it off, having already done most of it before and knowing exactly what to do.



Text instructions:

-Find the drone that flies over the ship. Shoot it. As soon as your shot hits it start counting off 10.5 seconds.
-Go to where I do in the video and wait. After the 10.5 seconds are up, do an SBJ up onto the ship, then a rolling SSJ over toward the drone.
-You won't have the height to make it on top of the drone. Instead, you have to land on the crate it's carrying (it's a very small ledge), toward the right side. Most of the time you'll fall off the second you try to move, it's really picky.
-Try to move around in front of the drone, or as far as you can before falling off (will take some practice), then try to jump on top of it.
-Move over to the left and wait for the drone to reach the invisible wall, then pull out the scan visor, lock onto the crate to the right, and jump around the invisible wall. You'll want to hold down-left for the first jump, then switch to holding straight back on the second, and then curve the stick around to go around the invisible wall and land in the sticky side.
-Here I usually exit the scan visor while keeping Z held, then slowly turn my view to the left a little bit and lock onto one of the thingies on the opposite side of the room. I do it like that because if you keep the crate lockon, then you'll end up getting close enough to be able to actually scan it, and usually that means you fall off. But if you lock onto the other thing first, then you won't be able to jump around the wall because Samus will do a dash instead.
-So basically now what you're doing is to try to get far enough down the wall that you can drop down without hitting the terminal fall trigger. It DOES end, but it's difficult to get the distance. Keep edging down the wall. I usually do a bomb jump here for a really tiny extra amount of height but I really think it's not necessary.
-When you start getting close to the floor, try to let yourself down very, very slowly. You should land on something if you're going slow enough (the controller will vibrate a little). The problem is you can't actually stand there, if you let go you'll just fall and respawn. Once you feel the controller vibrate, jump and hold away from the wall at the same time, then stick back on the wall at full height. From here just keep on edging down the wall until you get near the floor again, and drop off; you should be past the fall trigger. This part is really really annoying because landing just plain does not happen half the time.
-Thankfully the wallcrawl out is really easy. Just jump on the door to go into Main Docking Access, jump off to the side, walk past the room and then doorwarp into Zipline Station Alpha. From there, you're in.


Now here's the new problem... Main Docking Access. (Again.) The problem now is that apparently, the grapple points are not there until you use the Chozo statue. This is a bit of an issue when you're trying to go back for Plasma, because it means there's no way across the pit. The only solution I can think of would be to go to a different landing site and fly back. But Landing Site A doesn't unlock until after you get Plasma, and we can't get to east Elysia (the elevator requires Boost and there are no available SWs except Main Docking Bay). Plus I hate that idea because it would be slow as shit and make this trick totally useless for any%.

Shame, too, because assuming the Phaaze SW works, this would skip the vast majority of Bryyo, including Ice Missiles, for a good 20-30 minutes saved. You would seriously just go to Bryyo and grab Grapple Swing and the map and then go straight to Elysia. Need a way across that pit. :s
Thread title: 
red chamber dream
if at first you don't succeed ...

very cool stuff. hopefully someone'll figure out mda.
You continue to amaze me, you know that? After almost FOUR years since the game came out, one of our earliest ideas finally becomes reality. Unbelievable.

At first I thought you had meant the zipline grapple points, but after watching the video I realized it's the ones in the same room with the Chozo Statue. It's Echoes all over again as it reminds me of Watch Station Access, something that plagued me for ages even when I knew what I was supposed to do.

Still, if we manage to find a way to do this with a fair amount of success, this also skips Mogenar doesn't it? I can hear speed runners rejoicing already.
Edit history:
rekameohs: 2011-07-17 06:20:58 pm
rekameohs: 2011-07-17 02:07:04 pm
Anywhere, everywhere
Haha, the sequence breaking madness is about to begin.

As for returning for Plasma: Is there a way to get Spider from a long wallcrawl from the Main Docking Bay SW? I know that you need seekers to get past the force field at the one part, but if that's skippable then Spider could be picked up first. Then after you get Boost, I was thinking maybe some sort of terminal fall abuse could get you to the platform you're supposed to screw attack to in Zipline Station Charlie. I don't know if that's even close to an option, but then there's another secret world and a way to return.

Also, if something like this works with the pillars up instead of the ship, that would also work.

EDIT: Ah, I forgot that Spider is skipped in the current low%. Well, the Landing Site A guess still exists, and even if the Spider route must be used, it would be a net loss of percent
rocks, locks, and invisible blocks
I just need to start by saying, "OH DAMN Paraxade!!!"

now that thats out of the way,

so your saying we (you can, no one else) can go right to Elysia right after grapple swing, hot damn :D, now my corruption memory sucks, so im guessing theres somthing im forgetting but cant you get SA before Elysia? like by wall crawling to the protal too ice bryyo and back? or has that been tested?
Anywhere, everywhere
I know for sure you wouldn't be able to get back because of the plasma beam door in the way
ANKOKU
Very impressive, and another 20~30 minute cut.

Mile's 7%, and now this. I have a lot to look forward to.
Edit history:
Aruki: 2011-07-17 07:12:05 pm
Aruki: 2011-07-17 07:07:34 pm
Don't forget the 20-30 minutes saved and the item skips aren't confirmed yet, we still need a way to get back to the ship to get Plasma before any of this is useful and we also need to make sure it's possible to beat Phaaze without Hyper Ball. There's still plenty of ways this could get screwed :/

reka: yeah you should be able to wallcrawl from MDB to Powerworks and grab Spider early. That won't really help though because you can't actually get to the spider tracks in ZSC without Screw Attack so it's just another one-time SW that you can't reenter. Landing Site A might be the only feasible solution here, but I'm really really hoping we can find a way to do this without a giant wallcrawl because I want this to be useful for any%.

edit: ok Miles found another problem, after you get the first couple bomb components in East Elysia you can't get back through the hyper ball thing back in west Elysia. Can't fly back because you have to drop the bomb components to fly. Ugh. Also, he says the game actually does check for ship missiles at the PH seed. So no ship missiles skip. Can still just grab an expansion instead of the main upgrade though.
Anywhere, everywhere
That east Elysia thing sounds like quite a problem... I was hoping that the hyper ball wall would only be solid on one side, like a lot of the stuff in Prime 1.

I was looking at Landing Site A, and I can get a boost SSJ off of the pillar, and it's coming VERY close to the video, and that's without much practice at all, so I'm fairly certain that the secret world there is doable. I guess the good news is that Ice Missiles are just about as good as skipped now, but yeah, it's too bad there's not a time-saver yet.
Bananas GOOD, Kremlings BAD
Woo woo.  GJ Paraxade. 
Posted this in the Secret Worlds thread, but it's relevant here too, so:



We officially don't need hyper ball on Phaaze.
I'm assuming you could just jump back in right at the door to the next room, right?

Either way, this is still a huge find.
Edit history:
Aruki: 2011-07-18 03:18:38 am
Nah, you'd want to go further than that. You'd wanna skip the next three rooms. After that, you can go back in.

Kinda wonder whether it's faster to wallcrawl through Phaaze even without hyperball skip. You'd be able to just skip right past a lot of really slow parts and you could just pop back in at the last room.
I haven't played this game in ages so I don't really remember how much you use the Hyper Ball in there.

And I was wondering that too, but I'm not proficient with SWs so it was more of a guess, really. If so, you could also skip that nasty wall creature that almost always gets you on Hypermode difficulty couldn't you? I bet a lot of people would love to do that. (Plus there's that room with all of the hoppers and the multiple floors that always annoyed me.)
Edit history:
rekameohs: 2011-07-18 07:38:44 pm
Anywhere, everywhere
Goddamn. If there was some way around that lift that needs to be welded, I think that all of East Elysia could be done without plasma and screw attack. I'm just trying to see if a boost -> east elysia -> plasma -> elysia seed -> screw attack route could be done, which would eliminate the need for the lengthy wallcrawl from Landing Site A back to Main Docking Bay and then back.

Another issue with this is Landing Site B to get ship grapple. Normally, it's just opened right away but I don't know if it will be if the AU's not online. Seeing that ice missile door video makes me optimistic that they didn't code that in
Edit history:
MilesSMB: 2011-07-18 08:32:57 pm
Quote from rekameohs:
Another issue with this is Landing Site B to get ship grapple. Normally, it's just opened right away but I don't know if it will be if the AU's not online. Seeing that ice missile door video makes me optimistic that they didn't code that in

It doesn't check.

Also, if we find a way to cross Main Docking Access but not get through the other Hyper Ball part, we should still be able to skip Ice Missiles. Getting Seekers essentially gives you Ice Missiles, so play up to Seekers, then fly back to Bryyo and get Hyper Ball.
Edit history:
sabata2: 2011-07-18 08:34:01 pm
ANKOKU
So since I'm just a spectator, all in all. what does this mean?

We can skip Hyperball in Phaaze, which means if we can avoid HB sections on the planets, Mogenar can be skipped.
We can get past the Elysia lock via (really hard) SW, but we have trouble getting back through.
We can (possibly) get another SW on Landing Site A to get back and bypass it.

But where does that leave us?
One shall stand, one shall ball.
It leaves us with potential to do what we could not before. More poking around and a little luck could find some huge breaks that shave off a nice chunk of time or it could leave us with just having access to a couple secret worlds for shits and giggles.

In a game like Corruption just the hint of progress is great.
Anywhere, everywhere
Quote from MilesSMB:
Quote from rekameohs:
Another issue with this is Landing Site B to get ship grapple. Normally, it's just opened right away but I don't know if it will be if the AU's not online. Seeing that ice missile door video makes me optimistic that they didn't code that in

It doesn't check.

Also, if we find a way to cross Main Docking Access but not get through the other Hyper Ball part, we should still be able to skip Ice Missiles. Getting Seekers essentially gives you Ice Missiles, so play up to Seekers, then fly back to Bryyo and get Hyper Ball.

I figured Ice Missiles would never be an issue because of sw's in bryyo fire, but cool. Also awesome to hear about the Ship Grapple. It'd be really cool to fly from there to Main Docking Bay which would (I assume) just start the Ghor fight right up.
Edit history:
MilesSMB: 2011-07-18 08:44:15 pm
It does.

Doing so also lets you land your ship during the fight which is... Kind of messed up to say the least. <_<

Also Ice Missiles are needed in Bryyo Fire to get back after destroying the shield generator. :\ Can't destroy it from out of bounds because it warps you back in...
Anywhere, everywhere
I was thinking that you'd pick up screw attack while in bryyo fire and then use that to cross the gap in the shield generator. Whatever, point is things work out. :P

Now there just needs to be a way to get around the blocks in east elysia without plasma/screw. Also, landing site a without the ship
Quote from rekameohs:
Goddamn. If there was some way around that lift that needs to be welded, I think that all of East Elysia could be done without plasma and screw attack. I'm just trying to see if a boost -> east elysia -> plasma -> elysia seed -> screw attack route could be done, which would eliminate the need for the lengthy wallcrawl from Landing Site A back to Main Docking Bay and then back.


Yeah, but keep in mind you have to do a bunch of lengthy wallcrawls to get through East Elysia without Screw Attack. I kinda wish we could just make early SA work, it would make this a lot less complicated.

Quote from MilesSMB:
Also Ice Missiles are needed in Bryyo Fire to get back after destroying the shield generator. :\ Can't destroy it from out of bounds because it warps you back in...


nah. if you can get up to plasma without getting ice missiles, then I'm sure you could just screw attack back over. :P The only thing I'm concerned about for ice missiles skip is what happens when you try to go through Temple of Bryyo. I have no idea whether the elevator will be working properly or not.
Aren't the only Hyper Ball spots on Phaaze or for getting into Elysia in the first place? Basically, why would we still need to take down the shield generators on Bryyo if we're avoiding the seed entirely by skipping Hyper Ball? (Or will things not trigger properly if we don't take out Mogenar?)
not evil,just hungry
there are two hyper ball gates in Elysia.  The sw lets us skip the 1st one, but we still need a slow wallcrawl to get back.  The second one is for east skytown and becomes a problem when we are moving the bomb components around.

If someone gets past the 2nd gate, then we can skip like all of bryyo and mogenar.  The thread suggests a try at finding a Landing Site A sw.
Anywhere, everywhere
Quote from Jerry9:
The thread suggests a try at finding a Landing Site A sw.

That one would only skip the 1st one again, on the way back. It's the "slow wallcrawl to get back". The room with the morph ball tunnel and the transport to east elysia room are the only two rooms where a SW would let us skip the 2nd spot.