Got an itch to go try to figure out SW15 without Screw Attack some more, and incredibly, I actually found a way to do it. So here is Corruption's first REALLY big sequence break.
But first off a warning to anyone who wants to try it out: This is, by far, the hardest trick in the game so far. I spent all night trying to pull it off, having already done most of it before and knowing exactly what to do.
Text instructions:
Now here's the new problem... Main Docking Access. (Again.) The problem now is that apparently, the grapple points are not there until you use the Chozo statue. This is a bit of an issue when you're trying to go back for Plasma, because it means there's no way across the pit. The only solution I can think of would be to go to a different landing site and fly back. But Landing Site A doesn't unlock until after you get Plasma, and we can't get to east Elysia (the elevator requires Boost and there are no available SWs except Main Docking Bay). Plus I hate that idea because it would be slow as shit and make this trick totally useless for any%.
Shame, too, because assuming the Phaaze SW works, this would skip the vast majority of Bryyo, including Ice Missiles, for a good 20-30 minutes saved. You would seriously just go to Bryyo and grab Grapple Swing and the map and then go straight to Elysia. Need a way across that pit. :s
But first off a warning to anyone who wants to try it out: This is, by far, the hardest trick in the game so far. I spent all night trying to pull it off, having already done most of it before and knowing exactly what to do.
Text instructions:
-Find the drone that flies over the ship. Shoot it. As soon as your shot hits it start counting off 10.5 seconds.
-Go to where I do in the video and wait. After the 10.5 seconds are up, do an SBJ up onto the ship, then a rolling SSJ over toward the drone.
-You won't have the height to make it on top of the drone. Instead, you have to land on the crate it's carrying (it's a very small ledge), toward the right side. Most of the time you'll fall off the second you try to move, it's really picky.
-Try to move around in front of the drone, or as far as you can before falling off (will take some practice), then try to jump on top of it.
-Move over to the left and wait for the drone to reach the invisible wall, then pull out the scan visor, lock onto the crate to the right, and jump around the invisible wall. You'll want to hold down-left for the first jump, then switch to holding straight back on the second, and then curve the stick around to go around the invisible wall and land in the sticky side.
-Here I usually exit the scan visor while keeping Z held, then slowly turn my view to the left a little bit and lock onto one of the thingies on the opposite side of the room. I do it like that because if you keep the crate lockon, then you'll end up getting close enough to be able to actually scan it, and usually that means you fall off. But if you lock onto the other thing first, then you won't be able to jump around the wall because Samus will do a dash instead.
-So basically now what you're doing is to try to get far enough down the wall that you can drop down without hitting the terminal fall trigger. It DOES end, but it's difficult to get the distance. Keep edging down the wall. I usually do a bomb jump here for a really tiny extra amount of height but I really think it's not necessary.
-When you start getting close to the floor, try to let yourself down very, very slowly. You should land on something if you're going slow enough (the controller will vibrate a little). The problem is you can't actually stand there, if you let go you'll just fall and respawn. Once you feel the controller vibrate, jump and hold away from the wall at the same time, then stick back on the wall at full height. From here just keep on edging down the wall until you get near the floor again, and drop off; you should be past the fall trigger. This part is really really annoying because landing just plain does not happen half the time.
-Thankfully the wallcrawl out is really easy. Just jump on the door to go into Main Docking Access, jump off to the side, walk past the room and then doorwarp into Zipline Station Alpha. From there, you're in.
-Go to where I do in the video and wait. After the 10.5 seconds are up, do an SBJ up onto the ship, then a rolling SSJ over toward the drone.
-You won't have the height to make it on top of the drone. Instead, you have to land on the crate it's carrying (it's a very small ledge), toward the right side. Most of the time you'll fall off the second you try to move, it's really picky.
-Try to move around in front of the drone, or as far as you can before falling off (will take some practice), then try to jump on top of it.
-Move over to the left and wait for the drone to reach the invisible wall, then pull out the scan visor, lock onto the crate to the right, and jump around the invisible wall. You'll want to hold down-left for the first jump, then switch to holding straight back on the second, and then curve the stick around to go around the invisible wall and land in the sticky side.
-Here I usually exit the scan visor while keeping Z held, then slowly turn my view to the left a little bit and lock onto one of the thingies on the opposite side of the room. I do it like that because if you keep the crate lockon, then you'll end up getting close enough to be able to actually scan it, and usually that means you fall off. But if you lock onto the other thing first, then you won't be able to jump around the wall because Samus will do a dash instead.
-So basically now what you're doing is to try to get far enough down the wall that you can drop down without hitting the terminal fall trigger. It DOES end, but it's difficult to get the distance. Keep edging down the wall. I usually do a bomb jump here for a really tiny extra amount of height but I really think it's not necessary.
-When you start getting close to the floor, try to let yourself down very, very slowly. You should land on something if you're going slow enough (the controller will vibrate a little). The problem is you can't actually stand there, if you let go you'll just fall and respawn. Once you feel the controller vibrate, jump and hold away from the wall at the same time, then stick back on the wall at full height. From here just keep on edging down the wall until you get near the floor again, and drop off; you should be past the fall trigger. This part is really really annoying because landing just plain does not happen half the time.
-Thankfully the wallcrawl out is really easy. Just jump on the door to go into Main Docking Access, jump off to the side, walk past the room and then doorwarp into Zipline Station Alpha. From there, you're in.
Now here's the new problem... Main Docking Access. (Again.) The problem now is that apparently, the grapple points are not there until you use the Chozo statue. This is a bit of an issue when you're trying to go back for Plasma, because it means there's no way across the pit. The only solution I can think of would be to go to a different landing site and fly back. But Landing Site A doesn't unlock until after you get Plasma, and we can't get to east Elysia (the elevator requires Boost and there are no available SWs except Main Docking Bay). Plus I hate that idea because it would be slow as shit and make this trick totally useless for any%.
Shame, too, because assuming the Phaaze SW works, this would skip the vast majority of Bryyo, including Ice Missiles, for a good 20-30 minutes saved. You would seriously just go to Bryyo and grab Grapple Swing and the map and then go straight to Elysia. Need a way across that pit. :s
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