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Ok, i'll throw away that idea paper.
Hmm....
A hack generator. That'd be nifty laugh new
¯\_(ツ)_/¯
It actually wouldn't be too hard to make one, either; you could have it fill the room with solid blocks, then have the program pick a random block and clear it, then have it move up, down, right, or left, based upon a random number generator. Once it hits an edge or defined boundary, you could have it stop. From there, the hacker could then add in tanks, slopes, and other clipdata, as well as fill in the graphical layers.
Yo.
Quote from Dark__Echoes:
hack generator

Oh, no. Not ZM SLIGE! :O
Quote from uNsane:
It actually wouldn't be too hard to make one, either; you could have it fill the room with solid blocks, then have the program pick a random block and clear it, then have it move up, down, right, or left, based upon a random number generator. Once it hits an edge or defined boundary, you could have it stop. From there, the hacker could then add in tanks, slopes, and other clipdata, as well as fill in the graphical layers.

I was think more of it generating complete hacks; rooms maps, etc.
It wouldn't be really hard to program, just very time consuming.
OMG FLAN!!!!!!!
Quote from Dark__Echoes:
Quote from uNsane:
It actually wouldn't be too hard to make one, either; you could have it fill the room with solid blocks, then have the program pick a random block and clear it, then have it move up, down, right, or left, based upon a random number generator. Once it hits an edge or defined boundary, you could have it stop. From there, the hacker could then add in tanks, slopes, and other clipdata, as well as fill in the graphical layers.

I was think more of it generating complete hacks; rooms maps, etc.
It wouldn't be really hard to program, just very time consuming.


About as time consuming as making the actual hack yourself lol  laugh new
Is there a way to extract the graphics from ZM and Fusion so I can edit them in Tile Layer Pro, then insert them back in the game?
Super Secret Area - Dead Ahead!
Check this thread.

It contains logs from a session that interdpth held, and details what you're asking.
Thank yoos very much. :D
Did that class actually help anyone?
Super Secret Area - Dead Ahead!
I had a read of the majority of it, but I have to say that I felt you'd have been better off covering the basics of just hacking rooms, doors, and enemies, rather than going straight into tiling and hex work.

Harking back to the earlier days of SMILE, everybody that was hacking it was simply reshaping rooms with existing tiles, and it took a while for anything new (don't misread this as saying hacks were bad until this time) to filter through.

And please don't be disheartened, as I still like DH, and am using it at the moment. Very Happy
The class was to help people grasp techniques that aren't just for a single game. DH doesn't need a class it's too stupid not to be able to use. XD
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Does anyone know how to use DH's IPS Patch Applier?  I have some patches that I'm adding to my hack.  Oh, and by the way, my original MF hack has been temporarily cancelled, I'm now working on a better hack, but using similar ideas.
How can I make gray doors that open when enemies are killed in ZM?  I think Brinstar room 18 uses it, but I don't see the state for that room after you get bombs.
The little bugs do it in their AI.
um... i have a question regarding the minimap. I'm looking for a tile that shows an item next to a red door on the right with a ceiling and floor, and space to the left. why is there not a piece for that?
Change the palette till you see the correct one.
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Also, regarding minimap, how do you move room locations to prevent the map from moving all over the place?
I like Big Butts and I can not lie
You move rooms in the header editor
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I'm taking a guess that it's the X,Y coordinate thing or whatever in the header editor.  Just want to know, as I'll have to move the rooms to their "correct" new positions for my final release.
Quick question, which has the better copy ability

Main Map or Tileset please answer quickly and i'll reveal the special ability the minimap editor has
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Main map.
I have a question regarding to lava (yes lava again).

For example in room 26 in bringstar, the clipdata for lava is not lava itself. But whenever you jump in the lava, it 'acts' like lava. Is there a that i can do the same thing?
Does anyone know Kraid's ai very well?  All he will do is move back and forth.  If I drop down he shoots from his chest, but he won't shoot nails or claw.