page  <- 123456789101112131415 -> <- 1 .. 5 .. 15 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
Quote from Mr Potter:
EDIT: "Flickerball" is now the official name for the glitch. It's apparently better than "infinite speed bug".
I'm sorry, but I'm gonna have to change that decision.  Infinite speed all the way; flickerball's leaving a very bitter taste in my mouth, and it's gnawing at me that I didn't stick to the original name.  My interpretation of flickerball, while more accurate, is starting to sound far too vulgar, and for a Metroid game, I shouldn't have sunk that low trying to make an existing name work.

Besides, it was foolish on my part to think that I had to come up with a name that covered the general effects of the bug when I've never gone out of my way like that before.  I named it infinite speed because it appeared as though Samus was continuously accelerating at an unchecked rate, to the point that the game glitched.  That name works not only for this bug, but for Prime's boost ball build-up bug as well (and they have a common root, it's just whether you rotate or boost that determines what effect you get).  Flickerball, by DJ's original intent, only described how he thought his capture card perceived the process; in the end, it's really no better than infinite speed, and unlike IS, it has no further backing.  The boost ball build-up could still be called infinite speed and the name would make sense (since you really can build up speed to no end, even enough to... well, I'll say it if I ever confirm it), so with their common ground, you may as well put them under one roof.

So yeah; infinite speed for me.  If you don't want to change it, that's fine, I'm just letting my final thoughts be heard.  And now I'm off to bed, like I should've been when I first posted in response to the flickerball or infinite speed query. >_>

EDIT: This is on a new page?  Beautiful.  Just beautiful. -_-
apologies if I was out of order.
Okay... fixed the name. Two of your three posts here so far have been correcting things I said. So anything else you want me to fix? (this post isn't meant to sound sarcastic if it does)
(user is banned)
I don't understand what's the matter against Flickerball.
Quote from Laney:
I don't understand what's the matter against Flickerball.


Quote from Master ZED:
I'm sorry, but I'm gonna have to change that decision. Infinite speed all the way; flickerball's leaving a very bitter taste in my mouth, and it's gnawing at me that I didn't stick to the original name. My interpretation of flickerball, while more accurate, is starting to sound far too vulgar, and for a Metroid game, I shouldn't have sunk that low trying to make an existing name work.

Besides, it was foolish on my part to think that I had to come up with a name that covered the general effects of the bug when I've never gone out of my way like that before. I named it infinite speed because it appeared as though Samus was continuously accelerating at an unchecked rate, to the point that the game glitched. That name works not only for this bug, but for Prime's boost ball build-up bug as well (and they have a common root, it's just whether you rotate or boost that determines what effect you get). Flickerball, by DJ's original intent, only described how he thought his capture card perceived the process; in the end, it's really no better than infinite speed, and unlike IS, it has no further backing. The boost ball build-up could still be called infinite speed and the name would make sense (since you really can build up speed to no end, even enough to... well, I'll say it if I ever confirm it), so with their common ground, you may as well put them under one roof.

So yeah; infinite speed for me. If you don't want to change it, that's fine, I'm just letting my final thoughts be heard. And now I'm off to bed, like I should've been when I first posted in response to the flickerball or infinite speed query. >_>

EDIT: This is on a new page? Beautiful. Just beautiful. -_-
Quote from DJGrenola:
apologies if I was out of order.

*sigh* I should clarify; Mr Potter asked me yesterday which name I preferred, and I answered without really thinking it over (or rather, I hacked up a mental hairball).  Naming it had been a bother for me as I wasn't sure infinite speed fit (and said so out loud, which I shouldn't have done in retrospect 'cause I should have known how it would end up), but now I'm certain that I'd like to keep it.

Your name was good for describing what it did to your movie though.  I should be the only one apologizing for the confusion I've been causing the past few days ever since finding this bug.

Mr Potter: Nah, I think we're good now.  And I know that's sarcasm anyway, but eh.  I deserve a nice verbal beating as it is. :D

Anyway, now that I've started my tenure on this board by exposing my quirky nature for absolutely no good reason (or rather, alienated an entire board within my first three posts; clearly a personal record), I'd like to steer this back to breaking the games if that's possible.  Too bad I don't have anything new in that regard; I just woke up. Mr. Green
If it's true if you get all four power bomb expansions before the main power bombs you drop 4% until you get the main power bombs, we can get all four expansions and then use the glitch to get into the Phazon Elite fight, for a 1% drop: skipping the Power Bombs. We need some magic here; anyone know of a very nearby WTR glitch?
Why would you need all four ?
I don't think that's happening anytime soon. :/

Since you all decided that flickerball was a crappy name (I like it a lot better.  It's much better as a verb than IS.  'Flickerball into room x' vs 'IS into room x.' :/), I renamed all my files (and the folder they were in) and broke the links.  Sorry, potter.

Anyways, I was trying to see if the artifact of wild was flickerball-able... er, IS-able despite not being obtainable before you kill the ghosts (and since there's no cutscene as you enter the room to trigger and bring you out of IS form anyways).  I failed.  Boosting does nothing.  Bad omen for the artifact of warrior, if you can even IS in that room in the first place.

While trying that, I did discover that you can trigger the cutscene to start the hive mecha fight.  Ignore the latter half of the vid, that's me just showing that you do not magically acquire the launcher once the fight is over.  You can probably get the launcher in this manner if you come back after beating the hive mecha, but I couldn't care less, so I didn't try.

Is it just me, or is it impossible to get the IS bug working from the ruined gallery/map station door?  I tried for like at least half an hour last night, and I couldn't get the ball to do anything besides spin around vertically like a top without enough speed.  I tried moving a bit away from the wall, aiming in different places, etc.  That's why I cut into the above vid when I did.  I started from gathering hall, not ruined gallery.

And apparently the game doesn't like you boosting in the main plaza.  I managed to crash the game doing that.  Not light show, actually crash, with the buzzing sound from the gcn.
Quote from Mr Potter:
We need some magic here; anyone know of a very nearby WTR glitch?
Well, theoretically you can get the bug in Elite Research AFTER the fight, but by then it doesn't do any good.  The closest ones I know of are the two in Ore Processing at the top of the room, which are one door too far to work.  AFAIK, we'll require a Watch Station miracle for this.

I can try once more, though; I'll edit this post only if I'm successful in some way.

EDIT: I can get into the room without loading it easily enough from the bottom door, and I was able to get a WTR? on accident, but I can't replicate the latter.  It may be necessary to get IS in this room.

To get in, jump in from the corners or sides of the door so the game doesn't automatically push you up, then try to inch onto the door frame with a slightly held back space jump.  It takes some getting used to, but can be done.  And yes, this is the Elite Research horizontal door to Security Access B we're talking about.

So let's find that WTR? bug, see if it will give us IS, and if so, we can test out ol' Phazon Elite.
Alright, I'll get around to trying that. In other news, Sandcanyon power bomb without SJ confirmed. I'm working on the beam ammo expansion in Central Mining Station (I'm wondering if turrets will work like spinners, bomb slots, and kinetic orb cannons do, though probably not). Can't get an IS bug in there.
Bananas GOOD, Kremlings BAD
Were you able to get it the way I described earlier????
What? The power bomb or the beam ammo expansion? Neither, really. I can't seem to get that BSJ right.

Heading over to ER right now.

EDIT: I didn't put in that link...
Bananas GOOD, Kremlings BAD
Beam ammo expansion, but different game anyway...

I'll disappear now...
Another WTR? bug with the Security Access B/Mines Secuity Station door.  I tried to DBJ in from the station on the side of the door going towards the rest of the room (you can tell where from below because the upper half of the door is ever-so-slightly in the way) while avoiding the lift, and after unmorphing, the room disappeared.  I still can't get an IS bug from the walls here in either an EL'ed or secretized state, though.

It seems as though floor doors are more susceptible to errors, even if they're wallcrawling nightmares.  I'll go try this DBJ technique in ER and see if that will give me a WTR?, and in turn (hopefully), infinite speed.
I got onto the door, but I can't get a WTR? glitch to trigger. >_<
Quote from Maur:
While trying that, I did discover that you can trigger the cutscene to start the hive mecha fight.  Ignore the latter half of the vid, that's me just showing that you do not magically acquire the launcher once the fight is over.  You can probably get the launcher in this manner if you come back after beating the hive mecha, but I couldn't care less, so I didn't try.

I went back to hive mecha after beating him and it turns out absolutely nothing happens. The camera jsut goes crazy when you boost and zooms out for a second. Afterwards, I went to sunchamber and on the way, the elveator music started palying in the room before the magmoor elevator. Then i fell into arboretum, saw and heard bombchu bombs (along with ghosts), and then the game went on crack, phasing in and out. And then I unmorphed.
(user is banned)
I think that one of the main reasons that "Flickerball" doesnt sound quite right to some of us, is because alot of us know the M2K2 sensor words. :P

As in flickerball=Flickerbat... etc.


Infinite speed has a ring to it anyways.


Anyhow, Getting the power bomb expansion and not getting bombs is a good idea. If you do IS in the central Dynamo (power bomb room), and get the power bombs, does the invisible drone still exist, and what happens if you power bomb the rock at the side (By the ice beam door leading to OP)?

For an OP IS glitch, do you guys remember what some guy said a while ago? He had made it to the upper platforms of Omega Pirate's room. We could unlock the gate up there (presuming we can make the distance), and IS after leaving the room, potentially activating the OP death scene.
Quote from Mr Potter:
Alright, I'll get around to trying that. In other news, Sandcanyon power bomb without SJ confirmed. I'm working on the beam ammo expansion in Central Mining Station (I'm wondering if turrets will work like spinners, bomb slots, and kinetic orb cannons do, though probably not). Can't get an IS bug in there.

You can get to CMS from Main Reactor with IS (all blue doors). One tricky bomb jump (up out of Command Center Access under-floor). I tried Mining Plaza this way.  :(
Quote from Maur:
Is it just me, or is it impossible to get the IS bug working from the ruined gallery/map station door?  I tried for like at least half an hour last night, and I couldn't get the ball to do anything besides spin around vertically like a top without enough speed.  I tried moving a bit away from the wall, aiming in different places, etc.


I have been able to charge up boosts there, but have not tried the IS bug.  (Any chance that there could be a nice way to differentiate between the ISs in conversations?)  In a wall you can set off bombs to change orientation (dunno if that helps).  Also, I have found that a slight jump and morph can help.  If you are doing a WTR? MMG, bombs will free you, but then that means you have more places to aim (instead of away from the wall).  Some rooms are really picky (assuming they are possible!).  Great combo Charge/Missile find BTW.

Might it be possible that ISs could be done without MMGs?  What other sticky walls are there besides the other side of the wall in Omega Research, the Charge Beam gate(!), the Arbitorium runic gate, the ring about Observatory, and most every wall on the SW side?  Some might have the right kind of stickyness for IS to happen...
Quote:
other side of the wall in Omega Researc


DUH. Gah.

Time to play up through the phazon mines again.  Phazon Elite, I will have your artifact one way or the other.

[edit] sigh, I can't seem to get stuck in the wall in the right way, where you can still spin around but not move.  :/
PAGE BREAKER
Ready and willing.
Quote from SkippyJr:
(Any chance that there could be a nice way to differentiate between the ISs in conversations?)


Not to mention Nate using that term would be really, really confusing.
Player's Choice: Unable to find the right stick position to get the glitch working... or is it another version difference?
I did the charge beam thing on 0-02.  It works.
(user is banned)
Quote from AstDerek:
Player's Choice: Unable to find the right stick position to get the glitch working... or is it another version difference?



I doubt sincerely that this glitch is not in Players choice, unless Retro beat us to the punch for this one and only time.  Laughing

I cant get it to work either. I guess it just takes practice.