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Quote from Lazylen:
Quote from AstDerek:
Player's Choice: Unable to find the right stick position to get the glitch working... or is it another version difference?



I doubt sincerely that this glitch is not in Players choice, unless Retro beat us to the punch for this one and only time.  Laughing


In which case it wouldn't be in MP2. :P
retro has already fixed plenty of stuff ahead of us.

edit: maur, about the crash coming from m.plaza, don't forget that your spiritual body might have come in contact with one of the many rooms in chozo known to cause that crash (assuming you were playing na 0-00 at that point, anyway).
Quote from SkippyJr:
I have been able to charge up boosts there, but have not tried the IS bug.  (Any chance that there could be a nice way to differentiate between the ISs in conversations?)
You just made a good differentiation I think.  I'd just call it infinite boost if you really need to clarify, since you can build up the charge without any known end if you face the right direction.

And as far as Retro fixing this, given that I found IS in Echoes originally, I find that rather unlikely unless the subject is Dark Echoes.  Just keep at it if you're having trouble, and try not to add to the rumor mill in the meanwhile.
I'll add the Infinite Boost to the original post then. I'll also have a list of Infinite Boost uses.

EDIT: Just finished. I not only added the Infinite Boost, I also added the Where's the Room? glitch and other than a list of locations for the Infinite Boost, each glitch gets one of each glitch for themselves. Hope you all enjoy it. :)
Just for the sake of conversation, I was curious if the IS aquired Magma Pool PB would be useful in a speed run ("legal" or otherwise).  It is not that out of the way between Lifegiver and Ice Beam.  Although it wastes a minute triggering the glitch, the timesavings afterwards seem good: X-Ray after Ice Beam makes Phazon Mines quicker, and one can get Plasma Beam in PAL eariler.

Being able to do an MMG does not imply that IS or IB is possible.  Also, a wall/doorframe may grant only one of IS or IB.  Sometimes one is easy and the other is hard (sometimes even getting one is hard, eg WTR?-MMG ISs in Echoes).  We already have a few examples of where WTR? glitches do not lead to an MMG (the walls/floors are too smooth).

Although Retro was not involved in Hunters, might someone mess with the demo to if there is any kind of glitch (similar or otherwise) when just barely going into a room (it has a map too right?).
I tried to do this in 0-02, but it didn't seem to work. I could get stuck in the wall no problem, but the morph ball refused to get into the state where waiting gives you the flickerball.
Master ZED, I've been thinking about your decision to keep ISB as the name of the glitch, and although I respect your decision, the reasoning is actually not very good. You say you think "flickerball" sounds to vulgar for a Metroid game; I assume you just mean the "flicker" part. However, remember the little enemy in Prime called the "flickerbat". The only difference is that the t in flickerbat is replaced by two Ls. The fact is that Metroid already has some names with "flicker" in it, so deciding not to name a glitch that way on the reason that "flicker" sounds vulgar just sounds silly. The name isn't that important, really; just thought I'd point this out.
Not only did it make me absolutely ill that I didn't stand my ground on something I take pride in (bug hunting is my most recent hobby, but I love it all the same), I knew the meaning behind the word flickerball would make me even more ill every time I ran into it because I took it from the censor system here (DJ's only fits his movie, so basing my decision on that would have been worse).  Yes, bad reasoning, that's why I said I don't care what you call it, I'm staying with infinite speed.  I even said this in my cowardly initial post because I already knew that second reason would eat at me; it wasn't until I came to the other realization that I regretted it and tried to make the change (knowing full well it wouldn't stand).

If you don't like my choice, I can't force it on you, but it's not like I'll change what I call it based on anyone's objections.  I'm more concerned with my current lack of ideas anyway, though Abandoned Base might be a nice spot to try it out at.  Maybe IS will reveal why AB dumps Base Access when there isn't another room connected to it...?
Quote from Mr Potter:
Master ZED, I've been thinking about your decision to keep ISB as the name of the glitch, and although I respect your decision, the reasoning is actually not very good. You say you think "flickerball" sounds to vulgar for a Metroid game; I assume you just mean the "flicker" part. However, remember the little enemy in Prime called the "flickerbat". The only difference is that the t in flickerbat is replaced by two Ls. The fact is that Metroid already has some names with "flicker" in it, so deciding not to name a glitch that way on the reason that "flicker" sounds vulgar just sounds silly. The name isn't that important, really; just thought I'd point this out.
And here I thought you wanted a response. :?

Substance: Abandoned Base was odd.  Boosting landed me in the transport, in which I fell out halfway through from an unknown cause.  It took 20 minutes to escape the room and my paralysis because I could only move with the Boost Ball and moonjump when morphed, and I could only morph in the first place because I had the AR's Death Ball.

So no hidden room, just another non-morph utility oddity (the bomb slots weren't active obviously).
...It's just come to my attention through a post by Master ZED on GameFAQs that another use for this glitch has come. The GFMC Compound missile can be collected in a no-SJ game. Haven't seen everything yet, there's supposedly a video by doninss that I'll get up on the main post.
Cook of the Sea
On a side note, and purely objectively (make no mistake, I am done advocating names for things on any kind of wholehearted scale for a while and am just opining and running), it seems to me that the best name is generally what the majority agrees on, whether or not that majority consists of the party who coined the thing being named.  An example of this would be nicknames; the only person you cannot make up a nickname for is yourself. 

Aside from that entirely, the actual purpose of this post is to ask something which may or may not have been addressed earlier in the thread:  Is this glitch SDA-approved?
Quote from SABERinBLUE:
Aside from that entirely, the actual purpose of this post is to ask something which may or may not have been addressed earlier in the thread:  Is this glitch SDA-approved?


I don't think there's anything official but I get the feeling this wouldn't pass.
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Ready and willing.
Because it's from their side? <_<;
As long as there is nothing that will improve a low, any or 100 % run and as long as there is still no item skipped with this trick it doesn't really matter if it would be allowed for sda or not. Its a cool glitch and you can get an early powerbomb with it and other stuff, but I still can't find any use for it in a speedrun.
well, it's pretty obviously mysterious teleportation/doesn't make any sense from the character's perspective/is boring if used in a run.

and yoshi's picture is officially in the dictionary next to the entry for 'cynic' :P
red chamber dream
Quote from SABERinBLUE:
An example of this would be nicknames; the only person you cannot make up a nickname for is yourself.

Okay, Mr "'SJ'-in-college".

I don't think this glitch will be SDA-approved, although I have absolutely no say in the matter. It seems along the lines of save-warps to me.
I thought they allowed save- and death-abusing now, with a label as such?
yeah, think ark meant mysterious teleporting.
red chamber dream
Nate is correct. I used that comparison because save-warping is like teleporting, which is exactly what this Infinite Speed Ball thing is. I probably should have compared the ISB to that trick in TLoZ:LttP that allows you to beat the game in two minutes. That's teleporting, and so is the ISB.
Strategy Guide Writer
Teleporting in What way tho? :? It only works on a number of items where it gives you them from a distance. It doesn't actually teleport you through the maps...
It teleports the items to you.  You're not actually making contact with them...
don't forget about how you can be in an entirely different room when the cutscene finishes.
I've never been able to activate triggers with this glitch from a different room, but maybe I've never tried.
I run this here hotel of an evening
Quote from Arkarian:
save-warping

what what WHAT? since when? what'd i miss? and how does one do such a thing?