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Maybe what I'm getting at is: there is something to be said for just studying things closely and working it out yourself. That itself usually carves out the few who really want to run. We could ask how did these runners master these sequences of gameplay. With patience and dedication.

Please understand I don't entirely disagree with what you're saying though.
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ArXyn: 2014-03-11 08:58:37 pm
ArXyn: 2014-03-11 08:52:36 pm
I get what you are saying, but I am pretty sure it is the wrong way to go about things. The people that truly care are going to continue no matter what, but people that care somewhat would maybe be able to grow their interest by having a master educate them. And there are somethings you can't just watch and get, spider throwing for example. The instructions here haven't helped, but it is possible a master might have insider knowledge I require to learn it.

The way things are now, all the noobs are the hardest core fans, and they will make it by being forced to fend for themselves. But it is certainly discouraging to less inclined metroid fans that may have excelled, but we're frightened off by how much of the run is left to the player to figure out.
What. I've done spider throwing and I don't even really run the game. Its literally just springball, then spider ball while going to the left.
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Behemoth: 2014-03-11 09:02:53 pm
The spider throw is press jump as a ball and as you bounce press down to enter spider phase and hold left, in mid air.

You only have to ask.

Don't take this the wrong way but the problem sounds like you're daunted by these things too quickly.
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arkarian: 2014-03-11 09:00:33 pm
arkarian: 2014-03-11 09:00:26 pm
red chamber dream
behemoth: why are you arguing? it's obvious kirby's idea is a good one. if someone wrote a speed running guide, that would be a good thing - people unfamiliar with ros could learn quickly. it might not be necessary, but it couldn't do anything but help. i don't understand how someone could disagree with that. after all, this website is one giant speed running guide, created to help others learn.

of course, no one's saying it has to be you who writes it. so i don't understand what you're worked up about.
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ArXyn: 2014-03-11 09:10:48 pm
ArXyn: 2014-03-11 09:05:50 pm
Clearly, what is easy for others is not something I understand. Now,I would have learned awhile ago, quietly, without having to come here and be told I am behind everyone else's skill. Alright, that last part is a lot of hyperbole. Also, I learned zero mission without a guide. Except for the one part that required it, acid worm skip. After two straight hours of failure, I finally arrived home and checked youtube. A youtuber by the name of Sam had a tutorial on the one part I was completely stumped by. Watched it, and it finally clicked, at least somewhat. Without that tutorial, I may have put the game down for a long while.
Arkarian: It's unfortunate I came across that way but I'm not arguing. In fact I agree with ArXyn on some points. If someone on their own terms decides to make a tutorial, then that's great. It's a very nice, noble thing to do. But they shouldn't be pressured into doing one because someone cannot master one or two tricks. I'm not pointing finger at you specifically ArXyn.

I really have to go to bed now.
red chamber dream
that's the post you should have made initially ;)
I don't care if one comes out. But I also don't care to run it until one does.
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kirbymastah: 2014-03-13 01:53:29 am
Whoa what happened here o.o

I'm all for making tutorials as they can't hurt but only help (assuming they're properly made). They DO take a lot of work though (I made a metroid fusion any% tutorial, mzm 100% route differences videos, and a mp2 any% beginners route video... <.<) and tutorials aren't by any means, absolutely necessary. I kinda poked emptyeye to make a 100% M2 tutorial as a half-joke :P

I do have to say though, there's only so much you can learn by watching speedruns, without explanations/tutorials. For example, you're not going to really know certain things about ammo management, for example, or dealing with different enemy patterns.
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Emptyeye: 2014-03-19 03:34:03 pm
Okay, so stuff happened here!

First of all, I have a wonderful illustration of why the in-game time in this game is complete trash. Here's my new fastest run, roughly 1:03:30 by SDA timing, and a 1:01 in-game.

And here's a slower run that gets a 1:00 in-game.


Anyway, on the tutorial thing, this is as much my fault as anyone else's--even before I beat Carl's old run, I had brought up the idea of doing a 100% tutorial for this game. I had wanted to hold off because I didn't feel qualified to do so at that point. Now, I...well, I guess I'm as qualified as everyone else is. So people poking me to make a tutorial isn't coming from as out-of-nowhere as it seems here--they're really just re-poking me to ask "Hey when are you going to actually DO that thing you SAID you were going to do?" :P

As far as the tutorial itself goes, I actually have an idea to do two separate tutorials. One, a "short-form" tutorial, would be me talking over one of my runs, with occasional pauses to note what ideally "Should" have happened versus what I actually did. This would be for people who want a quick primer but don't have half a day plus to spend watching a video. The other, a "long-form" tutorial, would be closer to what Kirbymastah/Zoast/Kronic/etc. did for their tutorials, going into as many little things as possible. Note that I don't have a timetable for completing either of these, particularly now that my DVD recorder is giving me issues with opening its disc drive.

Sound like fun?
Sounds wonderful :)
Metroid 2 Ho! (and Zm soon to come!)
EmptyEye, you know, I'd be happy to help take some of the load off of your shoulders on the tutorial if there's any way I could help!