2 months late, i believe he means. in another topic, carl reminded me that i had [jokingly] said i would update the m2 section of the site "by may," after which radix countered that carl had not worked on his run for that amount of time, either.
Well, 3 items is the lowest possible, and would be the only low-item run accepted by Radix.
Just finished playing through after months of break, this time trying to better my 100% SS. Managed a 1:13:49, which includes all the little mistakes due to rustiness and all the practice for each of the harder tricks. I'm pretty sure I can drop this into the 1:06:xx range, possibly even 1:05:xx. The spider throw really didn't help as much as I thought, but it does save very valuable time in transit to the omegas, and for ruins 3.
Comments: This run isn't much different from my previous 100% single-segment. The only big change was the addition of the spider throw, which mainly saved time getting out of ruins 3, and in transit for the omega fights.
Most of the time was actually saved with the metroid fights. I changed my strategy a bit to try and get underneath the alphas and gammas whenever possible. The samus sprite is centered on the game screen, and the game catches the alphas/gammas from going up too far above the screen when shot from below -- there's no such catch in the horizontal direction. If done correctly, and luck forces the metroid in the direction you want, this can effectively save several seconds per fight.
The zetas and omegas were the same strategy as my sub-hour run, only executed as well as possible given single-segment conditions. I was extremely lucky with the 2nd zeta -- that duck was a complete accident.
I'd guess a 1:04:xx wouldn't be too much to shoot for in a segmented run, and might be possible for single-segment if everything's handled perfectly, and luck is on your side.
brightstar's the guy who had the first 100% speed run at 1:15, and then 1:12.
I brought it down to 1:09, and later to 1:05 using his spider throwing trick.
cool! Thanks for explaining.. I haven't seen a 100% speedrun yet, but it should be crazy I dunno if I can get sub 1:15.. I'll try but I don't know many speed tricks
Yo carl, Brightsta, Zeke and mighty! You guys still around anymore?
Carl, I noticed in your ancient 1:09 run, you bomb through like 8 shootable blocks. There are a couple places you do this (ceiling tunnels in huge rooms). In your 1:05:xx runs, are you still bombing them?
Surprising that your SS 100% run is only about five minutes longer than your three-segment any% record.
Also, sorry, but I'm probably not gonna run this game much (probably at best I might quit once I reach sub-1:30).
Carl, I noticed in your ancient 1:09 run, you bomb through like 8 shootable blocks. There are a couple places you do this (ceiling tunnels in huge rooms). In your 1:05:xx runs, are you still bombing them?
Yeah. First I heard they were shootable. (D'oh!)
Quote from JaggerG:
Surprising that your SS 100% run is only about five minutes longer than your three-segment any% record.
Two major reasons:
- Plasma beam helps out considerably in some places - Most of the expansion tanks (with the exception of the ceiling ones) are quick pickups along the route (and fewer missile refills required)
Yo carl, Brightsta, Zeke and mighty! You guys still around anymore?
Wow, I picked the right day to drop by m2k2 again. I haven't played RoS in some time, but I'll soon be getting back into Metroid in a big way to prepare for Prime 3. (I also have a girl to teach about the Metroid series now. That's not as good as it sounds -- she just wants to be friends -- but surely once she knows Metroid she'll have to love the one who introduced her to it.)
An easy way to learn where the shootable blocks are is to play the ROM with the unofficial Color patch -- if you can find an early version. There was a bug, fixed in later versions, where shootable blocks displayed in a slightly different colour.
Also, I noticed in the last Metroid room (normal ones that you make go around the floor and fly up to you, in part3 of your any% at approximately 17:15), couldn't you just as easily and probably slightly quickerly drop to their level as they're inertializing to the opposite side?
lets go carmii! ill need a couple of weekends to dust off the old GB (been about 2 yrs) , and high school just started back up so i gots tonnes of work, but when im back those metroids will never know what hit them.
PS *whispers for fear of humiliation* how do you tape on a gameboy? also where could i find some blueprints for routes, and gamemaps. a guy on SDA said you had blueprints for a low% run?
Use a Game Boy Player. It's pretty much the only way. And don't be embarrassed or anything; I'd bet there are more people who don't know how to record runs than you'd think. Always good to ask if you're not sure.