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I share your niggles with this game MASTER-88. Agreed there is usually no time to recharge your health against bosses. Even when you think it HAS to be the right time, now that all the little enemies are gone. But the next wave comes along and kills you at the last damn millisecond. Sense dodging is anything but. It's the laziest concept ever made. Mash direction when you have a barrage of beams, swinging arms etc coming your way. No skill and makes a sub par gamer think they have ninja reflexes.

I also don't like a lot of enemies in this game full stop. They are 'different' I suppose for a metroid game but are just tiresome dodge fests most of the time and they look frankly ridiculous. The rest are 1 hit kill room fillers. samus moves well in this game but maybe too well for her environment. In the Prime games she felt as if she was designed with the world in mind, but not here. It seems she was designed with only battles in mind. The environment seems secondary and not specifically there to cater for samus and her abilities. Plus most rooms are pretty bland honestly.

The fact that the story is the main focal point of the game actually makes me care for it a lot less. In the Prime games the story was there but not pushed in your face. So you were intrigued by it, you wanted to understand it, all the details. Scan this and that to learn about what the pirates, chozo, luminoth etc were planning or/had done. I rate this game about 5/10 too. It fails to suck me in like the prime games do like a sledgehammer to the face.


my umbrella goes directly to Bankai
i don't get why people insist in comparing it to the prime series so much. the game wasn't made by retro and isn't even in first person most of the time. it has a lot more in common with the 2D games (relatively since it differs from those quite a bit too).
Edit history:
Prime Hunter: 2011-01-10 07:06:50 pm
My guess is that it's because the Prime series is what's most fresh in everyone's mind since they came out more recently than the 2D games. (Well, other than the original Prime anyway) Plus the fact that they are also 3D like Other M.
Indie Lover
my guess is that most of these ppl started on prime and think is the best game on series...

just like FF7 fanboys...
Super is for me followed by Prime series. All three of them good as each other imo and all respectivley different.

Also I don't feel other M more closely resembles the 2 d games either although it probably tries to.
One shall stand, one shall ball.
Quote from kesvalk:
my guess is that most of these ppl started on prime and think is the best game on series...

just like FF7 fanboys...

Except not like FF7 fanboys because Prime is actually good enough to be given such consideration.
I like turtles.
Far more frequent in my experience are those who started on Corruption and think that's how the entire series should be.

In any case, the Prime series has become the most well-known to quite a large portion of the fanbase, so much so that you'll occasionally see Other M referred to as "Metroid Prime: The Other M."
my umbrella goes directly to Bankai
part of that is nintendo not making many new 2D Metroids in the same time the prime series ran. there was MZM but some people disqualify it without even trying it because it is a remake (idiotic but whatever)
Speedrunner
Sense moving is most stupid movement entire metroid series IMO. I think there is no many peoples who mastered it.

I am totally stuck with Queen Metroid 1st phase. I´ll hope next Metroid game are totally 3d or totally 2d game. Otherwise this game is very ok but way too linear and unfair boss fights suck. Queen Metroid is good example how controlls like this doesn´t work well. 
Quote from MASTER-88:
Sense moving is most stupid movement entire metroid series IMO. I think there is no many peoples who mastered it.

I have heard the exact opposite. That sensemove is far too overpowered and all you have to do is spam tapping the direction pad. (Not completely true, some attacks can't be dodged)
Edit history:
Behemoth: 2011-01-18 08:59:19 pm
Yea I think MASTER-88 is missunderstanding how to use it. There is in fact no mastering involved at all.
One shall stand, one shall ball.
It's not misunderstanding really, in every other game with a dodge move ever made there is some degree of skill involved in using it. Other M makes no such demand and it really goes against all sense in that regard, I imagine people who play a lot of action games are simply confused by terribleness of the incredibly stupidly named Sense Move. Not being able to really control it is frustrating for people who would rather not throw their thumbs in epileptic fits when in battle. It looks astoundingly stupid.
Gack ack ack ack!
Well, in the Ridley fight, I found that the sense move didn't always work when he was striking the ground with his tail. I got murdered several times by that ridiculous attack. But for the most part, everyone else has already summed up my feelings, more or less, about the Sense Move. There is no mastering involved, just as Behemoth said. All you do is spam the D-Pad when you feel you're in immediate danger, and presto, Samus boosts out of the way. The only explanation is: it's just classic TeamNinja. In the Ninja Gaiden series, there are similar tactics you can use to avoid damage, which strangely enough, are not nearly as overpowered as the Sense Move from Other M.

As for the ironic twist of the year, Retro Studios basically gave Metroid to TeamNinja and picked up Donkey Kong Country Returns. If Retro had made Other M and put the same dedication into it as they did for DKCR, gentlemen, methinks we would have the most epic Metroid game to date. >_>
The only times I ever got hit by that attack was when I tried to fire a charge shot at him right between tail strikes. If you wait until he is done, you are good.

I don't think you can sense move through flames though. At least not the Queen Metroid's.
ANKOKU
You can't sense move through any "beam". Nightmares and Seeker Missile guy come to mind.

But I know the problem with sense move's implementation. They didn't enforce that you had to be SMART with which way you dodged. And the window of opportunity was way too large.

Reduce the WoO and MAYBE enforce the "think before you dodge" and it would have made the game much harder, but also made Sense Move an action you actually had to be good at.
I like turtles.
Window of opportunity is already too small.  That's why people have to resort to mashing the D-Pad.  They need to give some sort of indication of when to dodge.
ANKOKU
Really? I found it too large. And even with 5 Space Pirates firing on me I never needed to button mash to simply dodge.

More oft times I'd dodge the wrong direction and take more hits than I would have if I hadn't dodged.
I never really button mashed the Sense Move. Once I got the timing down, dodging most attacks was pretty easy. The window of opportunity is pretty good the way it is, but something really needs to be done to prevent button mashing.
Even if it is easy, it's equally easy to press it more that required because you know if you do that you have a better chance of dodging anyway. Some sort of restriction should have been implemented to prevent this.
It would work to have a small delay after you do a sense move in which you can't do another one.  Seems pretty obvious to me, so they either didn't think it was a problem or had some other reason not to do that.
I don't think that's the problem; in fact, I think that dodging the right way multiple times actually required a little bit of skill. The real problem was the fact that if you kept hitting random directions, you would dodge as soon as you were about to get hit, allowing you to avoid most attacks. I'm sure there were ways to avoid that, but it probably didn't seem like a problem at the time.
One shall stand, one shall ball.
What is this about right and wrong directions to dodge? All ways are the right way as long as you keep button mashing, you'll just have to spend more time flipping around like a lunatic.
I think the best approach they should have had was alow a smaller time frame to dodge. because any dodge in the time given guarentees success., and frankly the time given is pretty big, you can even see a laser already hitting you but you dodge it successfully. It's just dumb.

Maybe if in order to dodge you had to hit jump simultanously. I think that could have worked really well. More skillful and more chances of botching it up. Which is what we want right :)
That actually would work pretty well. It's certainly a lot harder to button mash jump.
As in, direction and jump simultaneously. If there not simultaneous then it don't work.