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Ntsc: 2015-05-19 12:07:54 am
Ntsc: 2009-02-09 08:46:36 pm
Hey I'm sure at least some of you have played the demo. It is out for download on both PS3 and 360.

What did you guys think?
What are your expectations?

Personally a huge fan of RE4 so will definitely buy RE5 release day.

Demo had some slow aiming which bothered me and picking up items now has an animation which is...well stupid at best(I'm just going to slowly reach down and grab this item while a guy with a chainsaw is chasing me down). Beyond that though my only complaint is the Split Screen which is just poorly done:


Hopefully they'll fix those issues or at least place an adjustment in the options menu before release because I really want to be able to play this game through with my brother who still lives with me.

The game also has online co-op for those who didn't know. Yes the demo includes 1) Single player, 2) Co-op Splitscreen, 3) Online Co-Op.

Edit: Changed title
Thread title: 
red chamber dream
couldn't care less about split screen/coop/multiplayer. don't plan on ever touching those modes.
i think having to bend down to pick up items will be very interesting. certainly makes things even more hectic than before.

is it true that when you go the inventory screen, the game does not pause? if so, haha ... that's going to really suck.


very much looking forward to this game; going to buy it the day it comes out and play it as much as possible.
Quote from arkarian:
is it true that when you go the inventory screen, the game does not pause? if so, haha ... that's going to really suck.


I don't know. I didn't mess around with it a whole lot.

It uses the "quick swap" like Dead Space on the pad except it can be more than weapons. By default I think...
left = hand gun
right = Shotgun
down = Health Spray (it effects both you and your partner if you are close enough)

I think up just did hand gun again since I didn't have any other weapons. Grenades were like L2 + R1. It tells you more about the controls on the loading screen.

I didn't really look at it beyond that but honestly with the Quick swap there is no reason need to open the inventory screen. I didn't.
getting there...
I like RE5. A ton of people are complaining about the controls and I have to agree that they feel dated by today's standards. That being said I was such a big fan of RE4 that I find it hard to knock RE5's controls  as they are almost identical.

I didn't think that I would be a big fan of online Co-op but it actually is very rewarding. Just as I was getting bored of the demo I tried it out and co-op really extended the gameplay. It's actually pretty interesting to see other peoples play styles, and also very rewarding to show lesser players the errors of their ways. Communication can actually be pretty interesting as well (if you don't have a head set). Your communication options are so limited that you actually have to get pretty creative if you want to convey your message. It's almost like painting a masterpiece with only three crayons. I.E pointing with your weapon, looking up, down/ left, right for yes/no, asking for ammo then pulling out the weapon you need ammo for, etc.

Real human players can also generate random experiences that A.I. could never do. A player and I actually had a jam session with our guns at the end of the level; both of us firing at different intervals to make an interesting beat. It wasn't perfect but interesting none the less. :)

As an aside, someone found a great SB in Shanty Town.



It involves a grenade tossed form the second level that ricochets and lands next to the lock on the door, blowing it off. This bypasses a wave of enemies and having to toss Shiva to the opposite roof.
red chamber dream
ah yeah, how does playing with shiva always there work? does she ever get in your way like ashley did, or does she just make the gameplay better?
直死の魔眼使い
I'm told Sheva makes the game fun; strategizing with her into account is enjoyable, according to my sources. She doesn't seem to get in your way.


And those same sources say the inventory system will be live with the action, so you won't have as much leisure time to deal with it as you had in all the previous games. This makes it similar to that of Castlevania: Lament of Innocence.
Not impossible
just highly unlikely
I'm not sure how I feel about the co-op focus. I can't even connect my X-Box to the internet, nevermind subscribing to Live. From what I've been hearing single player is a bit crap compared to co-op. And Resident Evil is just something that, in my mind, should be played alone or it just wouldn't have the same tension.

Having said that, since I have such a huge boner for re4 there's no way I can't get this game.
getting there...
The inventory is one of the main complaints I have. It's not that bad but I liked RE4's much better. There was something oddly satisfying about having a well organized briefcase. This game doesn't have a anything like that. It's just a realtime quick access menu. Another thing is that you can't select the items in the corners of you 3x3 square. The quick pics are for cardinal directions only.
Not impossible
just highly unlikely
This is disappointing to hear. I would reorganize my briefcase literally every single time I picked up an item. The computer just doesn't know where to put things, you see. A 3x3 grid sounds quite dull.
I personally liked Dead Space's inventory the best. RE4 required to many slots for the good weapons (rifle). Dead Space was pretty easy for weapons - only allowed 4 weapons at a time in inventory - but very difficult for ammo. Everything takes up 1 slot so very limited number of slots since different types of ammo only stack to a certain number. It makes the inventory more about ammo management than anything else.
getting there...
I loved the way RE4 handled their inventory. It made you really question whether you needed some of the bigger weapons in the game (single use rocket launcher anyone?). It brought a deep tactical feel to the game.
red chamber dream
i never even came close to running out of space in re4. main problem in re4 was not being able to fill up the briefcase.
of course, i always bought the larger cases as soon as they became available.

toozin: i've heard just the opposite— while the co-op is great if you're into that sort of thing, the single-player is just as good as ever. i mean, previous re games have had sidekick characters, so it's not like the single-player mode is anything different. it's just now you can play with someone else if you want to.
All aboard the soul train
I just played the demo.

Real-time weapon changing sucks. Bad. There's even a sub-menu in it. Oh god.

The sidekick or whoever she is... she's dumb. Ran right in front of me, and as I was afraid of killing her by shooting, the zombie with the chainsaw killed me.

Running is awkward. Multiple times did I get hit with some damn throwing hatchets because the guy couldn't dodge it. (Oh, if I had a good run button!)

In the first area, I couldn't find some damn ammo, no matter how hard I looked.

Other than that, the demo was awesome. Getting a good headshot is fun, too.
I had no internet all last week, and all I had was people saying "oh RE5 is so good, you should download it". Got internet back on friday, fired up PSN... apparently, pretty much everyone I know has a US PSN account as well because the RE5 demo wasn't available on my EU one D:

I took out my frustration via the Killzone 2 demo.
(user is banned)
thats me
"We looked how other game-designers realise their things, but I think we from Capcom are the best"

...lol
Quote from J-SNAKE:
"We looked how other game-designers realise their things, but I think we from Capcom are the best"

...lol

lol wat is amrkting i dont knowlol?
(user is banned)
thats me
(Vielleicht w端rde ich dich ja in Deutsch verstehen,Ryu?)

The game-designers of RE5 have to learn from RE4's mistakes, but judging by the videos they clearly dont do. One example:

When your enemy is running towards you, he will always stop several meters away from you and change to the walk mode. This applies to all of them. But now imagine how awesome this would be when he just runs towards you without stopping.
OK, now someone could say the game would be too difficult, but there are ways to handle this situations, for example allowing well-timed interactions when the enemy is in the running mode, or he takes more damage in a running state near you and so on.
But I think I am not the only one who think that would be some real kick ass.
All aboard the soul train
The fact that zombies are running in the first place is absurd. We all know zombies are incapable of running.
(user is banned)
thats me
Quote from Lucied Unlimited:
The fact that zombies are running in the first place is absurd. We all know zombies are incapable of running.

There are no zombies. They are capable of running, you know.
All aboard the soul train
Quote from J-SNAKE:
Quote from Lucied Unlimited:
The fact that zombies are running in the first place is absurd. We all know zombies are incapable of running.

There are no zombies. They are capable of running, you know.


Lies. LIES. All decomposed humanoids can't run! Ever!
red chamber dream
Quote from Lucied Unlimited:
The fact that zombies are running in the first place is absurd. We all know zombies are incapable of running.


everyone who says this should be smacked in the face, including you. fictional zombies can do whatever the hell their creators want them to. there's no rule that zombies must be slow; that's just how they're traditionally depicted.
One shall stand, one shall ball.
I demand logic and realism in my zombie games arkarian.

Because that's what a TRUE GAMER does.
All aboard the soul train
Quote from arkarian:
Quote from Lucied Unlimited:
The fact that zombies are running in the first place is absurd. We all know zombies are incapable of running.


everyone who says this should be smacked in the face, including you. fictional zombies can do whatever the hell their creators want them to. there's no rule that zombies must be slow; that's just how they're traditionally depicted.


Perhaps I should have put more sarcasm in the post...
Quote:
(Vielleicht w端rde ich dich ja in Deutsch verstehen,Ryu?)

I highly disbelieve that statement you quoted really came from one of Capcom's head-gamedevelopers. And even if, there's certainly no guarantee that the person really meant what he/she said.

I don't know where you found that quote, but it's most likely just a marketing statement, and should hardly being taken serious. There was just no serious point to lol at it.
(user is banned)
Edit history:
J-SNAKE: 2009-02-20 09:39:09 am
thats me
For slow-zombies-lovers. If you want the discussion to be on a silly kindergarden level, no problem: Play the beginning of RE4 and you will be told and shown these are no zombies, also they are able to speak and to plan, lol.


Quote from Ryu:
Quote:
(Vielleicht w端rde ich dich ja in Deutsch verstehen,Ryu?)

I highly disbelieve that statement you quoted really came from one of Capcom's head-gamedevelopers. And even if, there's certainly no guarantee that the person really meant what he/she said.

I don't know where you found that quote, but it's most likely just a marketing statement, and should hardly being taken serious. There was just no serious point to lol at it.

I can show you an interview video, if I feel fun to search for it again. A person who says "lol" at something must take it very serious, you know.