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Dood Trigger™
I don't think you have to backtrack a crazy distance for it.
Just had my first death. A frog grabbed Billy and ate him while I was unable to switch to rebecca or order her to user her weapon

WTF
Dood Trigger™
Yeah, the Lurker's OHKO is infamous. I just run past the frogs ever since I got eaten by one.
Is the game programmed in a way that you can only get a game over once that OHKO animation gets you? The enemy didn't even spawn on my second go so i never got to figure out if maybe the game had just switched controls automatically to the other character w/o me noticing....
Dood Trigger™
I think the OHKO animation is just that slow. Pretty sucky. I don't believe it's possible to escape that attack, but maybe I'm just not recalling correctly. It's been literally a decade since I last faced that a-hole without just running past it.
Edit history:
ryu: 2015-12-04 05:15:36 pm
Beat the game today. The final boss was pretty cool. Then our line got hit with a power outage during the credits roll... that was such a mood killer. The credits music was really good too.

I liked the game, but I'm hesistant to put it in my RE top list. Definitely wasn't a fan of the constant back and forth to carry the grenade launcher, hookshot and various ammunitions through the game. Then I feel it's a bummer that they just stopped using the leech type enemies after a while. They were really terrifying, so it's weird that they didn't show up any more after the lab part. And to top it off I would have liked another area after the sewer plant. Especially since the game was so easy during that portion, putting aisde that it was kind of a lame area for the game's conclusion. All in all it's really good despite the small issues I listed, but I won't remember much of it apart from the nice dual character system, the train part and the leech zombies.
red chamber dream
shoulda played with a guide ... the most enjoyable way to play an re game for the first time. ;)
red chamber dream
then the crappy backtracking never bothers you, and you can enjoy the good parts of the game for what they are
Dood Trigger™
Sounds like most RE Zero impressions ryu. No one likes the inventory management in this game. I do think it gets more tolerable in replays though. Knowing where to drop stuff and what to bring makes the game flow much better.

Congrats!
Thanks!

Yeah I was thinking things would get better when replaying. Now I know the grenade launcher is useless in at least the first few sections of the game, that there's enough heal items everywhere so I won't have to take those with me all the time, stuff like that.

I used to play horror games heavily with guides because I'd always be too scared to progress w/o knowing what would await me. Now that I'm capable of playing them guideless, there's no way I'm going back. >_>
red chamber dream
i use them to save time and frankly have more fun due to not needing to backtrack
Edit history:
ryu: 2015-12-05 12:12:21 pm
ryu: 2015-12-05 12:12:16 pm
ryu: 2015-12-05 12:12:16 pm
It's understandable. There's a lot of back and forth in all classic RE games due to the inventory system
And yet they didn't learn a damn thing from RE4.
red chamber dream
re4 was good but i'm not sure they could have just done that again
I would have at least brought back having a separate inventory space for key items.
red chamber dream
yeah its inventory was pretty hard to beat
red chamber dream
i really liked 5's once i got used to it though
5's is awful for single player, but amazing for co-op.
red chamber dream
i only played it single player soo
red chamber dream
oh actually i did play through most of that game coop at least once

super fun
red chamber dream
still have a shrink wrapped ps3 version because i wanted to try the motion controls, haven't gotten around to it yet though
red chamber dream
i'll get to it eventually!