Yes. Thank you so much. I'm glad I could help you guys with the spreadsheet too :)
No problem. We certainly appreciated the spreadsheet when making this.
Yeah, it's going to probably be a little easy for you... I'm going to build in difficulties soon.
So my idea for difficulties: (4 settings)
Beginner: No U/HBJ, No 21% out of bounds, basically where it is right now?
Intermediate: Chozo 21% floaty jump, more advanced sequence breaks (all 22% tricks) and maybe some easier 21% things (up to about Ice Beam probably)
Advanced: All 21% tricks apply. 21% wall crawl might be necessary. No Deep Phendrana/Magmoor without wave wallcrawl/Frigate Crash Site/Main Quarry Ice Beam.
Why: All of the above plus the wall crawls.
As it stands this isn't quite as useful as I thought it would be :( but thanks very much for the work you did.
Also, minor thing but you can get out of Frost Cave without Space Jump and gravity.
Ok, so here is the list of item requirements I came up with for the "Veteran" difficulty. This would be essentially the "medium" category. Here's the list of difficulties I have planned:
Easy: Pretty much no sequence breaks
Normal: What the current difficulty is
Veteran: Most of the easier 21% stuff. Space Jump can be almost anywhere, but won't have anything super difficult(usually have spider ball as an alternative to space jump for no space jump stuff). Will not make the player climb out of Frozen Pike, do deep mines without SJ/spider, do root cave without SJ, etc.
Hypermode: Pretty much everything, minus Life Grove 21%, Frozen Pike 21%, Plasma Processing w/o Ice Beam, Vent Shaft + PPC 21%, and other unpleasant tricks.
Why: Everything known to man.
If you have any suggestions, or find any glaring issues in item requirements, please let me know.
Fair enough. It's the difficulty you have now right?
Quote:
Normal: What the current difficulty is
Nevermind.
Quote:
Veteran: Most of the easier 21% stuff. Space Jump can be almost anywhere, but won't have anything super difficult(usually have spider ball as an alternative to space jump for no space jump stuff). Will not make the player climb out of Frozen Pike, do deep mines without SJ/spider, do root cave without SJ, etc.
Frozen pike isn't hard...just stupid because of the camera. Be sure to include VMR's on this level, and NSJ vmr's
Quote:
Hypermode: Pretty much everything, minus Life Grove 21%, Frozen Pike 21%, Plasma Processing w/o Ice Beam, Vent Shaft + PPC 21%, and other unpleasant tricks.
This sounds like Veteran Mode...hard stuff minus 21% tricks.