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move the Seed Generator.exe back a folder.  when it asks for the Randomizer location, do .\Prime_Randomizer\
Same result. Unable to read the log file. It then writes the log file to the folder, though :/
Has anyone else gotten this to work? At this point I'm not totally sure it's not just my incompetence
No, it's a bug in the code.  I'm fixing it now.
Ah, okay good. I was starting to worry that I was a complete idiot.
Edit history:
Interslice: 2015-06-21 01:05:52 pm
https://www.dropbox.com/s/dg0o5x7shsmimy3/Seed_Generator%20v0.3.exe?dl=0

Tell me if this works.

http://i.imgur.com/pdDRQEo.png same result
ok this one should work, i hope...

https://www.dropbox.com/s/2h7syj6nkx0hpb9/Seed_Generator%20v0.4.exe?dl=0
Edit history:
Baby Sheegoth: 2015-06-21 01:31:24 pm
Yes. Thank you so much. I'm glad I could help you guys with the spreadsheet too :)
Oh wait fuck, this is going based on your guys skill level isn't it? :(
Edit history:
Interslice: 2015-06-21 01:35:33 pm
Quote from Baby Sheegoth:
Yes. Thank you so much. I'm glad I could help you guys with the spreadsheet too :)


No problem.  We certainly appreciated the spreadsheet when making this.

Yeah, it's going to probably be a little easy for you... I'm going to build in difficulties soon.
Edit history:
Baby Sheegoth: 2015-06-21 01:54:52 pm
Baby Sheegoth: 2015-06-21 01:42:41 pm
Quote from Interslice:
Quote from Baby Sheegoth:
Yes. Thank you so much. I'm glad I could help you guys with the spreadsheet too :)


No problem.  We certainly appreciated the spreadsheet when making this.

Yeah, it's going to probably be a little easy for you... I'm going to build in difficulties soon.

So my idea for difficulties: (4 settings)

Beginner: No U/HBJ, No 21% out of bounds, basically where it is right now?

Intermediate: Chozo 21% floaty jump, more advanced sequence breaks (all 22% tricks) and maybe some easier 21% things (up to about Ice Beam probably)

Advanced: All 21% tricks apply. 21% wall crawl might be necessary. No Deep Phendrana/Magmoor without wave wallcrawl/Frigate Crash Site/Main Quarry Ice Beam.

Why: All of the above plus the wall crawls.

As it stands this isn't quite as useful as I thought it would be :( but thanks very much for the work you did.

Also, minor thing but you can get out of Frost Cave without Space Jump and gravity.
Edit history:
Interslice: 2015-06-21 02:17:11 pm
How many etanks for VMR for each difficulty do you think?

Also, is there a list of items that can be grabbed in SW from Main Plaza tree?
Quote from Interslice:
How many etanks for VMR for each difficulty do you think?

Also, is there a list of items that can be grabbed in SW from Main Plaza tree?


It's on my spreadsheet. Only the artefact of Chozo, Wild, Spirit, maybe one or two more of the big ones.

And Beginner would need 6... maybe 5, Intermediate would have 4 and Advanced could probably do 3, only with charge beam though.
Also depends on if you have space jump or if there are any etanks or any other items along the way.
Only thing Space Jump affects is you cant do a 3 etank run, you can do a 4 tank one without Space Jump
Also I'm assuming you're counting vmr as "without wave"
Yes, I all ready have magmoor south as requiring no e-tanks.
Also, an option for hard mode randomizers would be nice. This would mainly affect any seeds that have a VMR
Edit history:
Baby Sheegoth: 2015-06-29 10:11:43 pm
0 people have completed a hard mode randomiser
Edit history:
Interslice: 2015-07-03 11:34:55 pm
https://docs.google.com/spreadsheets/d/11KaAcp008esAAYXJBCStZmu-C-iqN8z8wiXZlbri-y0/edit?usp=sharing

Ok, so here is the list of item requirements I came up with for the "Veteran" difficulty.  This would be essentially the "medium" category.
Here's the list of difficulties I have planned:

Easy: Pretty much no sequence breaks

Normal: What the current difficulty is

Veteran:  Most of the easier 21% stuff. Space Jump can be almost anywhere, but won't have anything super difficult(usually have spider ball as an alternative to space jump for no space jump stuff).  Will not make the player climb out of Frozen Pike, do deep mines without SJ/spider, do root cave without SJ, etc.

Hypermode: Pretty much everything, minus Life Grove 21%, Frozen Pike 21%,  Plasma Processing w/o Ice Beam, Vent Shaft + PPC 21%, and other unpleasant tricks.

Why: Everything known to man.


If you have any suggestions, or find any glaring issues in item requirements, please let me know.
funny, i dont see any downloads for it...
Quote from Interslice:
Will not make the player climb out of Frozen Pike,

the only time this happens is entirely the player's fault, they can open Research Lab Hydra and avoid this.

Quote from Interslice:
minus Life Grove 21%,

Okay.

Quote from Interslice:
Frozen Pike 21%,

Why? This is so easy

Quote from Interslice:
Plasma Processing w/o Ice Beam,
also not particularly difficult assuming you have Space Jump

Quote from Interslice:
Vent Shaft + PPC 21%,

Really not super hard either. I would expect it to be included on this level...
Quote from JustinDM:
funny, i dont see any downloads for it...


I've not made a new build yet.  I want to make sure the item requirements are appropriate before I implement them.
Well they definitely need work. My input:

Quote:
Easy: Pretty much no sequence breaks


Fair enough. It's the difficulty you have now right?

Quote:
Normal: What the current difficulty is


Nevermind.

Quote:
Veteran:  Most of the easier 21% stuff. Space Jump can be almost anywhere, but won't have anything super difficult(usually have spider ball as an alternative to space jump for no space jump stuff).  Will not make the player climb out of Frozen Pike, do deep mines without SJ/spider, do root cave without SJ, etc.


Frozen pike isn't hard...just stupid because of the camera. Be sure to include VMR's on this level, and NSJ vmr's

Quote:
Hypermode: Pretty much everything, minus Life Grove 21%, Frozen Pike 21%,  Plasma Processing w/o Ice Beam, Vent Shaft + PPC 21%, and other unpleasant tricks.


This sounds like Veteran Mode...hard stuff minus 21% tricks.

Quote:
Why: Everything known to man.


Good.