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Quote from 072:
Torvus gives you that classic feeling of traveling deep into the planet. Prime had it with Phazon Mines and possibly magmoor-- those elevators last a long time. But MP3 was mostly surface travel, and that's what made the game seem so shallow.


Yeah. In Metroid Prime you could seriously get so lost you would take like an hour just to get back to your ship. Maybe I'm one of the rare gamers who think that is badass. It felt like you really were deep deep within the planet when you were deep within the Phazon Mines and you had to take like 3 elevators and cross like 15 rooms to get back to the surface. Of course this is all my experience from the first play through. After playing the game a million times and of course using sequence breaks here on the site the game feels much smaller lol.

Anyway though MP1 > MP3 > MP2. Prime one just has amazing gameplay, style, and is so enjoyable for me. Oh and beam system/visor system in Prime one kicks corruption's stupid beam stacking ass. Corruption is great but lacks a little bit of the style from MP1 as you said with the Phazon Mines and Magmoor. Always being within maybe 5 rooms of Ship Access (command visor etc) makes you feel less desperate.

Prime 2 had a few issues with me. First the dark world concept is one I don't ever enjoy much. It was good in Zelda 3 but beyond that I don't like it much. In Echos I really just hate it because it forces you to do a lot of backtracking across content that is the EXACT same but "dark". There is hardly ever any variation in the terrain or areas and the fact that you took damage when not in a light beacon was really lame. The game was actually more story based than prime 1, more challenging along, and may have had slightly better graphics but as many people have said it just didn't feel quite as good as Prime 1.
beam stacking is bunk unless you can toggle equipment.
red chamber dream
Yeah; initially I thought that was how Corruption was going to be, and I was stoked. I don't even consider the Beams/Missiles in Corruption "stackable" at all. The new ones just replace the old; you can't do any of the interesting combinations like in Super.
i like all three games about equally :P

Prime was the original, and had the instant magic of being fresh and so metroidy, but the beam system was a bit one-sided and the artifact hunt was really  bothersome.
Echoes had the ammo system which i liked, and had some nice bosses, but had stupid methods of restricting access such as translator doors, and another artifact hunt
Corruption had good aiming controls and lots of variety, but was really easy and hypermode broke everything that was supposed to be hard (except dark samus), and the motion controls were often unresponsive. Beam stacking was good, except toggling would have been nice (as would upgrades that actually did something different instead of just allowing missiles to be fired in hypermode)

Although to answer the question of this thread, i think i like prime 2 a little more because of the glaring issue of hypermode in prime 3
Quote from Arkarian:
Yeah; initially I thought that was how Corruption was going to be, and I was stoked. I don't even consider the Beams/Missiles in Corruption "stackable" at all. The new ones just replace the old; you can't do any of the interesting combinations like in Super.


not like if there would be any interesting combos even if you could turn them on/off... the only beam combo you can't already use in Corruption is Nova without Plasma, and there's not much room for missile combos either. Beam stacking's still bunk unless there's more than two beams.
Quote from Arkarian:
I personally think (minor Corruption spoiler referencing an area)
Skytown was done really poorly in Corruption. It took up too large of a portion of the game, and traversing it was really time consuming and confusing. The whole "omg floating in the sky" thing got old fast; I'd much rather be exploring some actual terrain for the majority of the game.

I agree 100%.
It also didn't feel very real or useful.  The zipline cables were especially annoying.  Bear in mind that despite my best efforts, I have yet to play a full game of MP2 without a bottomless pit respawn, and when I seen Skytown I about darn near cried imagining how hard that would be now.
OH ****!!!!
Quote from Arkarian:
Quote from Prime Hunter:
Quote from Mr. Shadow:
MP2 however introduced us to something new, an ammo system. In MP as soon as you got the plasma beam, the game was basically over as ridleys boss battle was ridicoulsy easier then it should have been and just about every single enemy was dead in about 3-4 hits.


But if you think about it, the same thing happens in the 2D games as well: Get either the plasma beam/screw attack, and things will die. Simple as that. Yet nobody thought anything of it then.


Exactly. This is a good thing in games; it's a reward for the player when they make it through the game.

Mr. Shadow: You're definitely in the minority when it comes to opinions of the ammo system: I think a lot of people consider it one of the greatest banes of Echoze-- personally, it killed my experience with the game.
I'd also argue that Ridley was extremely hard the first time I fought him (died three times iirc); the Plasma Beam in no way made the battle easy.

It was easy to me, never died once and i hade to discover how to use missles in a rapid fire suscesion on my own.


Quote from AssA:
But still, the annihilator beam made things equally easy. The lower your ammo count got, the more generous enemies started to become as far as ammo drops were concerned, so running out generally didn't happen.
As for MP3 being better than part 2, I think Mr. Shadow summed it up nicely - But Corruption blows Echoes out of the water, yet cannot achieve the same magic from Prime in my opinion.


Perfectly put^_^, though i could never get enough ammo for the beams then i used.


Quote from Paraxade:
Mr.Shadow: So basically the fact that the final weapon (which you don't need to use) is completely useless made Echoes more challenging?

Yeah because people are going to keep using this weapon until they figure it how hard it is. Then they will probally challenge themselfs on that by only using that beam, like people who go for %runs but now they decide to use only this beam for the remainder of the game. How about you try that?
[ M a n a t e e ]
Quote from Arkarian:
Yeah; initially I thought that was how Corruption was going to be, and I was stoked. I don't even consider the Beams/Missiles in Corruption "stackable" at all. The new ones just replace the old; you can't do any of the interesting combinations like in Super.
You can still weld and burn things once you get Nova Beam, even though the only property it has is piercing Phazite.  It adds onto plasma--it does not replace it.
Quote from Dazuro Ghenari:
You can still weld and burn things once you get Nova Beam, even though the only property it has is piercing Phazite.  It adds onto plasma--it does not replace it.


It is still pretty stupid. I really enjoyed being able to switch beams for different puzzles, doors, and creatures in Prime and in Echos even. I just thought they sorta removed one of the best features of Prime.

I also miss the true thermal and xray visors. To me the command visor is completly lame. It should have just been an additional button or a button combination to activate. No need to waste a visor. The Xray visor can't really be used for anything more than solving a 2-3 puzzles and helping you defeat ridley. It just seems so lame when compared with Prime's Xray visor and Thermal visors. I used to swap over to those different visors just to see what different areas looked like with them on. You could play through most of the game with them on as well. Corruption...not so much

Oh and for those who've played through prime 2, dark visor is also completely lame.
Quote from nate:
beam stacking is bunk unless you can toggle equipment.
I found MP3 to be much more fun than Echoes.  The dark world in Echoes just lacked something.  It just didn't fit in with the Metroid universe imo.  The multiplayer was completely out of place and seemed silly that there was even an option for it.  There are 5 minor complaints I have about MP3 though.

1. Spinners are more annoying. 
2. A few too many ziplines. 
3. Can't skip cutscenes until the game is completed, and even then, you can only do it on that same file unless you copy it over.
4. Easier than MP1 and MP2. 
5. Loading rooms seems to take longer than it did in MP1 and MP2.  Then again, some rooms in MP3 are far larger. 
red chamber dream
Quote from logitechSDAZ:
3. Can't skip cutscenes until the game is completed, and even then, you can only do it on that same file unless you copy it over.


You can't just press the – button twice? That's sort of the standard for every Wii game.

Quote from logitechSDAZ:
4. Easier than MP1 and MP2.


Have you tried Hyper difficulty? That's supposedly pretty hard.
Well, I might as well rant about everything I disliked about MP3.

-only 2 beams... and okay, sure, they're stackable, but there's no point in that if you can't toggle on and off your beams...

-only PED suit. Big big dissapointment. Ugh...

-Hyper Mode. Completely kills all the necessity of using weapons. There could've been a much better system to balance it out.

-Difficulty. They practically put the missile expansions in front of your face... and the Bosses were:

A) Hyper Beam it
B) Grapple armor off
C) Attack weakspot for M-M-MASSIVE DAMAGE.

-Story. Blegh, MP1 and MP2 built up all this good story, and MP3 failed epicly at putting concluding it. Wow, I beat za Phazon Motha Brain, now every Phazon in existence is gone too.

-Crappy worlds.

Bryyo was a nice mix of everything, but rather short. The first area gives off a Chozo Ruins kind of feel. Bryyo Fire gives off that nice firey feel too, but Bryyo Ice was just... I mean, it was a beautiful place with a lot of potential, but it was thrown in there for fanservice as an excuse to not create a Phendrana-esqe area. At least put some enemies there, come on Retro...

Elysia was cool at first... until it was the same thing all freaking everywhere. I don't think I need to go further on this one.

Pirate Homeworld was, eh... Just a big hunk of buildings with acid rain everywhere. And orange. Lots and lots of orange. You'd think they'd have better security in the Pirate 'Homeworld'.

Norion was the most pointless thing ever. I don't need to continue on that.

GFS Valhalla had the nice Wrecked Ship feel to it ( without any water though :'( ) but the Energy Cell quest was just ridiculous. It's like Retro thought we enjoyed collecting 20 thousand keys in MP2, now we're collecting Duracells, what the heck?

Phaaze also had a lot of potential. A lot a lot. Phazon themed areas and buildings and stuff could've been awsome... but... it instead was just a 'last level' area that you run through quickly.

-Lack of character developement. Come on, you introduced 3 bounty hunters to us Retro. And they all get like 5 lines, and all die in a rather predictable way... and they didn't even come back as Dark versions of themselves, which would be cliched, but cool nonetheless. >_<

-Short. Eh... yeah. What the heck was this game delayed for...?

-Friend Voucher system. If you're not going to give us a multiplayer, instead you're going to make us force people to buy this game and send us virtual points? WTF?

-Samus's ship. I was expecting... something a lot better. There's only like 5 times you need the Ship in the game, to blow up some walls/buildings and lift up the bomb components (which are oddly sitting in the middle of nowhere for some reason). Uh, yeah...

-X-ray visor. "Wait, don't I already have like 3 of these?"-Samus Aran


I could go on but there isn't much left to say. I was utterly dissapointed by MP3. It's still fun and all but... eh... MP2 at least had good music
coral to complement blue
Lack of character development?
Edit history:
logitechSDAZ: 2007-11-09 08:01:21 pm
Yeah, I've played hypermode.  It still didn't seem as hard as MP1 and MP2 on the hardest difficulties.  No boss in MP3 was a pain in my side like Boost Guardian in MP2.  Phaaze was somewhat tough on hypermode though.  So wait...you can just press the minus button twice to skip cutscenes?  I thought you couldn't skip cutscenes until you beat the game 1st.  I use the B button to skip cutscenes.  If you press B and attempt to skip a cutscene on an uncompleted game file, it won't work.  I haven't tried pressing minus twice though on an uncompleted file. 

EDIT: Arkarian - I just started a new file.  Unless I'm missing something, you can't skip cutscenes on an uncompleted file.  I pressed minus button twice as well as every other button. 
Edit history:
Baby Sheegoth: 2007-11-09 08:17:49 pm
Quote from Fano7:
MP3 is better IMO.

Also, why isn't this a poll?
PAGE BREAKER
Ready and willing.
Because there isn't really a reason for it to be?
i don't know of any games that let you skip cutscenes by pressing - twice except TP... what games are you talking about, Ark?

I guess they just don't want people to accidentally skip cutscenes on their first playthrough. Still really annoying if I want to start a new file and I don't want to watch cutscenes but I don't have any files at the end of the game... and even if I do I need to fight the final bosses again. :\
My biggest dislike of Echoes is the Beam Ammo System. This isn't T2: The Arcade Game, it's METROID.

I like Corruption far better than Echoes, although it has some things that just irk me such as the constant nagging about where you are supposed to go. That's fine the first time through, but every other time it is just annoying.

That said, the game is a lot of fun and I can't stop playing it for very long. :)
red chamber dream
Quote from MM805:
And orange. Lots and lots of orange.


Ugh. Yeah. That was definitely my least favorite part about the entire game (Bryyo also had a lot of orange). It just made everything look the same and boring.

Quote from Paraxade:
i don't know of any games that let you skip cutscenes by pressing - twice except TP... what games are you talking about, Ark?


Not sure lol. I swear I've seen that in another game besides TP, though, and I swear I remember reading somewhere that that was a feature Nintendo intended to be implemented into every game with long cutscenes. Perhaps I'm mistaken, though.
iirc that was the case in re 4, though iirc i only had to press it once.
(user is banned)
Edit history:
Yoshi348: 2007-11-10 12:53:41 pm
OH ****!!!!
Quote from MM805:
Well, I might as well rant about everything I disliked about MP3.

1-only 2 beams... and okay, sure, they're stackable, but there's no point in that if you can't toggle on and off your beams...

-2only PED suit. Big big dissapointment. Ugh...

-3Hyper Mode. Completely kills all the necessity of using weapons. There could've been a much better system to balance it out.

-4Difficulty. They practically put the missile expansions in front of your face... and the Bosses were:

A) Hyper Beam it
B) Grapple armor off
C) Attack weakspot for M-M-MASSIVE DAMAGE.

-5Story. Blegh, MP1 and MP2 built up all this good story, and MP3 failed epicly at putting concluding it. Wow, I beat za Phazon Motha Brain, now every Phazon in existence is gone too.

-6Crappy worlds.

Bryyo was a nice mix of everything, but rather short. The first area gives off a Chozo Ruins kind of feel. Bryyo Fire gives off that nice firey feel too, but Bryyo Ice was just... I mean, it was a beautiful place with a lot of potential, but it was thrown in there for fanservice as an excuse to not create a Phendrana-esqe area. At least put some enemies there, come on Retro...

Elysia was cool at first... until it was the same thing all freaking everywhere. I don't think I need to go further on this one.

Pirate Homeworld was, eh... Just a big hunk of buildings with acid rain everywhere. And orange. Lots and lots of orange. You'd think they'd have better security in the Pirate 'Homeworld'.

Norion was the most pointless thing ever. I don't need to continue on that.

GFS Valhalla had the nice Wrecked Ship feel to it ( without any water though :'( ) but the Energy Cell quest was just ridiculous. It's like Retro thought we enjoyed collecting 20 thousand keys in MP2, now we're collecting Duracells, what the heck?

Phaaze also had a lot of potential. A lot a lot. Phazon themed areas and buildings and stuff could've been awsome... but... it instead was just a 'last level' area that you run through quickly.

7-Lack of character developement. Come on, you introduced 3 bounty hunters to us Retro. And they all get like 5 lines, and all die in a rather predictable way... and they didn't even come back as Dark versions of themselves, which would be cliched, but cool nonetheless. >_<

8-Short. Eh... yeah. What the heck was this game delayed for...?

-9Friend Voucher system. If you're not going to give us a multiplayer, instead you're going to make us force people to buy this game and send us virtual points? WTF?

-10Samus's ship. I was expecting... something a lot better. There's only like 5 times you need the Ship in the game, to blow up some walls/buildings and lift up the bomb components (which are oddly sitting in the middle of nowhere for some reason). Uh, yeah...

-11X-ray visor. "Wait, don't I already have like 3 of these?"-Samus Aran


[spoiler]I could go on but there isn't much left to say. I was utterly dissapointed by MP3. It's still fun and all but... eh... MP2 at least had good music

1-Actually much better, now the plasma beam has full range capabilitys.
2-Yeah i was hoping for more but they already used the phazon suit before so....
3-It has enough limits so its not TO bad but still its like getting the plasma beam in MP, everything dies in 3-4 hits. laugh new
4-Yeah after like the first boss you kinda become friendly with the plus button.
5-Well phaaze is gone since 313 was linked to the planet and that mean total destruction for phazon everywhere.
6-I can only agree with you on bryyo and the pirate homeworld. Nourian was their to practice all if samus's signature moves and get used to the controler and i though the ridley battle and everthing leading up to that build up the epicness although a bit to soon. And yes way to much orange and he galaxys worse security system. =D&gt; Everything else flowed soomthly until i had to look for the duracell batterys of awsomeness #-o
7-i liked how rundas got more screen time (check out my rundas thread) i hate gandrayda, whenever she grabed me and i had to shake me wii remote to get her off me i wish i could just use the numchuck to give her a left hook. =D&gt;
8-i know really? ](*,)
9-maybe they'll a better game will be made with all the money they make.
10-Its better then having to go all the way to one coner of the world to save and crap, it was also used alot more times then you have stated.
11- laugh new Doesn't she have like 5 plasme beams already? laugh new
I'm in that group of players who rate MP1 highest, then MP3, then echoze. If there's one thing I thought the first two had that corruption didn't, was that I felt compelled to play them through and finish them, day in day out. I didn't get that with corruption. That may be because I played a nine hour stint on the day of the UK release, and caused aches in my left elbow from all the grapple lassoing that lasted days.

I'm not sure what it was, but something about MP3 does seem lacking, something in the story. I wanted to find out where the chozo went after the tallon IV incident. And Elysia was lame. I think part of why the worlds seemed so shallow is because you only touch on the surface of each planet, rather than the previous methods of discovery (excepting Hunters) where you travel across different areas of one world.

The weapons were a shame as well, I was hoping for SM style weapon stacking, but instead they spread out what you might call the different elements of samus arsenal. Wave Beam became grapple voltage, and ice missiles made a shameful return, at least there was a reason for using them in fusion.

A primitive metroid prime type fight would've been interesting as well, while on phaaze there are the remains of what scans describe as creatures similar to the one in the tallon IV crater.

Retro keep putting in pseudo information about future games in the prime games as scans though. There was the scan in the first prime about hunters, and then the dread one in corruption. Hopeful news though, I believe most people had left dread for dead, perhaps that was why it was put in.
red chamber dream
Quote from Demonic18:
Wave Beam became grapple voltage

...

Quote from Demonic18:
ice missiles made a shameful return, at least there was a reason for using them in fusion.

I thought they were a great, creative way to basically do the Ice Beam again without actually doing the Ice Beam. They worked wonderfully, unlike most of the other cheap items.
Pi-Face
Quote from Demonic18:
ice missiles made a shameful return, at least there was a reason for using them in fusion.

I thought they were a great, creative way to basically do the Ice Beam again without actually doing the Ice Beam. They worked wonderfully, unlike most of the other cheap items.

[/quote]
I didn't find them that useful, but they were fun. Freezing a Reptilicus after it throws the boomerang? Props to Retro for giving you a bonus for that!