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vykan12: 2008-07-03 03:28:03 am
An accurate missile shot sounds like the best option.

Oh, and as promised, I made a vid for the hp glitch, which has relevance to my run.



And that's pretty much it for me in terms of MP3 for now, I did my best to revive these boards and encourage some runs, so hopefully something new might spring up by august when my FE10 run will likely be finished. I guess I might add some more tricks to the site submission topic if FE10 becomes too frustrating.
Every Bit Counts
Wow I haven't posted over here in a long time. Anyways, this run (I haven't watched it all yet) has inspired me to finish my low % hyper (I was somewhere on the Pirate Homeworld I think). But I have no clue why I just stopped playing. I think its because it doesn't have such a high replay value as the other metroid games. But I think I will try to finish my run and try to do a no space jump run just for the heck of it (even though you start out with space jump it might be fun not to use it unless you need it). I'm making a list of the rooms you need it in. The first two rooms are Generator A and Generator C on Norion (no way to get to the outer ledge from the center platform with a space jump :(). I might even finish that 100% run that I started.
The last battle is quite easy actually. aurora tends to spit out DS's like theres no  tomorrow when he's attached  laugh new and for the second phase, when hes on the ground, try to hit him as much as possible, but if you can't; get in the morphball and activate CRAPPY D3TH BALL OF DEWM so you metre doesnt rocket like a boeing. then he's using the quad lasers unattached, dash behind him and unload a fully charged shot and then a missle if you can. I beat it on hyper with 5 tanks without it even approaching half.