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Heavily improved Berserker Lord fight (2 rounds for the armor of course)

¯\_(ツ)_/¯
Quote from vykan12:
Skipping who? Ridley? Or the aurora unit? I'm confused  aiwebs_016
He's talking about skipping the Phaaze monster. I remember reading something about that, too.
Quote from vykan12:
Also, I noticed in one of your vids you did some weird scanning trick to trigger landing site A opening early.

http://files.filefront.com/ship+grapple+dockavi/;8738169;/fileinfo.html

Have you looked at finding a way to do this fast enough to be a timesaver, or is it one of those "useless glitches"?


No, someone made a thread a while back asking how to scan those things since you can't once you receive the transmission. The video just shows that; it's not a glitch, timesaver, or sequence break.
plasma beam v.2.0
Quote from Paraxade:
Quote from Dark Phoenix:
as i said, use the xray visor to find the real her.  then just blast her.


It's better to take out the clones first, then focus on the real DS.

Also every time DS splits into clones, the real one is always the one on the left. Every time.

nope, mines always right first then center/northmost every time after.  and the clones go away when you knock her out of that pattern so i find it faster to hit her and avoid the others.

as for skipping the monster, i fell through the floor once if that helps the rumor...

much better 'zerker fight.  :-)
Anywhere, everywhere
Quote from kip:
well, there was talk about skipping him a long time ago. I never knew how to do it, so I never got a vid or anything though. Every time I was gonna fight him, I would just do weird stuff while falling down the shaft and hope it happened. Was that ever explained?
You can't skip the five eyed freak. The only monster you can skip is the one that grabs the morph ball.
Edit history:
vykan12: 2008-06-28 12:43:16 am
Ok, finished re-doing all my segments, though seg 8 will take about 4 hours to encode. Improvements were:

Seg 1- 10 seconds
Seg 3- >90 seconds
Seg 4- ~40 seconds
Seg 5- ~40 seconds
Seg 7- 6 seconds
Seg 8- 136 seconds (also beat craztad by about 84 seconds)
----

~322 seconds, which is over 5 minutes saved. Now the whole run is respectably fast and encoded in HQ, so no excuses but to take on phaaze again.

Edit: Just found a better way to mash A, so I'll be able to get past "the head" now. My cursor problem occured again during my latest encounter, and even then I got REALLY close, so I'm pretty confident right now.

Edit 2: Damn, I just got it, but as I was falling towards victory, the bastard hit me anyway! I have it recorded too, just so you can enjoy my shame :P
Most optimized segment in my run



And the promised "head" battle last second failure >_>

http://files.filefront.com/giganticenemyheadphaazemp4/;10832260;/fileinfo.html
Quote from vykan12:
Most optimized segment in my run

I am speechless.. That was really good vykan! All the tricks you performed in that segment looked smooth and executed fast. But what happened in the end? I hope to see your run submitted to SDA, or I'll simply cut your balls off  aiwebs_016
What about the end? The terminal fall's supposed to save time, though the morph ball isn't supposed to stay on the pipe thingy that long, merely scrape it.
How about a normal 100% after you finish this?
Edit history:
vykan12: 2008-06-28 06:25:19 am
Quote:
I am speechless.. That was really good vykan! All the tricks you performed in that segment looked smooth and executed fast. But what happened in the end? I hope to see your run submitted to SDA, or I'll simply cut your balls off 


Thanks! Didn’t expect that kind of response, since I’m not exactly Zoid or anything.

Quote:
How about a normal 100% after you finish this?


I’m pretty sure I just said in the %/time/diff topic that I was going to do an unrecorded hyper mode 100% run to see what time I could get while simultaneously getting a feel for a 100% run. Are you saying I should do normal 100% for SDA? I can’t do anything metroid related for SDA until I finish my Fire Emblem 10 run, which is going to start in 3 days and could easily take a month to complete.
Quote:
Are you saying I should do normal 100% for SDA?

Reasoning is that any% is in the works, 22% would be meh (unless it was a special type run like paraxade's SS).. 100% though, I feel like it would best show off all the finds of the game. There's a lot of unused stuff out there that's 100% only. It'd just be cool to see all that again, plus there's potential to find stuff along the way.

But didn't know about the FE thing.. I guess it will take a while if you use battle saves and stuff.
Edit history:
vykan12: 2008-06-28 09:21:00 pm
Another 2 hours of phaaze gone, still stuck on the same sucker.

I'm seriously considering using some sort of tool that could function at turbo pressing A. If I honestly lose hope, I'm doing this with my wii remote:

Would like some opinions on this:

Actually, they seem about the same to me. I can't really see any difference between them. If there is one, it is minimal enough that I can't pick it up at all.
I got the spoon tapping method to work, but failed near the end on the last room grin new I'll add the link in an edit as soon as it finished uploading.
Yeah, I'm at Phaaze on my own run now (3:35 time before arriving there) and I only made it to him once due to taking a while to figure out how to get through the three floors with the hoppers. (Where you use the Hyper Ball to take out the orbs on the ground on each floor) I was lucky enough to get past him by spamming the beam on my own, and I could tell he was about to take a chunk out of Samus if I was a second or two slower than I was.

Speaking of which, time to take a few more stabs at that. Farthest I got in the one time I made it to the bosses was having AU 1 down to about 1/4 health. I am dreading taking on AU 2 like this, but I will keep trying. You haven't managed to get to them yet, right? Still stuck on five-eye for the most part? At least you appear to have found a way past him though, which is good. Can't wait to see your final time and compare to what I will end up with. Unless I somehow manage to get a much faster boss battle segment I expect I'll be about 10-15 minutes behind you and hoping to stay under 4 hours.
Edit history:
vykan12: 2008-06-29 03:13:51 am
Okay, here's my failed attempt.



If you're doing phaaze at the same time as me phunter, we've GOT to help each other with tips and such as much as we can, because, you know, I like my sanity and I'm sure you're just having a BLAST with this as well. I'll go through some stuff:

-First two rooms are pretty basic.

-In the third room, you can spring sj to save time. You also might want to grapple an enemy to heal before the descending morph ball puzzle (where you burst a bunch of red things)

-In the room after the morph ball puzzle, I generally just clear all the enemies until I can make a mad dash at the next room.

-In the room with the hoppers, clear the first floor normally. Then backtrack 2 rooms so that a certain enemy sucks away all your phazon damage.

-Return as fast as you can to the second floor of the hopper puzzle. Right now I find that killing one hopper is your best bet, as killing 2 respawns them and killing none incurs too much risk. You'll also want to spring ball like crazy, sometimes over hoppers themselves in order to avoid damage.

-For the fall into that round creature, I find your best chance of escaping his grasp is trying to boost both into him and on your way up after ricocheting. I think the extra height lets you separate far enough from the claw thing he grabs you with.

-In the room where it's mandatory to kill a bunch of hoppers, I generally use charged shots and jump around like mad, adding in the occasional dash. Other than that, you just have to passionately want to survive as sometimes a single hit will bring upon your fate, assuming pick-ups are mean.

-Head is a pain in the ***, I won't suggest my spoon method unless it proves to work for me consistently (though 1/1 is always awesome).

-Haven't passed the final room, though I think I paid too much attention to the metroids and should've put more time into getting refills in the previous room.

Quote:
Speaking of which, time to take a few more stabs at that. Farthest I got in the one time I made it to the bosses was having AU 1 down to about 1/4 health. I am dreading taking on AU 2 like this, but I will keep trying.


Why didn't you leave your game on? You can retry from Dark Samus onwards as much as you like, I don't see why you'd let that opportunity go and have to deal with phaaze more than you need to. Did someone shut the power off?

Quote:
Can't wait to see your final time and compare to what I will end up with.


Lolwhy?

And no offense but AU1 is the easiest of the 3 bosses, and it's quite possible to actually recover hp in the fight. However, I'll give that a laser hit = instant death.

Oh, and I remember kip saying screw attack wasn't needed in phaaze. Wouldn't that mean there's a timesaver in the room before the hopper 3 story puzzle?
The first time I got to DS and the AU was sometime early this morning, and my family doesn't leave systems on for hours at a time if nobody is playing them. But I managed to get back to DS after about 45 minutes or so once I started up again, so it wasn't too bad. I managed to get to the AU again about 20 minutes ago, and after fighting it for a while got to AU 2 before dying with it down about 1/2 way. (I took a hit when it was shooting the ground blast at me and lost a good portion of my own health.) Seeing as it's 4 AM where I live it's time to go to bed so I can't try again.

As for Phaaze itself, here's what I tend to do:

- First Room: Boost to the Grapple creature and take care of it.

- Second Room: Boost to the ledges, jump up the platforms after the Hyper Missile, and Hyper Grapple one of the creatures if I need to.

- Third Room: Take out the orbs with Hyper Ball and get a recharge from the creature below.

- Forth Room: Jump off the ledge and point towards the Hyper Missile and shoot it while in the air, Screw Attacking to the ledge. Take out any Metroids and the exploding creature to regain some energy.

- Fifth Room (Orbs & Hoppers):
First Floor - Boost into the mini-hoppers and Hyper Ball the orbs, making sure to leave one orb until another set of hoppers show up so I can grab their health refills after they explode along with the creature in the center.
Second Floor - Spring around like crazy while using Hyper Ball on the orbs and the hoppers if they get close enough. I think you take more damage from them if you run into the hoppers rather than being shot by them. I've tried boosting around the room to damage the hoppers and get away from them at the same time, but it's too crowded in there and I either mess up or end up in one of those plants that slow you down on accident.
Third Floor - Take out the orbs while getting a recharge from the creature. I make sure here to be completely clear before falling towards the mouth creature below.

- Sixth Room - Boost towards the doorway and Hyper Ball it to death. One time I fell into the mouth creature in the previous room but managed to survive by destroying the plants and Metroids in here to get energy, so even if you screw up there's still a slim chance of survival.

- Seventh Room - Defeat the hoppers with fully charged shots and jump around to avoid them. I try to stay at the back wall so none pop up behind me. Afterwards, I spam the beam at the five-eye and survive taking a bite from him.

- Eighth Room - Two Hyper Missiles at the red floor gets me though quickly enough. You could probably kill the Metroids for energy if you needed to.

- Last Room - I take out the three Metroids first so they don't bother me, collecting their energy in the process. Any time they show up I stop attacking the larva and take care of them so they don't distract me. As for the larva, about 4 fully charged shots should be enough to take it out I think. I got lucky last time and it stayed on my side of the room since I got off two fully charged shots and a few normal shots before more Metroids showed up and it didn't cross over and allowed me to fire another charged volley at it.


I don't think I left anything important out in all of that.


And what's wrong with comparing times? I like being able to compare my skills to everyone else around here, but maybe that's just me. Speaking of which, I will NEVER understand how Paraxade was able to do all of THIS in a single segment attempt (With a few checkpoint deaths near the end if I remember right) AND get the time he did. I consider myself pretty good at this game, but I will never be THAT good at it.
For the fourth room, there's a sneaky little double jump you can do to skip ever having to screw attack and it DOES save time. Pretty repeatable too, I might as well add the two phaaze timesavers to my filefront page.

Quote:
Fifth Room (Orbs & Hoppers):
First Floor - Boost into the mini-hoppers and Hyper Ball the orbs, making sure to leave one orb until another set of hoppers show up so I can grab their health refills after they explode along with the creature in the center.


This will save me so much time. Thank you!

Quote:
- Sixth Room - Boost towards the doorway and Hyper Ball it to death. One time I fell into the mouth creature in the previous room but managed to survive by destroying the plants and Metroids in here to get energy, so even if you screw up there's still a slim chance of survival.


I've been having a lot of trouble with this sucker, but I'm pretty sure I have a 100% method now. Boost until the camera angle changes, then hold up while boosting whenever possible. The timing of when you hold up is what's important.

Quote:
Seventh Room - Defeat the hoppers with fully charged shots and jump around to avoid them.


I've been dying here a lot too lately. I think it's better to jump as a reflex to enemy attacks (as anxiety inducing as that is) rather than as much as you can, and perhaps it might be a good idea to spread the charge beam rather than focusing on individual enemies. I also like to missile shot if I desperately need an enemy dead for a refill.


Quote:
I try to stay at the back wall so none pop up behind me.


It might actually be possible to spring sj up to the higher ledge behind that wall, which would be a huge blessing.

Quote:
Eighth Room - Two Hyper Missiles at the red floor gets me though quickly enough. You could probably kill the Metroids for energy if you needed to.


I'm not sure that the trade-off there is positive. I think the refill from the plants should be enough, I mean I came close with just 1/3 refills and was panicking like crazy at the end.

Quote:
Speaking of which, I will NEVER understand how Paraxade was able to do all of THIS in a single segment attempt (With a few checkpoint deaths near the end if I remember right) AND get the time he did. I consider myself pretty good at this game, but I will never be THAT good at it.


I accuse him of being a cyborg programmed to own Metroid games :P
Sorry for the double

Just practiced again for an hour (man, this is turning into a day job!) and I found some really sweet stuff:

-In the hopper room with the red orbs, killing 2/3 hoppers is your best bet. I used that approach and just beat this room 5 times in a row. Maybe I'm getting extremely lucky because I remember killing 2/3 hoppers before and they spawned immediately, whereas now they're not spawning at all.

-For the ground monster that eats you with its lone tentacle thingy, I was wrong about holding up; the important thing is to boost at the right time, which will work even if you hold up the entire time. Pretty sure optimal boosting time is the instant after you bounce off the ground monster for the first time.

-For the hopper mandatory fight, I just found a foolproof way of doing it. Turns out you can just backtrack until you are basically stuck in a corridor. This way, only lone enemies can really face you so you can either spam them with regular shots, preventing them from countering or if you get time to breathe, you can charge a shot and unleash it on the first hopper that comes at you.

-My spoon method works. Hold the wii remote steady in your right hand. Wrap your 4 fingers of your left hand around the spoon, and press your left thumb on the mouth of the spoon. Then simply mash the A button with the base of the spoon. Probably not too helpful since different things work for different people, and you probably would have to invert my instructions anyway since I'm left handed and most people are right handed.

I'm going to bed now, but it seems as though these strategy adjustments will exponentially increase my chances of reaching the last 3 rooms.
Well, there goes another two hours of attempting to get to DS. ](*,)

For some reason the things that weren't giving me much trouble yesterday were suddenly the things I'd die on. In the few times I managed to get past those stupid hoppers, I'd either die at the floor monster because I couldn't get away, or at five-eye since I was barely too slow against him. I think I got past him once or twice and died both times, one of which was within a few blasts of taking out the larva I imagine. (Stupid Metroid grappled onto me with the energy beam and cost me that attempt...)

Guess I'll have to try again when I get the chance, which may not be until tomorrow night. I've got a big project due for my summer class tomorrow and will be spending nearly every minute between now and then working on it if I need to.
Edit history:
vykan12: 2008-06-30 05:26:05 am
With the new strats, I got it in my second try today:

PHAAZE LADIES AND GENTS



Ironically, I got past the head with normal tapping, ie no spoon, which is why I didn't pause before attacking him this time.

EDIT: I'M ON AU2 WITH THE GAME PAUSED. Please add some tips and/or wish me luck, I'll try him in the morning so my first 2 boss fights can encode overnight.
DS

Aurora unit



Now, I'm not taking on Aurora 313 until I'm absolutely sure of what I'm doing:

-Use charged shots or spam uncharged? Which is better in certain situations?
-One of his patterns is to shoot missiles at you then get stunned if you dodge them. Better to sidestep like mad or try and time them?
-When 313 does his laser thing, would it be better to toughen it out normally or turtle in morph ball to avoid damage?
-Same question as above for when he spins on the ground.
-Is it possible to recover health in this fight? I know there's some hp pick-ups at the beginning, how long can you let them rot before taking them?