I note that it says the SA doesn't work on AU 313 phase 2 in Hyper difficulty, but it does.
It also doesn't always work on it even on normal. Conclusion? It's about dumb luck and happening to hit it in the right spot whilst it's spinning - which is why you can also stun it with the beam or missiles whilst it's spinning.
Another trick for Dark Samus - stupidly simple - is to kill yourself as soon as you get there. When you restart the battle, you have zero phazon.
Another trick for Dark Samus - stupidly simple - is to kill yourself as soon as you get there. When you restart the battle, you have zero phazon.
This probably falls under death abuse for SDA, though it never used to be possible because in previous prime games you simply loaded from your last save. (though this is kinda off topic)
ya know sometimes I wonder why we dont use a wiki for the entire site. it makes it a lot easier to change and update, and since there's always new stuff coming up it would be appropriate. Even using the wiki, you could do a custom style to make it look more like the site currently does if you have somoene with those skills.
Another trick for Dark Samus - stupidly simple - is to kill yourself as soon as you get there. When you restart the battle, you have zero phazon.
This probably falls under death abuse for SDA, though it never used to be possible because in previous prime games you simply loaded from your last save. (though this is kinda off topic)
This was commonly done on Empy/DS in MP2 to get quicker fights. Unless the ingame timer stacks time from continues, I don't see why it can't be done here.
The wiki is a great idea, but it's kind of hard for me to understand most of the terminology. (I'm very new to these techniques)
For example, when reading about Paraxade's Skip disabling the Pirate Defense system, I noticed there was stuff like "aether jump" and "secretize". Another thing sort of confusing (although I do understand from a previous Prime glitch) was dumping a room. (I'm pretty sure this means clearing the room out of the game's "history" of like, what, 3 rooms?)
Anyways, that's all I wanted to say. Keep up the good work!