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One shall stand, one shall ball.
It'll be an honor to be melted by plasma for you, sir!
Club 27 Goals
okay I intercepted a UFO I think, and now I see an equip window of KennyMan666
One shall stand, one shall ball.
Also, I'm bad at base advice and forgot: Get an Alien Containment going as soon as you can. As well as another General Stores and Living Quarters. You'll need the living space for more soldiers scientists and engineers.
Club 27 Goals
do I need to give him pistols or anything?
One shall stand, one shall ball.
Yeah give him a weapon and some ammo.
Club 27 Goals
looks like he already has one in his right hand. does he need more ammo?

One shall stand, one shall ball.
He's good, though he isn't likely to use more than one rifle clip.
Club 27 Goals
oh oops, Kenny and ark are girls.

oh well
Club 27 Goals
alright, time to unboard the ship and go find these aliens hiding in the dark.
One shall stand, one shall ball.
As a rule I give one spare clip to everyone just in case but I've never had to reload any non heavy weapon.
One shall stand, one shall ball.
Oh god is it a night mission? Hell yes.
Club 27 Goals
alright so when I move the colored numbers go down. I'll assume those are the units you guys were talking about.
As long as you have enough ammo weapons come pre-loaded so having 2 extra clips should be plenty.

It'll be an honor to fight alongside you and die in the most insane way possible! (And gender is only cosmetic other than when they die they'll have female screams)

Oh boy, a night mission as his first mission ever? Now I know I'm doomed.
One shall stand, one shall ball.
The green bar is Time Units, yeah.
Edit history:
Poision Envy: 2012-01-19 07:46:52 am
Club 27 Goals
so once the time units have all been used, which one of these very vague buttons do I click on?


(I'm sure they'll be obvious and make way more sense later on)
One shall stand, one shall ball.
The one at the bottom right, the "No smoking" symbol.
Club 27 Goals
holy shit, green goo from the darkness was being shot at me
You can click on someone else to gain control of them if you want. Probably best to just click on each one and see what it does since I'm pretty sure none of them (other than the Abort Mission and End Turn which are on the far right) will doing anything too bad.
Expect that a lot.
One shall stand, one shall ball.
The "?" is settings, the plane shaped thing over an arrow is the Bug out button, anyone outside the Skyranger or green tiled floor you'll see in alien bases will be left to die and the mission will end.
Club 27 Goals
I clicked the crouch button and a green thing almost hit tbob. it blew up the grass one diagonal away.
One shall stand, one shall ball.
The ladder type thing is your Z-level one goes up one goes down, you can figure out which pretty easily, you'll need it now and then for aliens at varying elevations. The buttons next to that with dues and up/down arrows can move dudes up and down lifts.
Edit history:
Prime Hunter: 2012-01-19 07:51:55 am
I had to check my image in the first post to double check what each button is.

Two on the far left are for moving your guys up and down a floor but they won't be used much right now. Next two are to move the viewing plane up and down a level (4 levels total). Next ones are the map and the crouch button, while the two in the middle are inventory and centering the view on the current player. Pretty sure we've covered the rest.
One shall stand, one shall ball.
Quote from Poision Envy:
I clicked the crouch button and a green thing almost hit tbob. it blew up the grass one diagonal away.

That's Reaction Fire, if an enemy can see you and you take any action in front of them they may get to shoot at you! This works for you as well as long as your dudes have enough TUs at the end of their turn to fire a snapshot.
Of course if their reactions are terrible chances are your own guys won't fire back at the aliens that often when they're moving around on their turn.