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One shall stand, one shall ball.
Crouching also increases accuracy a little bit when shooting and *may* make a soldier a slightly harder target to hit!
Club 27 Goals
ah okay. and yeah, the menu buttons make sense now.

so green is Time Units, I assume yellow is ammo, red is health and purple is... mana?
Club 27 Goals
I sent Kenny to check out where the firing was coming from.

can't see shit captain.

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One shall stand, one shall ball.
Yellow is energy, it'll only come up if you're running full TUs across the map all the time. (Don't do that by the way)
Edit history:
Prime Hunter: 2012-01-19 07:55:48 am
Yellow is energy and Purple is morale. Morale is a pretty big one, since if it gets too low your guys may panic (lose all time units, might drop the weapon they are carrying and run in a direction randomly) or go berserk. (turn about in place and fire randomly, sometimes at your own guys if they are close by) Morale will drop as your guys die or due to something else later on but don't worry about that second one for now.
Club 27 Goals
oshit, tbob found them. roof aliens, jesus christ how terrifying.

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Club 27 Goals
Quote from Prime Hunter:
Yellow is energy and Purple is morale. Morale is a pretty big one, since if it gets too low your guys may panic (lose all time units, might drop the weapon they are carrying and run in a direction randomly) or go berserk. (turn about in place and fire randomly, sometimes at your own guys if they are close by) Morale will drop as your guys die or due to something else later on but don't worry about that second one for now.

that sounds awesome and more games should have that.
One shall stand, one shall ball.
Red is health and purple is morale, losing a soldier decreases morale for everyone a little bit unless they pass some check while an officer is around or something, getting shot decreases morale for the guy that was shot.

Morale drops too low and a guy might panic if his Bravery is low, this is Not Good and will make him useless for a bit but he was probably going to die anyway so who cares.
Edit history:
Prime Hunter: 2012-01-19 07:57:57 am
This is a perfect time to use grenades, or a different tactic I once tried of going into the house and getting below them in order to shoot out the roof from underneath them, causing them to fall down to the next level. (Hopefully without shooting you immediately after)
Club 27 Goals
should I be seeing a grenade option somewhere?
One shall stand, one shall ball.
Damn two on the roof, those guys could be a pain to take out. I spy a Heavy Plasma as well! Not that that matters against the mighty armor that is the coveralls!
Yep Heavy and a Pistol it looks like.

You have to go into the inventory to use a grenade. Put it in their hand and then try to use it and you'll get a "Prime Grenade" option which will let you set when it'll explode. Then toss away!
Club 27 Goals
nevermind, found all the shooty options. too far, looks like it will take another turn.
One shall stand, one shall ball.
if a soldier has a grenade equipped to them you can check their inventory (the little man icon) and put it in his hand. Then you'll have to prime it and then probably wait a turn to throw because priming takes a fuckton of TUs.
Heh, so much for going to bed right away. Can't leave now during the first battle!
Club 27 Goals
ohmygod

tbob killed one of them
One shall stand, one shall ball.
Yeah I was going to go to bed too but you never have a second first X-COM battle.
One shall stand, one shall ball.
Awwww yisss
Club 27 Goals
do your soldiers auto attack when crouched? because I never told him to attack (I think...)
One shall stand, one shall ball.
Gon get reaction fired to hell!
Edit history:
Prime Hunter: 2012-01-19 08:01:44 am
Just be careful of grenades since if you prime them and the guy is killed before throwing it the grenade WILL go off anyway whenever the number of turns you set runs out.
One shall stand, one shall ball.
Oh no, he took a reaction shot at one of them. If your soldiers see an enemy they have a chance to fire at them if the enemy takes any action while in their line of sight.
And remember that 1 turn is technically one side's turn. 0 means at the end of your turn, 1 is at the end of the alien's turn, etc.
One shall stand, one shall ball.
Tomato Bob could see both aliens and took the shot when one moved, got lucky as balls and actually scored a kill.
Club 27 Goals
I made Kenny prime a grenade to 20, but apparently three stories is too high for him to throw.

I hope I didn't kill him.