After much deliberation I decided to make a MP2T topic because of the differences from the JPU version and because I don't need to clutter the Wii de Asobu thread with my crap.
• unlike MP1, there's no Version differences between the Japanese and US versions of MP2 for Wii (apart from the language of course).
• BSJs and Roll Jumps can't be done since the glitch to jump after an instant unmorph was fixed.
• Ghetto jumps are exacerbated in the first place but can be even more so 'boosted' by locking onto something with the scan or combat visor and Ghettoing.
• 101% Ghetto can still be done, along with the Industrial Site ghetto.
• Early Seekers can essentially still be done but you cannot manipulate the spinners to access the seekers.
• Early boost can no longer be done.
• TRHBJ is still possible I'm pretty sure.
• Gravity Boost could still be gotten early; at the cost of your sanity.
• Early Screw Attack is probably a no-no. no roll jumps/freeze dash but there could be a new undiscovered method...
• Dark Suit can be skipped like in the GC version. you can go to Torvus just after you get the Light Beam. do the Ghetto Jump in Abandoned Base just like before (the jump reaches the ledge even without extra moves)
• Secret Worlds can be done in several places but not in others since the more prominent ones like TAS were fixed. Morph SWs still work in doors with hollow rings. SA SWs can't be done because SA clipping was fixed.
• Early Power Bomb Expansion from near TAS works using a different SW (SW50 - Transport B).
• For more miscellaneous information, check out the JP version topic.
Sequence Breaks and Rooms that need to be solved:
______________________________________________________________________________
Crapple Beam:
Grand Abyss - Can likely be bypassed with the SW in this room, assuming it hasn't been fixed.
Hive Dynamo Works - Can be done using a lucky Scan Dash (one try) or a lucky blast of the seeker targets (one time)
Phazon Pit - Screw Attack is collected by the time you need to be in this room.
Sanctuary Temple - Might be the biggest hitch. SW's probably.
Vault - Might try a Strawberry Surprise.
Venemous Pod - IIRC you can still jump off the Ing Cache.
______________________________________________________________________________
Without Dark Visor:
Hive Dynamo Works - Midair morph over an elevator skipping a long dark world scene. The ghettos in this game are exacerbated so it should be even easier.
Temple Access - Ghetto jump + screw attack over the gate, speed trick and SB.
Unseen Way - Just jump on the damn platform!
______________________________________________________________________________
Without Seekers:
Hive Dynamo Works - Same as without Dark Visor.
Hyrdodynamo Station - Crazy ass underwater dash to Light or Dark door.
Temple Access - Same as without Dark Visor.
______________________________________________________________________________
Without Gravity Boost:
Catacombs - Needs an underwater dash. Might be doable with a boost from a Blogg (they launch you pretty far)
______________________________________________________________________________
Without Spider Ball:
Dynamo Access - Use my method, stand on the poles and just jump over the spider thing.
Dynamo Works - Do a difficult Sasuke Hop to reach the top.
Hall of Combat Mastery - Midair morph over any of the spider inclinations.
Hive Dynamo Works - Jump on the morph ball hole and screw attack to the ledge with the key.
Main Research - Tricky scenery climbing to difficult to describe.
Sanctuary Temple - Unfortunately you can't seem to exit this room without spider/sw's. SW's do seem to be the key for this one.
Watch Station - Also likely impossible.
______________________________________________________________________________
With early Power Bomb expansion:
The main PB can be collected in the Sky Temple Key clean-up
The Sky Temple Key near Spider Guardian can be collected just after getting Spider
You can do the Boost Guardian quick kill
You can skip most of dark hydrodynamo station by going to Grapple Guardian right after the Lower Torvus Temple Key
The faster route to escape Sanctuary after returning the energy can be used.
______________________________________________________________________________
Videos
[noembed][url= of Combat Mastery Early Missile/without spider Early Missile[/url][/noembed]
[noembed][url= Bomb Guardian Early (Useless, you need spider anyways)[/url][/noembed]
[noembed][url= random cool thing I did (I had no idea what to do, got creative)[/url][/noembed]
[noembed][url= early grapple.[/url][/noembed]
[noembed][url= Trick in Lower Torvus, skip a lengthy Spider puzzle[/url][/noembed]
[noembed][url= video of Early Seekers[/url][/noembed]
[noembed][url= skipping half of lower Torvus[/url][/noembed]
[noembed][url= strange thing on the path to Torvus I do not remember[/url][/noembed]
[noembed][url= Temple Key in Dark Agon Wastes[/url][/noembed]
[noembed][url= Missile (Pre-Missile Launcher)[/url][/noembed]
[noembed][url= Dissapointing moment caught on camera.[/url][/noembed]
[noembed][url= missile exp. in Hall of Combat Mastery (old method)[/url][/noembed]
[noembed][url= missile exp. in transit station[/url][/noembed]
[noembed][url= missile exp. in main research[/url][/noembed]
[noembed][url= energy tank in torvus bog[/url][/noembed]
[noembed][url= without BSJ and without dark world trip[/url][/noembed]
[noembed][url= going through portals[/url][/noembed]
[noembed][url= on living crystals (wii version)[/url][/noembed]
[noembed][url= the dark missile trooper[/url][/noembed]
[noembed][url= spider rail in portal chamber[/url][/noembed]
[noembed][url= World 41 - Abandoned Base[/url][/noembed]
[noembed][url= World 44 - Main Reactor[/url][/noembed]
[noembed][url= World 58 - Portal Chamber[/url][/noembed]
[noembed][url= World 36 - judgement drop[/url][/noembed]
[noembed][url= World 49 - temple transport A[/url][/noembed]
[noembed][url= World 50 - temple transport B[/url][/noembed]
[noembed][url= World 117 - transport c access[/url][/noembed]
[noembed][url= World 120 - save station b[/url][/noembed]
• unlike MP1, there's no Version differences between the Japanese and US versions of MP2 for Wii (apart from the language of course).
• BSJs and Roll Jumps can't be done since the glitch to jump after an instant unmorph was fixed.
• Ghetto jumps are exacerbated in the first place but can be even more so 'boosted' by locking onto something with the scan or combat visor and Ghettoing.
• 101% Ghetto can still be done, along with the Industrial Site ghetto.
• Early Seekers can essentially still be done but you cannot manipulate the spinners to access the seekers.
• Early boost can no longer be done.
• TRHBJ is still possible I'm pretty sure.
• Gravity Boost could still be gotten early; at the cost of your sanity.
• Early Screw Attack is probably a no-no. no roll jumps/freeze dash but there could be a new undiscovered method...
• Dark Suit can be skipped like in the GC version. you can go to Torvus just after you get the Light Beam. do the Ghetto Jump in Abandoned Base just like before (the jump reaches the ledge even without extra moves)
• Secret Worlds can be done in several places but not in others since the more prominent ones like TAS were fixed. Morph SWs still work in doors with hollow rings. SA SWs can't be done because SA clipping was fixed.
• Early Power Bomb Expansion from near TAS works using a different SW (SW50 - Transport B).
• For more miscellaneous information, check out the JP version topic.
Sequence Breaks and Rooms that need to be solved:
______________________________________________________________________________
Crapple Beam:
Grand Abyss - Can likely be bypassed with the SW in this room, assuming it hasn't been fixed.
Hive Dynamo Works - Can be done using a lucky Scan Dash (one try) or a lucky blast of the seeker targets (one time)
Phazon Pit - Screw Attack is collected by the time you need to be in this room.
Sanctuary Temple - Might be the biggest hitch. SW's probably.
Vault - Might try a Strawberry Surprise.
Venemous Pod - IIRC you can still jump off the Ing Cache.
______________________________________________________________________________
Without Dark Visor:
Hive Dynamo Works - Midair morph over an elevator skipping a long dark world scene. The ghettos in this game are exacerbated so it should be even easier.
Temple Access - Ghetto jump + screw attack over the gate, speed trick and SB.
Unseen Way - Just jump on the damn platform!
______________________________________________________________________________
Without Seekers:
Hive Dynamo Works - Same as without Dark Visor.
Hyrdodynamo Station - Crazy ass underwater dash to Light or Dark door.
Temple Access - Same as without Dark Visor.
______________________________________________________________________________
Without Gravity Boost:
Catacombs - Needs an underwater dash. Might be doable with a boost from a Blogg (they launch you pretty far)
______________________________________________________________________________
Without Spider Ball:
Dynamo Access - Use my method, stand on the poles and just jump over the spider thing.
Dynamo Works - Do a difficult Sasuke Hop to reach the top.
Hall of Combat Mastery - Midair morph over any of the spider inclinations.
Hive Dynamo Works - Jump on the morph ball hole and screw attack to the ledge with the key.
Main Research - Tricky scenery climbing to difficult to describe.
Sanctuary Temple - Unfortunately you can't seem to exit this room without spider/sw's. SW's do seem to be the key for this one.
Watch Station - Also likely impossible.
______________________________________________________________________________
With early Power Bomb expansion:
The main PB can be collected in the Sky Temple Key clean-up
The Sky Temple Key near Spider Guardian can be collected just after getting Spider
You can do the Boost Guardian quick kill
You can skip most of dark hydrodynamo station by going to Grapple Guardian right after the Lower Torvus Temple Key
The faster route to escape Sanctuary after returning the energy can be used.
______________________________________________________________________________
Videos
[noembed][url= of Combat Mastery Early Missile/without spider Early Missile[/url][/noembed]
[noembed][url= Bomb Guardian Early (Useless, you need spider anyways)[/url][/noembed]
[noembed][url= random cool thing I did (I had no idea what to do, got creative)[/url][/noembed]
[noembed][url= early grapple.[/url][/noembed]
[noembed][url= Trick in Lower Torvus, skip a lengthy Spider puzzle[/url][/noembed]
[noembed][url= video of Early Seekers[/url][/noembed]
[noembed][url= skipping half of lower Torvus[/url][/noembed]
[noembed][url= strange thing on the path to Torvus I do not remember[/url][/noembed]
[noembed][url= Temple Key in Dark Agon Wastes[/url][/noembed]
[noembed][url= Missile (Pre-Missile Launcher)[/url][/noembed]
[noembed][url= Dissapointing moment caught on camera.[/url][/noembed]
[noembed][url= missile exp. in Hall of Combat Mastery (old method)[/url][/noembed]
[noembed][url= missile exp. in transit station[/url][/noembed]
[noembed][url= missile exp. in main research[/url][/noembed]
[noembed][url= energy tank in torvus bog[/url][/noembed]
[noembed][url= without BSJ and without dark world trip[/url][/noembed]
[noembed][url= going through portals[/url][/noembed]
[noembed][url= on living crystals (wii version)[/url][/noembed]
[noembed][url= the dark missile trooper[/url][/noembed]
[noembed][url= spider rail in portal chamber[/url][/noembed]
[noembed][url= World 41 - Abandoned Base[/url][/noembed]
[noembed][url= World 44 - Main Reactor[/url][/noembed]
[noembed][url= World 58 - Portal Chamber[/url][/noembed]
[noembed][url= World 36 - judgement drop[/url][/noembed]
[noembed][url= World 49 - temple transport A[/url][/noembed]
[noembed][url= World 50 - temple transport B[/url][/noembed]
[noembed][url= World 117 - transport c access[/url][/noembed]
[noembed][url= World 120 - save station b[/url][/noembed]
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