No bosses, no minibosses, 6%, No Space Jump, Screw Attack, Charge, Spazer, Wave, Plasma, Ice, No Varia, Gravity Suit, No Spring Ball, No High Jump, No Speed Booster, No Energy Tanks, Minimum Missle, Minimum Super Missle, Minimum Power Bomb is pretty damn impressive.
You wrecked that game. And that's not a bad thing.
Saving is to make it possible to load that save once reaching tourian (the reset is to make a copy of the savefile).
You need to load that save and die in that GB room in order to make the MB skip possible, for reasons I have never fully grasped. But the main point is that you need to do it.
There's BTS data the the firefly room which loads into the RAM (which isn't cleared during the title screen) that makes that door transition block above the screen in the zebetite room
You need this saving/reloading stuff to skip MB? And you don`t really know why? Ok, that`s disturbing...
But since you know that it is necessary, someone had to find out. Kejardon, I guess? I would like to get an explanation, though I doubt I will understand more than the first sentence...
There's BTS data the the firefly room which loads into the RAM (which isn't cleared during the title screen) that makes that door transition block above the screen in the zebetite room
IIRC the door is actually from the intro sequence or something, the BTS from the firefly room is needed in combination with this, I don't really know for what, it has been explained a few times here and there though...
Quote from horscht(i):
Insert Quote You need this saving/reloading stuff to skip MB? And you don`t really know why? Ok, that`s disturbing... Shocked
But since you know that it is necessary, someone had to find out. Kejardon, I guess?
Embarrasing Fact: Power suit made by lowest bidder
Bank 7F is set aside entirely for room tiles, BTS, and background tiles during the main gameplay. The block lookup can potentially try to use any RAM in bank 7F as a block. All the data set aside for room tiles is written to every time you enter the room, but none of the data for BTS or background tiles is ever overwritten except for the portions that are expected to be used. If you get outside of the room however, the game will start using BTS / background data for room tiles, so you can access leftover data from other rooms. However, bank 7F accounts for 1/2 of the RAM available for Super Metroid (not counting SRAM). So it's often used temporarily by other things when it's not needed for gameplay. Most noticably, the title screen uses it a lot. The door block used is from some part of the title screen, almost surely from compressed graphics. I never bothered to check what exactly it was part of. Anyways, the door block itself isn't enough to skip Mother Brain, you also need the BTS of the doorblock to be set to 01. You can't take a path from another part of the game though - Samus's ship and the left Brinstar elevator will overwrite the door block and/or BTS. So you'll have to load the game from Tourian to skip Mother Brain. All that's left is to set the BTS to 01. The first room I found while chronologically playing the game happened to be the firefly room. You can't leave the room since the elevator room will overwrite the BTS, and you can't reset the game because that will clear the RAM. So you have to kill Samus instead.
I discovered it by making a list of all the door blocks that I could manage to spawn one way or another in Tourian, and then checked each room for if it would set the BTS of one of those doors to 01. Lots of tedious checking, but far faster than trial and error.
How feasible is this route on a console? I guess I was wondering how precise getting stuck into the doors is, how accurate the jumps into tourian and the jump past mb are, and I don't know anything about x-ray climbing. The graphical glitching from entering tourian doesn't look that bad, it didn't look like much more than a tile? Presumably more e-tanks and power bombs would be required.
Embarrasing Fact: Power suit made by lowest bidder
Getting stuck in the Mother Brain's door is a real pain, but that's thankfully not a serious problem if you mess it up. Using a crystal flash makes the earlier door fairly easy to do. X-raying up 14 screens is actually kinda hard though, because a messup can get you stuck permanently so you have to reload a save or something. Bombjumping up to the elevator is more time-consuming and takes a bit of practice more than anything else. The final part of skipping Mother Brain... well. You'll probably want to practice that with savestates a time or two before doing it on console. It's not particularly hard, but a slipup at the wrong place will freeze the game and the last jump is a bit tricky. Getting the x-ray scope can also be quite tricky depending on your equipment. The graphical displacement isn't hard to cope with. You'll definitely want more equipment if you're doing it on console though; a 6% run isn't really feasible with all the power bomb drops required. You'd be reloading your save hundreds of times or more even if you did everything perfectly.
Is there any other door that could help with the run? I am sure if you find a door, such as the one you die in, that will bring you to a "glitched room". As in say, this room brought you back to the save room, but now that it is glitched out, will it bring you someplace else than it would originally have done if you only used the save room? I honestly think that this deserves some experimentation. It may be possible to get to mother brain in a shorter time this way. Never know.
I believe that room works because it is one of the game's three Fireflea rooms, which draw all their graphics in the background layer, thus putting a lot of odd values in parts of the RAM which normally don't have those kinds of values. Dying then reloading is a way of getting to Mother Brain's room without overwriting this section of the RAM, which is then accessed when you go out of bounds in Mother Brain's room. This data contains a door-type block with a BTS value of 01, which is what you need to skip Mother Brain. Since the fireflea rooms have their graphic data stored where other rooms don't it doesn't get overwritten. Note that I am pretty much talking out my rear here, but my explanation makes sense to me at least.
tl;dr: there aren't that many other rooms that would work, they're all far out of the way, I could be wrong.
Considering the amount of experimentation Kej/cpadolf/hero did on this, I don't think anyone should suggest the idea that the trick can be done faster unless they're willing to test it themselves.
Considering the amount of experimentation Kej/cpadolf/hero did on this, I don't think anyone should suggest the idea that the trick can be done faster unless they're willing to test it themselves.
I honestly wish I could. I don't know any of the tricks to get this done, I don't know how to use the macro, and I suck at Frame by Frame. I just figure that they might consider it if they want an even faster time. Just think about it this way, regardless if this has anything to do with that trick. You walk into the room on the exit upward hallway to glitch the game to going back to the beginning again. I am just saying that this might have the same concept. Not saying it will and it almost 100% won't work this way, instead of using the xray in MB's room, use that trick then enter the room. May or may not do the same thing. In fact, I think I will try that at the very least, since I can actually attempt to do it. My point being, if just for the fact of glitching/going out of the bounds maybe using the xray trick will do the same thing as the gun trick. I just think it is possible.
EDIT:
JUST FOUND A TRICK WITH THE VAR GUN WITHOUT WAVE BEAM!!!!
Go in front of the statue room, open the door. Get as close as possible to the entrance, jump and shoot to the left, turn right into the door and hopefully you make it in. The whole floor is gone.
I know this doesn't help with a low %, but I think this proves my theory.
EDIT:
Sorry, I got a little excited. Anyway, I just realized that you have to tap the gun very lightly and hope the second shot it fires hits the door and not the air. Also, jumping may not be required. Oh, and also, even IF this doesn't help the low %, it will definately save at least 30-60 seconds off a full game!
Embarrasing Fact: Power suit made by lowest bidder
](*,)
The space/time beam (uncharged ice/plasma/spazer) is horribly glitchy and generally not considered for any sort of run because emulators don't accurately duplicate it. It's possible different versions of the SNES will even differ.
Ironically, there is a glitch with the x-ray scope that can do things similar to the space/time beam, I've mentioned it before but it's probably been forgotten. I never looked into it though, it requires that Samus is far, faaaaar away from where the screen is.
More interesting talk: I've checked every room in the game chronologically before the fireflea room and none would work. The fireflea room itself is pretty ideal for the glitch too - the save is right next to the route required and only 2 rooms away. There probably is another room or more later in the game but I doubt any would be faster. You need a room that has the layer 2 data saved inside the compressed room map. Which is uncommon, but not quite rare. And of course, that layer 2 data needs to have an 01 in a certain place. Honestly I'm not big on doing things as fast as possible, I'm more interested on figuring out if things are possible at all.