Quote from Kejardon:
](*,)
The space/time beam (uncharged ice/plasma/spazer) is horribly glitchy and generally not considered for any sort of run because emulators don't accurately duplicate it. It's possible different versions of the SNES will even differ.
Ironically, there is a glitch with the x-ray scope that can do things similar to the space/time beam, I've mentioned it before but it's probably been forgotten. I never looked into it though, it requires that Samus is far, faaaaar away from where the screen is.
More interesting talk: I've checked every room in the game chronologically before the fireflea room and none would work. The fireflea room itself is pretty ideal for the glitch too - the save is right next to the route required and only 2 rooms away. There probably is another room or more later in the game but I doubt any would be faster. You need a room that has the layer 2 data saved inside the compressed room map. Which is uncommon, but not quite rare. And of course, that layer 2 data needs to have an 01 in a certain place.
Honestly I'm not big on doing things as fast as possible, I'm more interested on figuring out if things are possible at all.
The space/time beam (uncharged ice/plasma/spazer) is horribly glitchy and generally not considered for any sort of run because emulators don't accurately duplicate it. It's possible different versions of the SNES will even differ.
Ironically, there is a glitch with the x-ray scope that can do things similar to the space/time beam, I've mentioned it before but it's probably been forgotten. I never looked into it though, it requires that Samus is far, faaaaar away from where the screen is.
More interesting talk: I've checked every room in the game chronologically before the fireflea room and none would work. The fireflea room itself is pretty ideal for the glitch too - the save is right next to the route required and only 2 rooms away. There probably is another room or more later in the game but I doubt any would be faster. You need a room that has the layer 2 data saved inside the compressed room map. Which is uncommon, but not quite rare. And of course, that layer 2 data needs to have an 01 in a certain place.
Honestly I'm not big on doing things as fast as possible, I'm more interested on figuring out if things are possible at all.
Well, I know Cpadolf is. I think I may have found a problem with my theory though. I don't know fully just yet... I need to experiment more. For one, I am having trouble getting past the Metroid without getting touched by him. If he does, all the sounds die and the game glitches if you try to leave. Maybe if I save when I enter mother brains area for the first time, maybe that will help.