Dood Trigger™
SUPA MARIO MAYKA
That's pretty clever. Wish I thought of that, hah. Actually, in one of my deaths I saw the Dry Bones at the end and I thought you made an alternate solution to the Thwomp corridor. But I solved the level before I tried that out.
I got a question about sub areas. I'm trying to make a level that is something like a series of rooms and you need to figure out the correct one to enter. Is that possible with sub areas or do I have to improv with doors on the main course? Are you only allowed to make one sub area per level, for example?
Quote:
I didn't know that was even possible. My idea was that you have to throw the P switch upwards as you're beneath the first Thwomp, so that the Thwomp can activate it for you.
That's pretty clever. Wish I thought of that, hah. Actually, in one of my deaths I saw the Dry Bones at the end and I thought you made an alternate solution to the Thwomp corridor. But I solved the level before I tried that out.
I got a question about sub areas. I'm trying to make a level that is something like a series of rooms and you need to figure out the correct one to enter. Is that possible with sub areas or do I have to improv with doors on the main course? Are you only allowed to make one sub area per level, for example?
Thread title: