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Da Dood: 2015-10-07 09:52:06 am
Da Dood: 2015-10-07 09:51:37 am
Da Dood: 2015-10-07 09:51:31 am
Da Dood: 2015-10-07 09:51:12 am
Dood Trigger™
SUPA MARIO MAYKA

Quote:
I didn't know that was even possible. My idea was that you have to throw the P switch upwards as you're beneath the first Thwomp, so that the Thwomp can activate it for you.

That's pretty clever. Wish I thought of that, hah. Actually, in one of my deaths I saw the Dry Bones at the end and I thought you made an alternate solution to the Thwomp corridor. But I solved the level before I tried that out.

I got a question about sub areas. I'm trying to make a level that is something like a series of rooms and you need to figure out the correct one to enter. Is that possible with sub areas or do I have to improv with doors on the main course? Are you only allowed to make one sub area per level, for example?
Thread title: 
Quote:
Actually, in one of my deaths I saw the Dry Bones at the end and I thought you made an alternate solution to the Thwomp corridor. But I solved the level before I tried that out.

I put that Dry Bones there to have Mario run into it after clearing the stage. Forgot that clearing the stage kills all enemies though.

Quote:
I got a question about sub areas. I'm trying to make a level that is something like a series of rooms and you need to figure out the correct one to enter. Is that possible with sub areas or do I have to improv with doors on the main course? Are you only allowed to make one sub area per level, for example?

Sub areas only work with pipes, and there's only one you can have per level. So you have to use doors and plaster the rooms all over your 2 areas.
Dood Trigger™
Okay, I can work with that. Just hope there's enough doors.

Argh, I'm so pumped, haha. Gotta wait just a few more endless hours...
Edit history:
Da Dood: 2015-10-08 12:24:35 pm
Dood Trigger™
I'm almost done making my first level in Super Mario Maker, but I gotta wait until tonight to finish and upload it. It's a Super Mario World-style ghost house where you enter doors and hit P switches. It's not a long level, but you do have to backtrack a bit. I don't think it's a difficult level, unless the player is new to stuff that SMM introduced.

I'll post the code later. If you do play it, please point out stuff I may have overlooked. :) I couldn't find any ways to break the level, and I tried to avoid instances of getting perma-stuck. I think the only way you can screw yourself here is by collecting coins that might turn into blocks, but that's a SMM problem in general I guess.
Edit history:
Da Dood: 2015-10-09 01:34:53 am
Da Dood: 2015-10-09 01:33:46 am
Da Dood: 2015-10-09 01:33:12 am
Da Dood: 2015-10-09 01:32:58 am
Da Dood: 2015-10-09 01:28:44 am
Da Dood: 2015-10-09 01:28:33 am
Da Dood: 2015-10-09 01:21:48 am
Da Dood: 2015-10-08 09:00:04 pm
Da Dood: 2015-10-08 08:57:25 pm
Da Dood: 2015-10-08 08:57:15 pm
Da Dood: 2015-10-08 08:49:15 pm
Da Dood: 2015-10-08 08:11:59 pm
Da Dood: 2015-10-08 07:48:39 pm
Dood Trigger™
Uploaded my first course!

Cree-P Switch
5F07-0000-0097-58CD

(I may or may not be sorry about that name... :D)


Notes (I recommend reading this after you beat the level):

- IIRC the only SMM feature I used here was hard hats. Did I miss anything new that can be exploited in this level?

- There are no hidden blocks in this level

- Here's the intended route in case you found any breaks:

1. (Room 1) enter right door
2. (Room 2) grab hard hat, free Yoshi
3. (Room 2) hit the top left block to drop the plant (stepping stone for Yoshi), go back to first room
4. (Room 1) Yoshi-spring up to the P switch, enter right door again w/ Yoshi + P switch
5. (Room 2) hit P switch and Yoshi spring up the right side of the room (hard hat should protect you vs. the Thwomp)
6. (Room 2) enter pipe before P runs out
7. (Room 3) dash across the spikes following the coin path (hard hat i-frames), enter pipe
8. (Room 4) enter the only door you can here
9. (Room 2) drop and ride Yoshi again, grab P switch behind left wall and activate it, enter pipe w/ Yoshi
10. (Room 3) activate P switch to your left and Yoshi spring up to the top of the room. Run to the pipe
11. (Room 4) grab hard hat to your left before P runs out, either clear level (if you're fast) or enter door
11a. (Room 2) repeat the rest of the level and cross the last spike floor with hard hat i-frames


EDIT: I had to re-upload the level a couple of times because of exploits that were pretty easy to abuse. Sorry if the level felt lacking before the fix(es).
Edit history:
ryu: 2015-10-09 08:05:17 am
ryu: 2015-10-09 07:55:07 am
ryu: 2015-10-09 07:52:59 am
I did it. Took me a while to figure all things out, and then to manage slipping past the ghosts ASAP, but I managed it somehow. One small thing aside, I did everything as intended. Didn't look to me like there were any real breaks to your route.
Quote:
5. (Room 2) hit P switch and Yoshi spring up the right side of the room (hard hat should protect you vs. the Thwomp)

Jumping up from the middle where Yoshi was works as well.
Quote:
7. (Room 3) dash across the spikes following the coin path (hard hat i-frames), enter pipe

That part nearly made me give up. Until I remembered ducking makes tight jumps light that a lot easier.

Quote:
- IIRC the only SMM feature I used here was hard hats. Did I miss anything new that can be exploited in this level?

You can throw P-Switches against walls and use them as stepping stones. Not sure if this trick can be applied to your stage, since I'm not good at it.

Very good stage. But the 2 parts where it's easy to die, and the clammyness in the first puzzle room with Yoshi really annoyed me because the first part of the stage feels so slow. Having to replay that all the time kinda sucks. >_>
Edit history:
Da Dood: 2015-10-09 09:08:09 am
Dood Trigger™
I probably should have considered the hassle of having to replay parts of the level when you die multiple times. I guess I figured, since this level is more of a puzzle, it shouldn't take long to redo most rooms knowing the solution. The route was so imprinted in my mind that I didn't think about it too much. In my tests I'd clear the level with 450-440 on the clock, but obviously I know the route.

Quote:
Jumping up from the middle where Yoshi was works as well.

True. That's okay, essentially it leads to the same solution (having Yoshi there and activating the P switch). I just hope people realize that having the hard hat is preferable to not having it. Spike room will probably tell them that... >_>

Thanks for the feedback. :)
Edit history:
ryu: 2015-10-09 12:02:43 pm
I really liked the way you revisit previous rooms later on with new options to progress.
Dood Trigger™
Yeah, that was my original idea, a small level where you revisit rooms and solve them differently. Kinda like Metroid. But obviously not as good.

I'm kinda pumped about SMM still so I'm trying to make another ghost house (this time New SMB style).

Do you have any other levels you made that you recommend playing?
Well for one reason or another I'd probably want to recommend all of them. Here's some that I think stand out a bit more:

Black Palace 2
-> C017-0000-0097-CE0C

I recommend this because it may be taken down or no longer work anytime, since I used a glitch. Because the glitch is kinda iffy to work with it's pretty short. I might go back to it later an dmake it longer though. About the glitch.. well, you'll see!

If you want to play a super hard stage: One Screen Challenge 2
-> 0FC0-0000-0095-FC83

And a couple of medium to hard but fair (I think) levels:

Trap Trucks:
-> C67E-0000-007C-D73A

My favorite of the normal stages I made recently.

Koopa Sky Camp
-> F6C3-0000-0057-DFCB

Not really hard, but one of my most popular stages with 20 stars.

Koopa's Cold Cave
-> DC53-0000-004B-6F33

My personal favorite of all the normal stages I made. Has some tricky spots, but shouldn't be too hard. Completion rate is below 3%, but a friend managed on his second try. I guess it's just a scrub killer.

Tanuki Challenge:
-> A7E2-0000-0046-2D47

Another popular stage. 21 stars. Slightly difficult. Absolutely nothing like Poltergeist Panic though.

Lost Depths:
-> 576F-0000-003D-A844

Kinda inspired by Metroid...


You could also just sift through my profile and play whatever looks interesting to you.

Dood Trigger™
Yeah, I'm gonna check your page anyway. Was just wondering if there's something you recommend on the list. That Poltergeist level was really great, but yeah, I'd probably prefer playing something a little less difficult next, haha.

The one I'm making now is more platform focused, but really easy. I think it'll be a fun time.
Is this accurate?

http://www.gamingwithswag.com/blog/2015/10/9/the-four-types-of-super-mario-maker-levels
Edit history:
ryu: 2015-10-09 03:58:09 pm
Don't play the random challenges. Look up level codes on the internet, go through the menu of recently uploaded levels and look at those that seem fine. Check out other stages of a user who's made a stage you liked, if you like many of the user's stages just follow that person and you can always check for their newest stuff.

Of course there's a lot of shit levels, but also a lot of totally fine one's, many good one's. In the end it's all just a matter of taste. I enjoy most hard Mario Maker stages a lot more than official 2D Mario stages. Unless you play the random challenges, there's no pressure to beat a level you don't like to advance to the next level.
Basically it's accurate if you play the random stage challenges only. Note that making stages is also fun, and makes you good at the game since it's a fun way to push your own limits.
Dood Trigger™
The only mode where you "have" to beat levels to progress is 10 (or 100) Mario Challenge, which is a series of random stages where you have 10 (or 100) lives to complete those levels. Even in that mode you have the option to skip a level you don't like IIRC.

But it really comes down to what ryu said. It's no different from playing any other game online. There's always trolls and people who aren't very creative, but if you know where to look, it is basically an endless supply of fun.
There's a good list of levels on that link.  Are those levels like, famous?  Have you played all or most of them?
It sounds like the rating system is just not up to par.
I don't think I've played any of these. There's thousands of levels online lol

I've played 938 or so so far
Do levels have to have a unique name?  I've heard of 'The Gauntlet' multiple times but I don't know if everyone's talking about the same level.
Pretty sure they don't have to.
Dood Trigger™
You don't have to trust the rating system blindly, that's the thing. Playing online stages doesn't require a lot of commitment. You can enter one, see if it's your thing, and if it's not, there's no pressure. You're not aiming to "beat" the game or anything.

My new course is up:

Follow the Symbols
B4F4-0000-0098-F547

Hope you enjoy it! I'll play some of your levels later tonight.
I'll play it in a bit.
Dood Trigger™
Someone at GameFAQs was having trouble with one of the spins in the air. Make sure you spin at full speed and start spinning at the peak of your jump. I thought I made that jump fairly safe but I guess not...
Edit history:
ryu: 2015-10-09 06:42:20 pm
ryu: 2015-10-09 06:41:58 pm
Yeah, it took me a few tries too. At first I thought I had to jump and spin at the exact spots where the blocks were, but apparently not. Then it took me a while to learn to always jump at about the last possible frame. And lol, due to the concept it took me a while to find the propeller mushroom. Nice stage!

Just played some of those E-reader stages as well. They seem to be hit or miss. Of the ones I played, I thought 1 was very good, 1 was barely passable, and the others somwhere in between.

>>Nate played your course Koopa Field 4

T... thx not-nate.
Dood Trigger™
About the propeller, I imagined it might be easy to miss. But I sticked to the concept, which was, the game is telling you to jump, and then another jump on the same platform, which is at least strange. I also placed a couple of subtle hints, like how that's the only block in the whole level without spikes on top of it.

Thanks a bunch for the feedback!

I'll play your levels in a few.