<- 1  -   of 45 ->
^^
vv
List results:
Search options:
Use \ before commas in usernames
I run this here hotel of an evening
Is there an actual release? Even if it can't edit shit for shit right now I would love to be able to see triggers
Nope, not ready for a release yet. Hopefully will get there within the next month or two. I'll make a thread when I release it.
Quote from T3:
what would make this even faster would be if you could somehow obtain the pb in fiery shores instead of the one in magma pool. if you could either clip oob in warrior shrine (there's a really good spot behind the statue) or get oob in monitor station without floaty jump you could potentially save an additional minute.

Stupid question would grabbing nature then backtracking to burning trail and wallcrawling to fiery shores work?

Stupid question two would that be too slow? (Keep in mind I doubt anybody messed with that wallcrawl much)
MP2 also a bit MP1 speedrunning
Why are you guys doing this... now i want to pick this game back up even more badly :(
Is it possible to IS the Power Bomb in Fiery Shores from Warrior Shrine?
Edit history:
Odylg: 2015-09-02 05:28:12 am
I run this here hotel of an evening
How would you get IS in warrior shrine?

I tried it by getting IS in moniter station then heading through the ice spreader room (spreader picked up already) and got nothing. If I didn't have ice spreader it would place me in the spot spreader would be, getting me stuck outside the tube.

EDIT:
Quote from T3:
clip oob in warrior shrine (there's a really good spot behind the statue)

Where/how?
rocks, locks, and invisible blocks
Quote from TheMG2:
Quote from T3:
what would make this even faster would be if you could somehow obtain the pb in fiery shores instead of the one in magma pool. if you could either clip oob in warrior shrine (there's a really good spot behind the statue) or get oob in monitor station without floaty jump you could potentially save an additional minute.

Stupid question would grabbing nature then backtracking to burning trail and wallcrawling to fiery shores work?

Stupid question two would that be too slow? (Keep in mind I doubt anybody messed with that wallcrawl much)

this seems worth timing, though it would be a real pain to grab the PB under Warrior Shrine and then have to go in a big circle back to the room for the artifact. Also I have a hard time seeing a clip SW happening, if you look at the collision for the "clip" in burning trail, you can see that you're not actually clipping through a solid wall but rather a hole in the collision. I don't think a clip through a solid wall is very likely.
I believe observatory has a clip through a solid wall
rocks, locks, and invisible blocks
you infinite boost thought a solid wall, that requires a ridiculous amount of speed.
I run this here hotel of an evening
What exactly is infinite Boost anyway? I've "heard" it a few times before but havent seen it afaik
rocks, locks, and invisible blocks

Quote:
I think this is doable with a "flick" at the bottom of the wall. Similar to how HPBJ's are started, or how a lot of boost tricks are done in MPWii. Basically just getting extra height by rubbing the wall in a precise way to make the ball flick into the air just before the first bomb goes off. I don't see this happening non-TAS though.
Edit history:
Hazel: 2015-09-03 02:24:46 pm
Hazel: 2015-09-03 02:24:21 pm
rocks, locks, and invisible blocks
I solved it!!!! (NOT REALLY)


you need power bombs to open the door and "break free" you also need to infinite boost for at least a minute or 2 minimum.

Edit: going off of MG's idea to wallcrawl to the PB in magmoor, maybe we could do this right after getting into Magmoor, and then collect Nature after Stength (after Phendrana 1) and then enter Chozo through Magmoor instead of going through Tallon.

Early Wild
Wallcrawl to Magmoor PB
Boost and Sun+Wave
Strength
Nature
Lifegiver
rocks, locks, and invisible blocks
rocks, locks, and invisible blocks
Edit history:
kirbymastah: 2015-09-03 11:10:30 pm
Well assuming both routes get the main plaza e-tank, wouldn't the magmoor wallcrawl route save a little more time since it doesn't take that detour for the e-tank at the start? Not that it matters that much, but worth pointing out

also lag to IS, though the left route would still be faster IGT probably
rocks, locks, and invisible blocks
IS lag is around 11-12 seconds, the comparison video is about 17 seconds faster IGT.
Quote from itsPersonnal:
IS lag is around 11-12 seconds, the comparison video is about 17 seconds faster IGT.


This wallcrawl all for 5-10 IGT seconds... man :P
Quote from itsPersonnal:
IS lag is around 11-12 seconds, the comparison video is about 17 seconds faster IGT.

Is this 17 seconds including delaying the etank?
well i guess its even less if you do the fix IS start andy postet and the faster bomb jump start in arboretum
Edit history:
Hazel: 2015-09-05 03:29:38 pm
Hazel: 2015-09-05 03:25:39 pm
Hazel: 2015-09-05 02:29:26 pm
Hazel: 2015-09-05 01:40:00 pm
Hazel: 2015-09-05 01:36:18 pm
rocks, locks, and invisible blocks
Quote from MilesSMB:
It looks collectible on the side that you're completely stuck in


We still need to find a way to wallcrawl to this spot, also I'm not sure if the map needs to be on the wrong room or not, it probably does since you can't unmorph in the tunnel unless it is, but we'll have to test later I guess.

T3 had the idea of trying to clip out using the Glider in FHA, here's the best I've got messing with it.

Looks maybe possible? I'm not sure what exactly is required to clip here, or if being morphed/unmorphed is important. (morphed shows off the zip better for the video).

Edit: I DID IT
loving low%
OMFG
Edit history:
T3: 2015-09-05 04:03:06 pm
see, i told you! i obviously knew exactly what i was talking about.

what's the setup?
rocks, locks, and invisible blocks
uhhhh run at the wall reloading state with a bunch of different angles at the moment.
Edit history:
Hazel: 2015-09-05 04:52:54 pm
rocks, locks, and invisible blocks
strats used in video are trash, I can think of plenty of better ways to do most of the moment