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Draconif: 2017-05-18 09:12:59 pm
Some stuff

Strats

E-Core Puzzle Skip re-entry Strat


100% Phen Shorelines


Easy Left Side Furnace


Flaahgra Dashes


Comparisons

Watery Hall


No Attack Cancel 2 Pool VS. Justin's 3 Pool Strat


Training Chamber Wallcrawl VS Inbounds


HotE CS Overlap VS No CS Overlap


Elevator Access B: Boosting VS R-Jump


Gathering Hall Comparison (OoB entry)
Workstation (from Plasma)

cool r dash vs insanely stupid locked r dash
Obviously the lock wins but good god it's awful. The spot I landed on requires moving back a tad or doing a 1 (maybe 2?) frame dash >.>
Easier to optimize r dash so just do that tbh.
Root Cave Again



Arboretum 1 Bomb BSJ



Main Plaza Tree Dash



Tallon Canyon Double Jump Dash



Shorelines Weenie Dash



Thardus





Main Plaza Tree Dash VS R-Jump



Shorelines -> IRW


Root Tunnel

Excellent name. Is it just boosting after hitting that small bump or do you have to let go of the control stick, tilt it somewhere, or get lucky?
You have to release the control stick after boosting. Kind of similar to the boost down to the plasma door in Phendrana's Edge.
Edit history:
Jack879: 2017-07-19 11:58:45 am
Jack879: 2017-06-01 04:16:19 pm
Jack879: 2017-06-01 04:16:08 pm

thanks for telling me to roll whomever it was



ore processing: this is easier and faster
Landing Site -> Ship Dash Strat


Landing Site -> Ship Comparison (Boost VS R-Jump)


Aetherless Furnace Strat (No Wall Wiggle)


Arboretum Comparison (Any%)
Lots of stuff

Strats

Fungal Hall B -> Newborn


Frozen Pike Cancer Strat


Invisible Drone Strat
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PPC Jump


Research Lab Aether


Research Core


Frost Cave Alternative Dash


Fast HotE Transition


FHA Metroid Dash


GTH Backups


Wavesun Chozo Ice Temple Load


Firey Shores


Shorelines SW Strat


Triclops Pit (any%)


Comparisons

PPC Comparison (Jump VS Boost w/o instant unmorph)


Shorelines SW Entrance Comparison


South Core Tunnel Comparison (Very rough timing; boost can be done better)


Phazon Core Comparison (Ghetto VS BSJ; BSJ can do jumps sooner to ledge clip)


Chozo Ice Temple Load Comparison


Cool Missile VS Non Cool Missile (Boosting to Root Cave can be done on the left video)


Fungal Hall A Comparison (Glider dash can be done a little faster)


Quarantine Access B Comparison (They're the same speed; the non-instant unmorph costs about 13 extra health iirc.)


Central Dynamo Comparison (Collecting PBs from crates)


Frozen Pike Comparison
rocks, locks, and invisible blocks
<3
Edit history:
Jack879: 2017-06-10 07:53:40 pm

stupid but fastest I think
Edit: http://puu.sh/wgwpU/1f36c10b39.avi here's the version w/ r dash rather than normal dash. It's as awful as it looks.
Edit history:
Hazel: 2017-06-12 07:37:43 pm
rocks, locks, and invisible blocks

rocks, locks, and invisible blocks
Reflecting Pool comp for 100%

Any% Triclops Pit

Main Plaza 100% first missile comp

Watery Hall Access Post-Charge (proving what we already knew)

Root Cave SJ Dash after Arbor Chamber

Root Cave R jump to the missile (I was told this was known but I felt like adding it regardless)
Edit history:
Jack879: 2017-08-16 02:41:29 pm
Jack879: 2017-08-16 02:41:16 pm
Jack879: 2017-08-09 04:13:00 pm
Jack879: 2017-08-09 02:51:23 pm
Jack879: 2017-07-30 05:40:37 pm
Jack879: 2017-07-30 05:15:46 pm
Jack879: 2017-07-30 04:50:26 pm
Jack879: 2017-07-30 04:50:16 pm
Jack879: 2017-07-28 11:40:13 am
Jack879: 2017-07-19 02:01:32 pm
Jack879: 2017-07-19 02:00:05 pm
Jack879: 2017-07-19 12:12:35 pm
Jack879: 2017-07-19 12:09:13 pm
Jack879: 2017-07-19 11:59:49 am
Jack879: 2017-07-19 11:59:36 am
Sun IS Lightshow Cancel demo; read the description


Monitor Station comp (puffer vs. turret -> puffer)


Warrior Shrine comp
37 frames of morphing normally is not shown here (due to control loss when touching an artifact, but animations continue), so morph wins.


Ruins Entrance comp

Difference of 2 frames in favor of unmorphing, though I had many more attempts for that and it's more difficult because there is no break between second and third boosts unlike the bounce (which is 100% consistent and not stupid like ledge clipping/getting above the ledge before morphing).


Elite Control comp

A second difference at most.


Ice Ruins West comp

61 frame difference so expect about a second difference (they're both sloppy).


MQB Dash vs. SJ dash

Remi brought up the SJ dash method so I took a crack at it. Barely different. The SJ dash will be further out into the room which may or may not help with the dash.


E Core r jump idea

Saves 10 frames or so, could be better, but more risky especially when you can turn too far and fly off into the bottom of the room.


HotE boost for World

9 frame difference. Easy and consistent, worth doing.