Hadn't thought of ZM when I said that. Although I know some attacked ZM for having those kinds of Sequence Breaks, that's probably one of the best case scenarios I can see for making them work in Other M in order to give us the best of both worlds. (And even then, we still found out a few tricks of our own, like skipping the Acid Worm, so I wouldn't rule making our own discoveries that easily.)
Would also be cool if, for instance, you bypass the standard way of seeing a cutscene, come back to that location later from a different direction, and get an entirely different version of the same event. Doubtful that this would happen, but it would be a huge plus on the developer's part to accommodate for things like that in an open ended game such as the classic Metroids.
Would also be cool if, for instance, you bypass the standard way of seeing a cutscene, come back to that location later from a different direction, and get an entirely different version of the same event. Doubtful that this would happen, but it would be a huge plus on the developer's part to accommodate for things like that in an open ended game such as the classic Metroids.