Right, I agree they probably didn't do it intentionally just to stop SB, but I still think it's killing two birds with one stone. When you stop the backtracking, you create linearity. Does anyone know if you have to backtrack for any major items yet? Or is it just backtracking for power ups such as missile upgrades, e.tanks etc.
And I don't think backtracking is a huge issue, so much as the tedium required to backtrack. You had to do a lot of backtracking in Super Metroid, but with good level design and good implementation of items to help you get through those areas quicker (speed booster, destructible platforms once you get certain items, etc.) backtracking was part of the fun of exploration. If the only difference when you backtrack is that you now have a new beam or item where you can open that door, or solve that puzzle by simply using that item, it's tedious.
And I don't think backtracking is a huge issue, so much as the tedium required to backtrack. You had to do a lot of backtracking in Super Metroid, but with good level design and good implementation of items to help you get through those areas quicker (speed booster, destructible platforms once you get certain items, etc.) backtracking was part of the fun of exploration. If the only difference when you backtrack is that you now have a new beam or item where you can open that door, or solve that puzzle by simply using that item, it's tedious.