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Right, I agree they probably didn't do it intentionally just to stop SB, but I still think it's killing two birds with one stone. When you stop the backtracking, you create linearity. Does anyone know if you have to backtrack for any major items yet? Or is it just backtracking for power ups such as missile upgrades, e.tanks etc.

And I don't think backtracking is a huge issue, so much as the tedium required to backtrack. You had to do a lot of backtracking in Super Metroid, but with good level design and good implementation of items to help you get through those areas quicker (speed booster, destructible platforms once you get certain items, etc.) backtracking was part of the fun of exploration. If the only difference when you backtrack is that you now have a new beam or item where you can open that door, or solve that puzzle by simply using that item, it's tedious.
No, there are several times where you need to head across the world or go to an entirely different one in order to get the item you need to continue.
Awesome. Then let the SB'ing attempts being. Mwahahah!  Wink
yeah, I mean once you have access to all the worlds I mean it isn't that linear, I mean every metroid game has one plotline, but I mean you can still go wherever the hell you want. I suppose you can't get things out of sequence as much, but I mean the first time I played other metroid games I didn't get things out of sequence. I have already seen potential areas to break sequence. So overall it hasn't pissed me that bad.

what did though is the first part of the abandoned spaceship, there is a big gap and down and to the right it looks like there is a platform and corner but when you go to jump on it, it's just a freaking background, so I don't like how there is background you can't climb, and how a lot of the game is like on cliffs and in the sky, it's pretty, but it makes it easy for them to be lazy and not have additional places to jump around on.
All I want to know is:

I may be in a position to buy a Wii over the weekend.

Is Corruption worth buying a Wii for?



Right now I lean towards "yes", with heavy doubts as to the enjoyment levels of the beginning and end of the game (but the middle sounds rad).

Beginning: Federation ship FPS nonsense, bad dialogue, bad acting, etc.

Middle: METROID WHOOOO

End: Fetch quest :'( more dialogue, an end boss (I don't like final bosses)

Yes?
The end isn't as much of a fetch quest as you'd think:

You get about 1/2 of the Energy Cells as part of the story, and we've pretty much determined that you need 5 minimum to complete the game, depending on where you place them on the Valhalla.
Well, I don't expect it to be a huge problem... I doubt I'll even finish the game. :P I really, really hate the feeling of "completing" a game... it ruins my suspension of disbelief - it's like "I'm busy trying to play a game here and now they're trying to wrap it up on me!"

The exception to that rule is Cave Story. >_< Most amazingly well-paced game in the universe, ever - and best story, in terms of being fun to play through.




Anyways, as long as there's a big tasty chunk of Metroid in the middle of the game, I'll be more than happy.
no system is worth one game, but if you have other games that you will enjoy for the Wii in the future, then I'd say yes. I mean what can I say? I bought one, and I'm into Nintendo games, so I'd say get one, but I guess that's your choice.
Wow, a lot of people are complaining about that "fetch quest"...

I actually went back and actively found all the items before end game (which was when I got the
Nova beam
). I didn't even think of it as a fetch quest till I scanned the Cell locators...

o.oa I guess I'm just more tolerable to such things...

Plus, I didn't really give a darn about the twist-pull-push things or pumping action buttons of death, sure they got old, but hell, why complain? Beats nothing...
Quote from Zarode:
I didn't really give a darn about the twist-pull-push things or pumping action buttons of death, sure they got old, but hell, why complain? Beats nothing...


Haha... "beats nothing". That's an awesome philosophy to have going into a videogame. ^____^
PAGE BREAKER
Ready and willing.
Finished.

DJ, you were talking about the stuff like the welding panels, right? Yeah, those parts are fine.

Hypermode really is going to make interesting decisions in running. Of course, it made decisions in normal play too, but things get exacerbated in a running situation. The main thing is that you basically burn health away to kill things quicker, so it's all a matter of how much health you can afford to spend.

Phazites can go fuck themselves. Fighting them pretty much guarantees a loss of an energy tank or more, but they're quite likely to nick you if you try to ignore them. And if you actually have to DO something in that room, you pretty much have to clear them out.

Collecting all the items was a TON easier this time around, thanks to that observatory place. Maybe a bit too easy, but I think I prefer it to blind hunting.

The final boss music isn't as epically cool as I've come to expect, which kinda sucks, but oh well. Not as many memorable tracks this time around, but there's still a few.

Bah, final item gets award for most useless item ever. Seriously, what enemy would you use it on? There isn't even any of those kinds of enemies in the final world, which would be the place where you would be almost forced to use the item. At least Seekers are actually ABLE to be used in most instances.
I never saw what was so hard about twisting a knob, I mean it takes half a second, what is wrong with it? it's just like having to do it in real life. maybe if it didn't move but every time I do it it moves like my hand. If they had made you do it in a crisis with people shooting at you that would be different.
red chamber dream
Quote from Yoshi348:
Bah, final item gets award for most useless item ever. Seriously, what enemy would you use it on? There isn't even any of those kinds of enemies in the final world, which would be the place where you would be almost forced to use the item.

Sounds like the Flamethrower, really; though, if you can't even use it on most enemies, it's gotta be even more retarded. Annihilator also comes to mind because, while it's certainly not useless, it's just plain stupid: a perfect rehash of the other beams.
I'm about 75% through, roughly, and I'm loving it. Some scattered impressions...

-The "fetch quest" didn't feel like one at all to me. You can get all the energy cells while going normally through the game, and you don't even need all of them to get...
The Leviathan Code.
You need them all to get the expansions on that particular segment, though. Overall, I found the energy cells far more integrated into the story and gameplay than the Artifacts, let alone the Temple Keys.

-I braced for the worst when the characters began speaking, but I actually really liked the interactions between Dane and the hunters - very Beast Wars-like, almost. Plus, I found that the solitude on Bryyo and Elysia, as well as the solitude in other Metroid games, is amplified when you contrast it with the times when you're surrounded by the other hunters and G.F. personnel.

-Speaking of Elysia...it's like a steampunk Cloud City with a mysterious history and creepy, desolate atmosphere. I love it.

-The controls started out awkward (I spent a few minutes on the first few pirates), but now they're pretty natural to me, much more than any dual-analogue setup has been.

-The lighting effects, such as the hue when you first step into that hot path with the Energy Tank early on Norion, are some of the best I've ever seen in a game, to be honest. Retro has really scrounged a top-ranking performance out of the Wii, and anyone who doubts Nintendo's console's potential as a true "next-gen" machine need look no further than Corruption.


I might say more as I play through more.
Quote from Arkarian:
Quote from Yoshi348:
Bah, final item gets award for most useless item ever. Seriously, what enemy would you use it on? There isn't even any of those kinds of enemies in the final world, which would be the place where you would be almost forced to use the item.

Sounds like the Flamethrower, really; though, if you can't even use it on most enemies, it's gotta be even more retarded. Annihilator also comes to mind because, while it's certainly not useless, it's just plain stupid: a perfect rehash of the other beams.


At least it's better than those (SEVEN?) Ship Missile Upgrades they have in the game. Did anyone really use the ship for bombing runs at all? I only remembered we could do that as I was searching for my 100% near the end and was playing around with them on Bryyo.


But yeah, the item you collect after defeating the final seed boss is only used in a handful of places, so little in fact that it seemed to me like it was put there for OUR sakes and not to make the game a little easier for casual players. (And you know what I mean when I say OUR sakes... Evil or Very Mad )
The Annihilator beam was very useful on the final boss, though.

Yoshi: yeah, the welding and the rotary puzzles I thought worked pretty well. Just the spasmodic grapple I wasn't fond of.

Well, I thought it was outstanding. There are bound to be those upset about the more adrenaline-filled sequences, claiming that they aren't true Metroid or whatever, but really I couldn't find a way to care about that because I was just having so much fun. At times the game felt like Halo, at times like Half-Life (particularly the final area), but most of the time it felt like Metroid.

The game was really pretty from the word go. The stock anti-Nintendo tirade at present appears to be moaning about the Wii's power (or lack of it) and resolution (or lack of it), but there's a principle in software engineering known as GIGO, or Garbage In, Garbage Out. Shoddy texture art in HD with HDRL is still shoddy texture art. Prime 3's art was great, and the visuals seemed so much more vivid than in 1 or 2, presumably down to the Wii's extra grunt compared to the GCN and that bloom effect that a lot of areas seemed to have. Skytown in particular looked divine -- reminded me a lot of Cloud City / Bespin from The Empire Strikes Back. Not that surprising, really, because there seemed to be a lot of George Lucas mixed in with the Ridley Scott this time.

The music was wonderful too, the best in the series in my opinion (if only for the gorgeous skytown theme -- I'm a total sucker for choral stuff). Having said that, the "tribal" Bryyo music (a) reminded me far too much of echoes and (b) was crap anyway.

Other than my already well documented gripes about the grapple system, I have various other complaints. First and foremost is the map, which is *still* unwieldy, unhelpful, and impossible to control in any sort of useful fashion. Admittedly I have all the sense of direction of a goldfish, but one thing you *need* in a Metroid game is a god damn usable map. I hated not being able to check out the highest detail map while on the select ship destination screen (yes, I know you can just cancel that and bring up the other map, but that's completely stupid). I was really disappointed the spiderball didn't look much different to the ball it replaced ... I loved the look of the spiderball in prime 1, and nothing has come close to that since. Having Samus's face permanently and unavoidably reflected in the visor really ticked me off, too. I found it really distracting, and the only reason I can think of for not providing an option to turn it off is so they could stick "hay guyz look how her face changes as she becomes more corrupted" down the player's throat. I'd much rather have been able to see properly without constantly thinking that my TV needed cleaning. Presumably they didn't let you turn it off because they realised that everyone would just have done so within the first 10 minutes of the game, and then their gimmick would have been wasted.

My biggest gripe of all, though, is with the scan visor. To play the game "properly" you need to have the scan visor enabled when you visit each new room. Therefore, whoever decided that the scan visor should drain every drop of vibrant colour from the scenery when activated needs to be lobotomised. What's the point of creating gorgeous artwork if your first view of it is always in black and white ? That was a really stupid decision.

While this game clearly bent the rules as far as what you're allowed to do in a Metroid title is concerned, it probably achieved better atmosphere than either of the other Prime games did for me. I found myself getting creeped out a lot more, although some of that had to do with the plot. The plot added atmosphere to the lonely Metroidesque bulk of the game, and the sections in which cameraderie was utilised only seemed to make the solitary counterpoints more profound.

I thought that bringing back the fetch quest was a mistake, but it actually wasn't too bad at all, apart from that final tank in Bryyo that you needed to solve the fiendish Machineworks Bridge puzzle to collect. Lucky me had to get that one, because I'd used all the others for the optional stuff first. Yeah, that's how good my luck is. If they must insist on artificially prolonging the length of an already relatively short game, I suppose it could have been a lot worse than this. At least you could collect half of them as you went along and didn't have to frig about plotting stupid routes into and back out of the dark world this time.

There were all sorts of extra touches and dabs of polish here and there which made the experience much better, like the vastly superior morph / unmorph animations, but there were far too many for me to remember or list them. I liked the springball thing too, it made staying in the morph ball much faster and more appealing, making it possible to tear around the levels pretty quickly (shame the map didn't facilitate this). You can clear some pretty large gaps with boost + springball without having to unmorph (useful in runs, I would think).

Favourite moments: completely unexpected ice cave, entering skytown, the first helmetless scene. The clear winner for me though was Xenoresearch, where you meet Metroids for the first time.

I was very impressed and had a lot of fun. If only this level of dedication had gone into Metroid Prime 2. If Prime 1 was Retro's accidental classic, then I think Corruption is their intentional one.
PAGE BREAKER
Ready and willing.
Quote from Prime Hunter:
At least it's better than those (SEVEN?) Ship Missile Upgrades they have in the game. Did anyone really use the ship for bombing runs at all? I only remembered we could do that as I was searching for my 100% near the end and was playing around with them on Bryyo.

At least they're not Fusion's Power bomb packets. ^_^

Quote from Prime Hunter:
But yeah, the item you collect after defeating the final seed boss is only used in a handful of places, so little in fact that it seemed to me like it was put there for OUR sakes and not to make the game a little easier for casual players. (And you know what I mean when I say OUR sakes... Evil or Very Mad )


Meh, I think it's more for the symmetry. You defeat a seed boss, you get one of those kinds of items, and they ran out of decent stuff to do with it.

Also, fuck yeah Xenoresearch.
yeah creeping through the first room with the metroids and KNOWING that you were going to shut the power off and they were going to escape was awesome. It was kind of a let down though because in veteran mode I wanted them when they saw me to start screaming and suck my lifeforce out (ok, I mean attack me really aggressivly) but they all seemed pretty docile, *sigh* oh well.
Alright. I just defeated Rundas earlier... So far I am mostly loving the game.

I only have 2 complaints. One is that I wouldn't mind a few more save stations... not because the game is too difficult, but because twice I ended up having to play for an extra 10-15 mins untill I could save.

The other is having the grapple beam linked to the nunchuck. Maybe my nunchuck sucks, I don't know, but I have yet to see a game that relies on motions from it that work consistently. This was particularly annoying while fighting Rundas where I needed to yank the armor off, but ended up anking the nunchuck around like a jagoff trying to get it to work and then cursing when he recovered and ran away.

The game itself is beautiful, and I am enjoying it.
Quote from Yoshi348:
Quote from Prime Hunter:
But yeah, the item you collect after defeating the final seed boss is only used in a handful of places, so little in fact that it seemed to me like it was put there for OUR sakes and not to make the game a little easier for casual players. (And you know what I mean when I say OUR sakes... Evil or Very Mad )


Meh, I think it's more for the symmetry. You defeat a seed boss, you get one of those kinds of items, and they ran out of decent stuff to do with it.


That's more what I meant, actually. The Ball and Missiles had combat uses at least, and by the time you get the Grapple any use in could've had in combat is basically over.


Quote from Yoshi348:
Also, flickerbat yeah Xenoresearch.


I see I wasn't the only one who thought that was one of the best parts of the game. Like I said before, I think in this topic, Retro nailed the mood and music during that scene and it made for a great moment in the game because of that. It's going to be fun trying to get past all of those guys on a low percent run where you really don't have many options against them.
Pi-Face
If Hyper Grapple let you fling enemies across the room, it would've been cool. Or if they gave a hyper beam upgrade, maybe add the charge shot?
I loved this entire game, except fighting 3 Metroid Hatchers, not having enough beams, and the final upgrade sucking.
Look, witty text!
I would have LOVED to fling some pirates around with the grapple beam...  I also bet that the ship missile launchers can actually be useful in some places--it's just that you never think to use it.

Mogenar was freaking awesome.  I was all like, "HOLY CARP the first major boss is another freaking Omega Pirate!"  It's too bad Helios was way too easy, and Omega Ridley was fun, but not terribly hard either.  It's a lot better than half the bosses being Boost Guardians or something, though...

Then again, I also have only played and beaten standard difficulty, and have yet to try the veteran or hyper modes.

I actually didn't have too much trouble with working the grapple; it was the push-pull actions with the wiimote that had me annoyed more than anything else.
Pi-Face
Also, ship missiles are awesome. "Ah crap, a room full of pirates." *accidentally selects command visor* "What the hell? Bombing run available?" *click* *pirates look up at the incoming ship* *KABOOOOOM*
I think comprehensive knowlege of what the wiimote/nunchuck can and can't do, and how the controls in a game do and don't use them.

For example, with the morphball jump, it's more about tilting the wiimote back, than simply lifting it up, and it has to be done suddenly. My brother had trouble with the morphball jump therefore because he was just lifting it straight up rather than tilting it. I've found with the grapple grabs they also have to be somewhat sudden but not exagerated movements. Once you get a feel for what the game reads you can pretty much pull them off without them messing up, they may be tedious, but you CAN do them without fail, it just takes practice. I'm not saying they are perfect, far from it, but they are controlable and can be consistent.
Every Bit Counts
Yeah, I can go a grapple pull 99% of the time. It was much lower, but I found myself pulling over to my right shoulder (I am right handed so the nunchuckwas in my left), but then I started pulling back instead of back+right and it worked much better. I also found that if you keed the wiimote poined at the screen, the hand/armcannon puzzles were easier as were the grapple pulls.

Hope this helps. :)