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Quote from sabata2:
Quote from RT-55J:
Quote from Prime Hunter:
I'm in the "I want to see more of Samus' backstory/personality" camp

I'd rather have them do this with a game set inside Samus' dreams/nightmares than this cutscene-heavy melodrama that it looks like we're getting.

No one wants another American Super Mario World 2.

I'm assuming you mean Super Mario Bros 2 (The one with Wart at the end), because Yoshi's Island is awesome.

It seems natural to me that Samus would be emotionally broken (at least a little) after everything she's been through in her life up to this point, which could also be part of the reason why I'm not having any problems with where they're taking her character. I've certainly come to realize that means I'm in the minority around here from what I can tell, but I don't care. I do understand why some of you wouldn't want to see Samus like this, though, after the way she's been presented to us throughout the entire series.
ANKOKU
There really wasn't any story in ZM asside from "This is my first mission... My Zero Mission."

And while I can definitely see the silent badass as reason to keep her silent. I'm of the "saiyan camp". What brings you closest to death makes you stronger.

Look at most Greek Heroes. They lose damned near everything before people start to adore them.
Hercules kills his entire family before he goes off and does his amazing deeds.

It may just be the point where they feel Samus needs to break to build stronger.

*and fixed Hunter.
Not impossible
just highly unlikely
Quote from sabata2:
There really wasn't any story in ZM asside from "This is my first mission... My Zero Mission."


There was a bit of light cast on her being raised by the Chozo, but it was just background stuff. A framing device.

You know, the correct way to present a story in a Metroid game.
Dont tempt fate
the way I see it, the mystery and vagueness of samus's past is an integral part as to why we enjoy her as a character. Similarly as to why we like characters like wolverine.
1-Up
I haven't really been keeping up with this game, but I do intend to buy it at release.

My first impression though is I really like this short-hair, military looking Samus.

I wasn't crazy about Brawl's "excessive boobs" ZSS.  I just can't imagine Samus as a sex-icon.
Meh, boobs are never a bad thing, though their absence isn't important in, say, Prime.
One shall stand, one shall ball.
Quote from sabata2:
Look at most Greek Heroes. They lose damned near everything before people start to adore them.
Hercules kills his entire family before he goes off and does his amazing deeds.

It may just be the point where they feel Samus needs to break to build stronger.

Heracles kills his family in a fit of madness caused by a goddess, is required to atone for it by doing incredibly dangerous things, becomes totally bad ass in doing so.

Samus sees her pet metroid get exploded and cries about it. Not quite in the same league. I'd also argue the losing damn near everything happened when her home planet got nuked by space pirates. Or when it turns out the Chozo, the closest thing to family she has, just left the universe. Losing a metroid she knew all of twenty minutes doesn't seem like that big of a deal.

If they really wanted to make a breaking point for her in a game they should have continued straight from Fusion. The game where she kinda pisses off the feds by vaporizing their new toys after getting stuck with that stupid looking fusion suit. Make a story about how she deals with the 'good guy' government hating her and the resulting adventure(s). That would be a much better starting point than "Super Metroid happened now Samus is Sad."

Quote from Flip714:
I wasn't crazy about Brawl's "excessive boobs" ZSS.  I just can't imagine Samus as a sex-icon.

Don't beat Super Metroid very fast then, the Zero Suit was not the beginning.
All I see here is flaming and nerd raging. Get over it, it's a game. Go get a job or live your life. It's probably not even close to being released yet so you have plenty of time to waste your life on other crap.
Edit history:
arkarian: 2010-03-11 01:51:06 pm
red chamber dream
except it is. it's coming out 27 june in the us. the speculation in this thread is based on what people have seen so far, which is a fair amount of the gameplay.
Not impossible
just highly unlikely
This is a Metroid forum. You came here expecting us to talk about... what now exactly?
developing forum software, obviously.
One shall stand, one shall ball.
Quote from arkarian:
the speculation in this thread is based on what people have seen so far, which is a fair amount of the gameplay.

We've seen gameplay? Where?

Quote from Reno11234:
All I see here is flaming and nerd raging. Get over it, it's a game. Go get a job or live your life. It's probably not even close to being released yet so you have plenty of time to waste your life on other crap.

You aren't very good at this. :(
red chamber dream
sorry, by "seen" i meant more "heard about what others have seen". so the ign guys at the nintendo summit or whatever.
Edit history:
noah-x: 2010-03-13 10:47:09 pm
noah-x: 2010-03-13 10:05:58 pm
Oh boy, I had some expectations about this game, but reading Tomatobob's comments (and some others too), helped me to realize that this game will be pretty much shit.
One shall stand, one shall ball.
Expect shit and you are rarely disappointed!
Yeah, that's maybe the best way to face everything in life.
this is way late:

metroid prime 2's world is more cohesive and less cliche than metroid prime 1.
the dark worlds in each section of environment looked too similar, but that was the only thing 'bland' in that game.

i completely believe mp2:echoes is retro studios finest artistic work. Though MP1 definitely deserves credit for being the first prime game, and perhaps the best prime game from a design standpoint. But artistically all mp1 did was take obvious ideas for video game environments and do them well.
Jungle World!
Desert World!
Fire World!
Ice World!
ect,ect.

the problem there is that none of them felt like they mattered to another. phendrana could easily have been a completely different planet than the mines, for example.

on aether I felt like I was in one consistent world with it's own cohesive physicality. only in sanctuary fortress did i feel a little separation from that world, but it more of an 'indoors' way than the jarring feeling of having stepped onto a different plane of existence entirely. each world was designed as part of the whole. the changes are less dramatic, but artistically subtle and while I know I am usually the minority, i believe echoes to be the greater achievement.

there were still specific areas...
Edit history:
BioSpark: 2010-03-14 03:21:12 am
red chamber dream
Quote from yllib:
But artistically all mp1 did was take obvious ideas for video game environments and do them well.

yeah, how terrible.


Quote from yllib:
Jungle World!
Desert World!
Fire World!
Ice World!
ect,ect.

the problem there is that none of them felt like they mattered to another.

isn't earth the same way though? aside from that however, who cares if it's realistic or feels extremely cohesive? extremely cohesive worlds in games are boring. they're games, not real life.


Quote from yllib:
phendrana could easily have been a completely different planet than the mines, for example.

except when they actually tried that in corruption, it was totally lame.
red chamber dream
lol why did you edit that post tdk? doesn't look like you changed anything though.
One shall stand, one shall ball.
Quote from yllib:
i completely believe mp2:echoes is retro studios finest artistic work. Though MP1 definitely deserves credit for being the first prime game, and perhaps the best prime game from a design standpoint. But artistically all mp1 did was take obvious ideas for video game environments and do them well.
Jungle World!
Desert World!
Fire World!
Ice World!
ect,ect.

Oh hey, I can oversimplify things too!
Echoes featured:
Generic Temple Grounds World!
Desert World!
Swamp World!
Robot World!

There's nothing inherently bad about sticking to a standard set of themes for levels, every game does it because there's a pretty limited number of options in general and they are known to work. It's how you do them that's important. Prime did it well, Echoes didn't Torvus was the only one that wasn't boring and Aether was no more cohesive than Tallon IV. Also the Dark World versions of each area was always 100% better than the regular version, the Ing themed designs were way better than the Luminoth ones. Echoes was definitely better looking than Prime technically, but it still looks like boring shit in comparison.

Quote from arkarian:
Quote from yllib:
phendrana could easily have been a completely different planet than the mines, for example.
except when they actually tried that in corruption, it was totally lame.

This a thousand time forever. Bryyo was definitely the best planet from 3 because it wasn't just The Fire Planet, it was like Baby Tallon IV and it owned. Prime 3 also looked better than Echoes.
Not impossible
just highly unlikely
All of Echoes different sections kind of blend together in my mind. They were unique, yet ended up looking pretty much the same anyway. The whole dark world thing probably didn't help any, since everything looked the same (ie, shitty) in the dark world.
yeah, tho it was better technically, Echoes felt way more archaic than Prime.
red chamber dream
that's a good way of putting it. echoze is like a newly discovered dinosaur fossil or something. they can polish it up and put it on display, but it's still an old dinosaur.
Quote from arkarian:
lol why did you edit that post tdk? doesn't look like you changed anything though.

you had a typo.
red chamber dream
o thx bbe