Quote:
Someone has a scan of a page of text (no pics) from the MP3 preview. According to Retro, they've used the Wii's power to make MUCH bigger enviroments and more graphically intensive scenery. Players can apparently see things interacting more with each other in the backgrounds and at a distance (I guess like the big fighting scene are at the beginning of the E3 demo)
Quote:
I checked out the Play issue in my campus bookstore and the preview was very positive.
They say that the controls are superior to dual analog. One of the comments is like "No need for auto aim here!" They even say that the nature of the controller allows for more immersion than kb/m. Another thing about the controls: stabbing with the Nunchuk has always been used to activate the grappling beam, but to yank shields off of enemies and such you would just pull back on the joystick, which didn't sound very intuitive. Now you actually yank the Nunchuk back.
Retro said that they took the extra development time for polish, balance, and feedback. Two of the biggest complaints (especially reserved for Echoes) were excessive backtracking and cheap difficulty. They balanced the difficulty out, trying to make the game more accessible without simply dumbing it down or just making it easier. The previewer was impressed by the difficulty level's balance. He fought three bosses and died once on each of them, and the second time around used his newfound knowledge to take them out.
The "hyper mode" element was taken out of the demo because the feature is prevalent throughout the game and builds upon itself (or something to that effect; I imagine it's used for different effects later in the game) and they didn't want to just plunk it down in the demo. Plus, they want a surprise.
My own comments: overall it looks as though the only new area revealed was the second planet (the one with the floating fortress). The screenshots did look really cool. Make no mistake: the game is still in 480p, but they still look better than screenshots of Echoes. Samus's suit design is one of the coolest yet. I'm not sure if it's her suit being "corrupted" or what, but it looks very colorful like the gravity suit from Super Metroid. The alien boss at the end of the federation ship looks different too -- a lot more colorful than in the video. It doesn't look better than the anomaly that's Super Mario Galaxy, but it's still a great looking game.
I was most excited about the planet with the floating city. The techno-industrial feel of the federation ship was a bit disconcerting (they even mention that it's a lot like Halo), but hopefully after that it's all alien environments and exploration. They described it as "moody and eerily beautiful" and "rich in mysteries and light in combat" which is all I need to hear. Some people are selling off the game because of the Hunters, whose role we don't really know yet, but this game looks too cool to pass up. Retro hasn't failed me yet, so I have high hopes for this game.
They say that the controls are superior to dual analog. One of the comments is like "No need for auto aim here!" They even say that the nature of the controller allows for more immersion than kb/m. Another thing about the controls: stabbing with the Nunchuk has always been used to activate the grappling beam, but to yank shields off of enemies and such you would just pull back on the joystick, which didn't sound very intuitive. Now you actually yank the Nunchuk back.
Retro said that they took the extra development time for polish, balance, and feedback. Two of the biggest complaints (especially reserved for Echoes) were excessive backtracking and cheap difficulty. They balanced the difficulty out, trying to make the game more accessible without simply dumbing it down or just making it easier. The previewer was impressed by the difficulty level's balance. He fought three bosses and died once on each of them, and the second time around used his newfound knowledge to take them out.
The "hyper mode" element was taken out of the demo because the feature is prevalent throughout the game and builds upon itself (or something to that effect; I imagine it's used for different effects later in the game) and they didn't want to just plunk it down in the demo. Plus, they want a surprise.
My own comments: overall it looks as though the only new area revealed was the second planet (the one with the floating fortress). The screenshots did look really cool. Make no mistake: the game is still in 480p, but they still look better than screenshots of Echoes. Samus's suit design is one of the coolest yet. I'm not sure if it's her suit being "corrupted" or what, but it looks very colorful like the gravity suit from Super Metroid. The alien boss at the end of the federation ship looks different too -- a lot more colorful than in the video. It doesn't look better than the anomaly that's Super Mario Galaxy, but it's still a great looking game.
I was most excited about the planet with the floating city. The techno-industrial feel of the federation ship was a bit disconcerting (they even mention that it's a lot like Halo), but hopefully after that it's all alien environments and exploration. They described it as "moody and eerily beautiful" and "rich in mysteries and light in combat" which is all I need to hear. Some people are selling off the game because of the Hunters, whose role we don't really know yet, but this game looks too cool to pass up. Retro hasn't failed me yet, so I have high hopes for this game.
EDIT: http://gonintendo.com/?p=20137
- First level - You are attacked on a spaceship while meeting with the ship’s captain…action packed
- Play feels motion controls work better than dual joystick
- Super sensitive pointer in “advanced” mode
- Beam stacking ala Super Metroid
- Visor switch: Hold minus and flick Wiimote in certain directions
- Boss fight with Ridley at the end of the first level. Excellent difficulty curve by the time you reach the boss.
- Back tracking in MP3:C makes more sense than in previous Primes
- Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess” levels of polish. Game is focused on Metroid fans and hardcore gamers, but still accessible to newcomers due to controls.
- Second level - floating city focused on exploration
- Larger environments, bloom lighting, better textures than Prime 2
- Corruption Mode not available in demo
- Play says it could be the biggest revolution in FPS gaming since Halo.