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Someone has a scan of a page of text (no pics) from the MP3 preview. According to Retro, they've used the Wii's power to make MUCH bigger enviroments and more graphically intensive scenery. Players can apparently see things interacting more with each other in the backgrounds and at a distance (I guess like the big fighting scene are at the beginning of the E3 demo)

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I checked out the Play issue in my campus bookstore and the preview was very positive.

They say that the controls are superior to dual analog. One of the comments is like "No need for auto aim here!" They even say that the nature of the controller allows for more immersion than kb/m. Another thing about the controls: stabbing with the Nunchuk has always been used to activate the grappling beam, but to yank shields off of enemies and such you would just pull back on the joystick, which didn't sound very intuitive. Now you actually yank the Nunchuk back.

Retro said that they took the extra development time for polish, balance, and feedback. Two of the biggest complaints (especially reserved for Echoes) were excessive backtracking and cheap difficulty. They balanced the difficulty out, trying to make the game more accessible without simply dumbing it down or just making it easier. The previewer was impressed by the difficulty level's balance. He fought three bosses and died once on each of them, and the second time around used his newfound knowledge to take them out.

The "hyper mode" element was taken out of the demo because the feature is prevalent throughout the game and builds upon itself (or something to that effect; I imagine it's used for different effects later in the game) and they didn't want to just plunk it down in the demo. Plus, they want a surprise.

My own comments: overall it looks as though the only new area revealed was the second planet (the one with the floating fortress). The screenshots did look really cool. Make no mistake: the game is still in 480p, but they still look better than screenshots of Echoes. Samus's suit design is one of the coolest yet. I'm not sure if it's her suit being "corrupted" or what, but it looks very colorful like the gravity suit from Super Metroid. The alien boss at the end of the federation ship looks different too -- a lot more colorful than in the video. It doesn't look better than the anomaly that's Super Mario Galaxy, but it's still a great looking game.

I was most excited about the planet with the floating city. The techno-industrial feel of the federation ship was a bit disconcerting (they even mention that it's a lot like Halo), but hopefully after that it's all alien environments and exploration. They described it as "moody and eerily beautiful" and "rich in mysteries and light in combat" which is all I need to hear. Some people are selling off the game because of the Hunters, whose role we don't really know yet, but this game looks too cool to pass up. Retro hasn't failed me yet, so I have high hopes for this game.


EDIT: http://gonintendo.com/?p=20137

- First level - You are attacked on a spaceship while meeting with the ship’s captain…action packed
- Play feels motion controls work better than dual joystick
- Super sensitive pointer in “advanced” mode
- Beam stacking ala Super Metroid
- Visor switch: Hold minus and flick Wiimote in certain directions
- Boss fight with Ridley at the end of the first level. Excellent difficulty curve by the time you reach the boss.
- Back tracking in MP3:C makes more sense than in previous Primes
- Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess” levels of polish. Game is focused on Metroid fans and hardcore gamers, but still accessible to newcomers due to controls.
- Second level - floating city focused on exploration
- Larger environments, bloom lighting, better textures than Prime 2
- Corruption Mode not available in demo
- Play says it could be the biggest revolution in FPS gaming since Halo.
Hold minus and flick the remote in certain directions?  Minus is already uncomfortable enough to reach...  :(
red chamber dream
Quote from SkippyJr:
On the highest sensitivity, you need a steady hand or the screen will  move around a bit much.

>.< No gunship.

Quote from SkippyJr:
"One aspect of the game that had been removed from the demos is the "Hypermode" the becomes available to Samus after she finds a suit that allows her to exploit the corrupting power of Phazon."

Gimmicks suck. Hopefully this one won't be as bad as the Light/Dark Aether bullgunship.

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He fought three bosses and died once on each of them, and the second time around used his newfound knowledge to take them out.

Not sure if I like this or not. Dying on every boss means there's something wrong imo. While fighting the ideal boss, you should get damaged pretty badly, but be able to figure out how to kill it while doing so. Once you know how, you should be able to take it down fairly easily, without dying at all.

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they even mention that it's a lot like Halo

Quote:
Play says it could be the biggest revolution in FPS gaming since Halo.

Great, so now it's an FPS?

Quote from SkippyJr:
"After the first planet showed off the rock-solid shooting controls, the second was a reminder that exploration remains the series' main focus. It featured a moody, eerily beautiful floating city that was rich in mysteries but light on combat

Hooray! I knew I had a reason to have faith in this game.
One shall stand, one shall ball.
Quote from Arkarian:
Dying on every boss means there's something wrong imo. While fighting the ideal boss, you should get damaged pretty badly, but be able to figure out how to kill it while doing so. Once you know how, you should be able to take it down fairly easily, without dying at all.


Well, scanning the boss pretty much tells you how to kill it in the previous Prime games, so if the developers counter that by making the bosses fairly tough, I'm all for it.
red chamber dream
Yeah, that'd be fine; as long as they're not impossible to beat the first time (bosses near the end of the game are an exception, of course).
C'mon, I remember Metroid Prime 1:
5 deaths on Ridley
6 deaths at Metroid Prime & Second form

Metroid Prime 2:
about 10 deaths at Chykka Adult (!!)


...and I still play the games.
Dying isn't a bad thing, it's just practice to NOT die.
I don't care if I die on a boss battle as long as there is a save point somewhere in the general area.

Heh, I lost count of how many times I got creamed by the Omega Pirate before I finally won.
(user is banned)
Quote from Riplight:
I don't care if I die on a boss battle as long as there is a save point somewhere in the general area.

Heh, I lost count of how many times I got creamed by the Omega Pirate before I finally won.


Lol, yeah.  some major irony for you there.  One takes forever to kill the Omega Pirate, only to come here and realize how easy it is to cream even on a low% game.
Almost happy
No one other then me who loves that they choose to have beamstacking in this game? I have missed it greatly through out the prime games.

Also i hope that they have seriously made the backtracking less tedious just as they say. Returning to torvus in the middle of completing the hive made me go bananas and the key collecting was also a pita...
my umbrella goes directly to Bankai
the key collecting should die. that's the only items that are completely pointless (and translators, but they don't seem to be here)

i want them to have balanced boss difficulty too. no more lowly guardian being more powerful than the last boss.

and
Quote:
- Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess”


this quote doesn't make me feel too comfortable. does this mean the last area will be a huge piece of shit that is shorter than the very first area?
(user is banned)
the backtracking was good.  I don't know why they should take it out, because Prime had just as much backtracking as Prime 2, if you take out the boss keys.  Boss keys should die.
red chamber dream
Quote from Banjonator:
C'mon, I remember Metroid Prime 1:
5 deaths on Ridley
6 deaths at Metroid Prime & Second form

Metroid Prime 2:
about 10 deaths at Chykka Adult (!!)


...and I still play the games.
Dying isn't a bad thing, it's just practice to NOT die.

... :

Quote from Arkarian:
bosses near the end of the game are an exception, of course.


----

Quote:
The game was given extra time to be polished like Twilight Princess.

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Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess” levels of polish.

>_________________________>
Wowowowow.
New suit or currupted suit?


What luck, there's french fry stuck in my beard.
She's not strapped in a chair, she's sitting in the chair, wearing what seems to be a heavily modified suit.  Perhaps the Varia Suit gets damaged and Samus has the Federation make new parts for it (of course, she'd have to truly repair the suit to its true self by the end of the game).  Perhaps the chair is on the inside of her new ship?

And that new suit seen from behind, as of right now, looks like sex.
Those pics of the new suit are interesting: Can't wait to see that in the game itself, or at least a full view screenshot of it.

As for the article itself... everything sounds great. Let's hope the final game can actually accomplish all of that and leave us with an amazing gaming experience.

Edit: Looking at the suit again, it almost seems to me like it's a cross between the Varia Suit and the Fusion Suit, now that you mention it. It's sleek like the Fusion Suit, but retains the metallic appearance of the Varia Suit. But I doubt that she'd give up parts to the Federation that easily, even at this stage of the overall storyline.
Quote from Cpadolf:
No one other then me who loves that they choose to have beamstacking in this game? I have missed it greatly through out the prime games.


I'm with you, that's extremely exciting.  And those pics just made me giddy...
Beamstacking, well recieved.
Date of release is firm i wonder
PAGE BREAKER
Ready and willing.
Hey, cool, they mentioned something about making the backtracking make more sense.


Many of the source images for those in Play Magaine, and a few more:
http://www.gamepro.com/screen_gallery.cfm?globalid=115681

A few new miniboss names, and the view through a new visor too.

Interview which was the source for the article:
http://playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=578&page=1

Another interview:
http://www.gamepro.com/news.cfm?article_id=119768
SINGLE PLAYER EXPERIENCE, NO ONLINE

Wow, lots of new info pouring in!  This is great stuff!
Bananas GOOD, Kremlings BAD
Very interesting article.  I'm interested in seeing how they implement the "make-back-tracking-make-sense" bit without telling you exactly where to go back to.

I want to have moments where I need to explore aimlessly.
Quote from tjp7154:
Very interesting article.  I'm interested in seeing how they implement the "make-back-tracking-make-sense" bit without telling you exactly where to go back to.

I want to have moments where I need to explore aimlessly.

I would guess it means it would be in the flow and also very story oriented to go back to certain parts, and perhaps clues will lie in the design as to where to go back to and when.
I really like it when returning to already conquered areas and different enemies are lurking instead of the ones there the 1st time.
(user is banned)
the hint system from MP was nice, and it didn't tell you how to get there.  However, when the time came to get the artifacts, the clues given by the statues at the artifact temple were easily enough for you to find them.

the hint system for MP2 was exactly the same.  However, when it came time to get the keys, you had to traverse a dangerous area to get the hints, and then after that you had to backtrack out of there, find the room it mentions, then find a portal to get to the dark world.  then you had to find your way to the artifact, make your way back to the hint area, and start all over.

it was ridiculous.  However, it was not hard.  MP2 was certainly not a hard game, and whoever thinks that it really was needs to go back and play luigi's mansion instead.
Bananas GOOD, Kremlings BAD
Indeed.  The original Metroid Prime overdid it with the Chozo Ghosts appearing everywhere, but I definitely like the concept.
Quote from SkippyJr:


Do I see a giant green robot punching a giant red robot?.. Much as I squint, I can't really tell what it's actually supposed to be.

Metroid Prime 3: ROBUT FITES
(user is banned)
the thing on the left looks like a supersized grunt.

the thing on the right looks like that one guy from Hunters.