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Shifty Leader
That M2k2 guy
Heehee, since I posted, I found someone stuck in the same spot as I in the early pages, but they stayed there and found the right path. After some more poking around, I found it, too, and have attained another 6%. :^D
Quote from TheCheruben:
I've gotten quite along, now the main barrier i keep coming to are grapple blocks. Somehow i overlooked grapplebeam. Anyone care to throw me a good sized bone? I don't want to wander again, and have S'Missiles and Power Bombs, spazer and plasma.

0o_o0
Are you sure you didn't mistype?
If not, how did you got the Plasma??
If you don't have Grapple Beam, you shouldn't be able to get it at all...

Also, congratulations on completion, greyfox!
No plasma, pfft, chargebeam confuzion. and also space jump thanks to that feat of ninja-like patience
But who does a Samus have to kill to turn the door to the wave beam flashing?

i have not battled draygon, maybe i should have. It's like i've been everywhere(allowed yet) but some small critical areas.
I like Big Butts and I can not lie
You have to kill Ridley to open the wave beam door
Thanks dude.
Ha yeah i'd realized, since i heard i  don't get grav suit until after Ridley, and to get the SUIT one needs.... yeah.
EDIT: 5:52  71%

get yer energy tanks
Hello,

Ich have a question about your version.
Which version so you have edit?
Which editor do you use?
Which version have you patch?

Please answer me ...
Eschews avatars
Saturn specifically made SMI uneditable in SMILE, presumably to deter people looking for the X-Ray Visor. Also, please use normal text sizes; that massive text is really annoying.
Shifty Leader
That M2k2 guy
I'm going up against Ridley.
Nine Etanks, Four Reserves, 78/165 missiles, 25/35 supers, 19/30 PBs, Charge/Plasma (and spazer), SJ, HJ Boots. And of course, a savestate. I'm saved CFing right at the start of the battle. I've figured out his patterns, but I have yet to take him out quick enough. I've gotten him into deep red, though. Am I going to need another CF? I'm having major issues trying it. I have to take out Ridley fast enough so that I can still beat him after stalling long enough to CF, but if I get him into red too fast, I'm not going to be able to CF. Am I going to have to dive into the lava to make any use of it (is that even possible?)? It's looking to me like Super Missiles are about as effective as the Charged Plasma beam, so I guess I can just beam him until he's red and spend the rest of my time Supering him.


Chances are, I'm going to beat it minutes after posting for help again. Let's find out.
Eschews avatars
Saturn made Supers weaker against Ridley, but they're still your best bet. Also, rapid-fire missiles are better than charged shots as long as you can fire more than 3 per second. I never tried Crystal Flashing twice in the battle, but I can't imagine it being very effective. You'll probably be better off with just firing ammo quickly. As for shot order, I would save charged shots for last, as ammo is valuable and he gets much harder to hit after his speed increases. Also, try not to get hit more than once or twice; delaying the fight a little bit to get into a safer position is preferable to taking a hit. He's really not that much tougher than Draygon if you use the right strategies; good luck!
I had this idea...

What about if someone could get stuck on the door in SM:I, he could just defeat Ridley from there and even do a CF up there. Any reason why it would suck?
He can still hit you there, and you won't be able to dodge.
DO NOT attempt a CF in mid-fight.  It's impossible.

Important to know is that Ridley's health has been multiplied by 1.5.  In other words, when he turns red, he's two-thirds dead, not half dead.

Use Supers and regular missiles, keep track of his health, and the moment he hits 0 health, have him grab you.  And don't feel ashamed about mid-fight savestates.
I like Big Butts and I can not lie
How do I get that energy tank in the gauntlet?
Eschews avatars
A very well-placed hidden grapple block. Hint:

it requires super missiles to get to
Quote from P.JMan:
How do I get that energy tank in the gauntlet?


Am I dreaming? You're the one that found a way to get brinstar tube missiles and asking help with an item this easy? Well:

The entrance to that tank is not all that near of the tank itself, you need a super missile and the grapple beam to obtain the tank


I'm actually happy that this is one of the items that I found myself.  extra_smug
Shifty Leader
That M2k2 guy
Quote from BlueGlass:
DO NOT attempt a CF in mid-fight.  It's impossible.

I've pulled it off once. Maybe a couple times. It didn't do much good, though. Like I said, you have to hold back long enough to be able to, and by then you don't have enough time to finish him off.

Quote from BlueGlass:
Important to know is that Ridley's health has been multiplied by 1.5.  In other words, when he turns red, he's two-thirds dead, not half dead.

...You forgot to mention another difference, because that makes no sense. If he has 1.5 times HP, then he should either be 1/3 dead or still half dead. Did he raise the amount of damage needed to turn him red, also?

Quote from BlueGlass:
Use Supers and regular missiles, keep track of his health, and the moment he hits 0 health, have him grab you.  And don't feel ashamed about mid-fight savestates.

Oh, I've gotten over mid-fight savestating since the Phantoon fight. The main issue is, I don't have enough time to hit the savestate button before I end up stating in an unfortunate catastrophe. Last time I tried mid-battle, I hit save at the very moment I died. The fight has to be quick enough to do in one statein order to survive, though. Like I said, my state is during the first crystal flash.

Also, I asked a couple times before for units of damage for missiles/super missiles/Plasma Beam/PB and Ridley's HP, but haven't gotten a full response. PJ said 100 per PB hit, and 225 per charged plasma, but never got back to me on the others. I've looked in the options menus for ZSNES, but haven't found anything that displayed enemy health.

Also, ducknerd, you said to save charge beam for last since Ridley's faster. But then he's much harder to dodge, so I figure I have to take him out immediately after he reaches that phase. Since it's faster to use super missiles, shouldn't it be best to use those last? Note: I've been trying a strategy that makes missed shots much less likely. This is the reason I need to figure out his health. If I could use charged shots until I can almost finish him off using supers, then I can spam missiles into him, then spam supers into him, and I can be certain that he's dead even though he's still attacking me. Until then, it's just trial and dozens of errors until I assume I didn't get it right.
Ridley's health: 27000
turns red at: sub 9000

missiles: 100
supers: 600
charge beam: 225
PBs: 200 per hit, can hit twice

The weapons with the highest damage per second are missiles and Supers.


And as for fitting in a savestate mid-fight, find a time where Ridley will be away from you for half a second, and use that moment to savestate.  Make sure you do one just before having him grab you at the end of the fight, though, as about 100 things can go wrong there, all leading to death.

Hope this helps.
I like Big Butts and I can not lie
I just copied from here
http://www9.atwiki.jp/catnap222/pages/34.html
Shifty Leader
That M2k2 guy
Yeah, I can't use PBs very effectively. After he turns red, he goes into deeper tints of red. Do you have an estimated marker for those, too?

EDIT: Ugh, I've been trying, and I notice that 20 charged shots is a LOT of charging time. >_< If not for the fireballs, I could avoid him fairly easily. It looks like I have to keep this fight in the air as long as possible, though, since I can't keep charging in a ball (yes, I disabled bombs like PJ told me earlier). After that, I just have to drain my missiles/super missiles and hope I don't miss. Maybe after all this, the conclusion turns out to be "go back and refill your missiles before the fight." -_-
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A quick rebuttal to the numbers: I'm dead certain charged plasma does 360, and IIRC Saturn posted several pages back that ridley had his usual 18000 HP but took only 300 damage from Supers. Ah well, doesn't change which strategy you should use. Also, keeping the fight aerial is a really slow strategy. I would recommend staying on the ground and rolling under him while he's still moving slowly, then only going to freestyle/spamming/aerial when he gets too quick to roll under. Also, if you didn't know, there is a safe spot on the very leftmost edge of the platform. This is a great place to spam missiles from if Ridley is bouncing left, not to mention a good savestate spot.
Almost happy
Someone should make a TAS of this hack, I thought of doing it not long ago but then I realized that I had no idea about anything, no idea what route to take, no idea when to recharge ammo and no good item route. So I decided not to make it but perhaps will sometime cus a TAS of this hack could be epic.
If you really want to make a TAS of this hack, I wish you luck and say that I will be anxious about it.

Route of this hack might not be too hard to figure since this hack is designed to be pretty straightforward. I made a little walkthrough with some earlier version (maybe 1.3) you can use that one as some kind of reference if you like. We discussed something about that with ICheatAtGolf way back, I think it is a pretty good and standard route with some of its flaws already pointed out.

I say go for it, you are a good TASer of this game already and this hack is the one that deserves a TAS. I am willing to give my opinion on some things or any help at all if you want. If my opinions and ideas are worth anything, that is.

( off topic: I have been off the game for some while, life got on the way  :P )

EDIT: Wow, you guys are really making a big deal about the Ridley fight  :D
Quote from ducknerd:
A quick rebuttal to the numbers: I'm dead certain charged plasma does 360, and IIRC Saturn posted several pages back that ridley had his usual 18000 HP but took only 300 damage from Supers.
Actually, I double checked, and charged Plasma does 450 per shot.  And I thought I had remembered Saturn posting that he had increased Ridley's health, though now that I think about it, I do seem to remember him saying he reduced damage from Supers.  Oops.

Anyway, new damage/health list:

Ridley's health: 18000

missiles: 100
supers: 300
charge beam: 450
PBs: 200

And IIRC, Ridley turns a brighter shade of red at 4500, but I'm not entirely positive about that.  Check Kejardon's low% walkthrough for regular SM for more details.
Almost happy
I think the main problem for me TASing this game would be ammo management, I'm not good on it in SM overall but there it's no problem since I know what to have when, here though I have no idea when I need what so my chances to running in to walls several times is one of the reasons I decided to lay the project on ice on undetermined time. Come to think of it item route should be no biggie since the reason for this TAS should be mostly about entertainment while of course aiming for as fast as possible getting some more items for entertainment even though unnecessary might not be so bad...

EDIT: But since I'm working on a possible 00:23 TAS this would in any case come second.
Shifty Leader
That M2k2 guy
This changes EVERYTHING! I guess I only need to use seven charged shots then. Probably less since I already used a PB. Thanks, guys.